texture_targets = [
('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'),
+ ('GL_TEXTURE_1D_ARRAY', 'GL_TEXTURE_BINDING_1D_ARRAY'),
('GL_TEXTURE_2D', 'GL_TEXTURE_BINDING_2D'),
+ ('GL_TEXTURE_2D_ARRAY', 'GL_TEXTURE_BINDING_2D_ARRAY'),
+ ('GL_TEXTURE_2D_MULTISAMPLE', 'GL_TEXTURE_BINDING_2D_MULTISAMPLE'),
+ ('GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 'GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY'),
('GL_TEXTURE_3D', 'GL_TEXTURE_BINDING_3D'),
('GL_TEXTURE_RECTANGLE', 'GL_TEXTURE_BINDING_RECTANGLE'),
- ('GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP')
+ ('GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP'),
+ ('GL_TEXTURE_CUBE_MAP_ARRAY', 'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY'),
]
framebuffer_targets = [
elem_type = self.inflector.reduced_type(array.type)
inflection = self.inflector.inflect(array.type)
assert inflection.endswith('v')
- print ' %s %s[%s + 1];' % (elem_type, temp_name, array.length)
- print ' memset(%s, 0, %s * sizeof *%s);' % (temp_name, array.length, temp_name)
- print ' %s[%s] = (%s)0xdeadc0de;' % (temp_name, array.length, elem_type)
- print ' %s(%s, %s);' % (inflection + self.suffix, ', '.join(args), temp_name)
+ array_length = array.length
+ if array_length.isdigit():
+ # Static integer length
+ print ' %s %s[%s + 1];' % (elem_type, temp_name, array_length)
+ else:
+ # Put the length in a variable to avoid recomputing it every time
+ print ' size_t _%s_length = %s;' % (temp_name, array_length)
+ array_length = '_%s_length' % temp_name
+ # Allocate a dynamic sized array
+ print ' %s *%s = _allocator.alloc<%s>(%s + 1);' % (elem_type, temp_name, elem_type, array_length)
+ print ' memset(%s, 0, %s * sizeof *%s);' % (temp_name, array_length, temp_name)
+ print ' %s[%s] = (%s)0xdeadc0de;' % (temp_name, array_length, elem_type)
+ print ' if (%s) {' % array_length
+ print ' %s(%s, %s);' % (inflection + self.suffix, ', '.join(args), temp_name)
+ print ' }'
# Simple buffer overflow detection
- print ' assert(%s[%s] == (%s)0xdeadc0de);' % (temp_name, array.length, elem_type)
+ print ' assert(%s[%s] == (%s)0xdeadc0de);' % (temp_name, array_length, elem_type)
return temp_name
def visitOpaque(self, pointer, args):
pass
def dump(self):
+ print '#include <assert.h>'
print '#include <string.h>'
print
print '#include "json.hpp"'
+ print '#include "scoped_allocator.hpp"'
print '#include "glproc.hpp"'
print '#include "glsize.hpp"'
print '#include "glstate.hpp"'
print 'namespace glstate {'
print
+ print 'static void'
+ print 'flushErrors(void) {'
+ print ' while (glGetError() != GL_NO_ERROR) {}'
+ print '}'
+ print
+
print 'void'
print 'dumpBoolean(JSONWriter &json, GLboolean value)'
print '{'
print '}'
print
+ print 'static void'
+ print 'dumpTextureTargetParameters(JSONWriter &json, Context &context, GLenum target, GLenum binding_param)'
+ print '{'
+ print ' GLboolean enabled = GL_FALSE;'
+ print ' GLint binding = 0;'
+ print ' glGetBooleanv(target, &enabled);'
+ print ' json.beginMember(enumToString(target));'
+ print ' dumpBoolean(json, enabled);'
+ print ' json.endMember();'
+ print ' glGetIntegerv(binding_param, &binding);'
+ print ' json.writeIntMember(enumToString(binding_param), binding);'
+ print ' if (enabled || binding) {'
+ print ' json.beginMember(enumToString(target));'
+ print ' json.beginObject();'
+ self.dump_atoms(glGetTexParameter, 'target')
+ print ' if (!context.ES) {'
+ print ' GLenum levelTarget;'
+ print ' if (target == GL_TEXTURE_CUBE_MAP ||'
+ print ' target == GL_TEXTURE_CUBE_MAP_ARRAY) {'
+ print ' // Must pick a face'
+ print ' levelTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X;'
+ print ' } else {'
+ print ' levelTarget = target;'
+ print ' }'
+ self.dump_atoms(glGetTexLevelParameter, 'levelTarget', '0')
+ print ' }'
+ print ' json.endObject();'
+ print ' json.endMember(); // target'
+ print ' }'
+ print '}'
+ print
+
print 'static void'
print 'dumpFramebufferAttachementParameters(JSONWriter &json, GLenum target, GLenum attachment)'
print '{'
print 'void dumpParameters(JSONWriter &json, Context &context)'
print '{'
+ print ' ScopedAllocator _allocator;'
+ print ' (void)_allocator;'
+ print
print ' json.beginMember("parameters");'
print ' json.beginObject();'
print ' json.beginMember(name);'
print ' glActiveTexture(GL_TEXTURE0 + unit);'
print ' json.beginObject();'
- print ' GLboolean enabled;'
- print ' GLint binding;'
print
for target, binding in texture_targets:
- print ' // %s' % target
- print ' enabled = GL_FALSE;'
- print ' glGetBooleanv(%s, &enabled);' % target
- print ' json.beginMember("%s");' % target
- print ' dumpBoolean(json, enabled);'
- print ' json.endMember();'
- print ' binding = 0;'
- print ' glGetIntegerv(%s, &binding);' % binding
- print ' json.writeIntMember("%s", binding);' % binding
- print ' if (enabled || binding) {'
- print ' json.beginMember("%s");' % target
- print ' json.beginObject();'
- self.dump_atoms(glGetTexParameter, target)
- print ' if (!context.ES) {'
- # We only dump the first level parameters
- self.dump_atoms(glGetTexLevelParameter, target, "0")
- print ' }'
- print ' json.endObject();'
- print ' json.endMember(); // %s' % target
- print ' }'
- print
+ print ' dumpTextureTargetParameters(json, context, %s, %s);' % (target, binding)
print ' if (unit < max_texture_coords) {'
self.dump_texenv_params()
print ' }'
print ' // %s' % name
print ' {'
- #print ' assert(glGetError() == GL_NO_ERROR);'
+ print ' flushErrors();'
type, value = getter(*args)
print ' if (glGetError() != GL_NO_ERROR) {'
#print ' std::cerr << "warning: %s(%s) failed\\n";' % (inflection, name)
- print ' while (glGetError() != GL_NO_ERROR) {}'
+ print ' flushErrors();'
print ' } else {'
print ' json.beginMember("%s");' % name
JsonWriter().visit(type, value)