recreate(void) {
EGLContext currentContext = eglGetCurrentContext();
EGLSurface currentDrawSurface = eglGetCurrentSurface(EGL_DRAW);
- EGLSurface currentReadSurface = eglGetCurrentSurface(EGL_DRAW);
+ EGLSurface currentReadSurface = eglGetCurrentSurface(EGL_READ);
bool rebindDrawSurface = currentDrawSurface == surface;
bool rebindReadSurface = currentReadSurface == surface;