dumpUniform(JSONWriter &json, GLint program, GLint size, GLenum type, const GLchar *name) {
GLenum elemType;
GLint numElems;
- __gl_uniform_size(type, elemType, numElems);
+ _gl_uniform_size(type, elemType, numElems);
if (elemType == GL_NONE) {
return;
}
GLenum elemType;
GLint numElems;
- __gl_uniform_size(type, elemType, numElems);
+ _gl_uniform_size(type, elemType, numElems);
if (elemType == GL_NONE) {
return;
}