]> git.cworth.org Git - lmno-server/blobdiff - server.js
Add simple testing for the entire API
[lmno-server] / server.js
index 46eda0a12e7484a7dadaa48fbd8183e5f8b5509a..4d71998302a4100998161e15bca45acd9546e7a3 100644 (file)
--- a/server.js
+++ b/server.js
@@ -3,15 +3,112 @@ const body_parser = require("body-parser");
 
 const app = express();
 
+class Game {
+  constructor() {
+    this._players = [];
+    this.next_player_id = 1;
+  }
+
+  add_player(name, character) {
+    this._players.push({id: this.next_player_id,
+                       name: name,
+                       character: character,
+                       captures: [],
+                      })
+    this.next_player_id++;
+  }
+
+  remove_player(id) {
+    const index = this._players.findIndex(player => player.id === id);
+    this._players.splice(index, 1);
+  }
+
+  remove_all_players() {
+    this._players = [];
+    this.next_player_id = 1;
+  }
+
+  capture(captor_id, captee_id) {
+    /* TODO: Fix to fail on already-captured players (or to move the
+     * captured player from an old captor to a new—need to clarify in
+     * the API specification which we want here. */
+    let captor = this._players.find(player => player.id === captor_id);
+    captor.captures.push(captee_id);
+  }
+
+  liberate(captee_id) {
+    let captor = this._players.find(player => player.captures.includes(captee_id));
+    captor.captures.splice(captor.captures.indexOf(captee_id), 1);
+  }
+
+  restart() {
+    for (const player of this._players) {
+      player.captures = [];
+    }
+  }
+
+  get characters() {
+    return this._players.map(player => player.character);
+  }
+
+  get empires() {
+    return this._players.map(player => ({id: player.id, captures: player.captures}));
+  }
+
+  get players() {
+    return this._players.map(player => ({id: player.id, name: player.name }));
+  }
+}
+
+game = new Game();
+
 app.use(body_parser.urlencoded({ extended: false }));
 app.use(body_parser.json());
 
-app.get('/', function (req, res) {
-  res.send('Hello World!');
+app.get('/', (request, response) => {
+  response.send('Hello World!');
+});
+
+app.post('/register', (request, response) => {
+  game.add_player(request.body.name, request.body.character);
+  response.send();
+});
+
+app.post('/deregister/:id', (request, response) => {
+  game.remove_player(parseInt(request.params.id));
+  response.send();
+});
+
+app.post('/reset', (request, response) => {
+  game.remove_all_players();
+  response.send();
+});
+
+app.post('/capture/:captor/:captee', (request, response) => {
+  game.capture(parseInt(request.params.captor), parseInt(request.params.captee));
+  response.send();
+});
+
+app.post('/liberate/:id', (request, response) => {
+  game.liberate(parseInt(request.params.id));
+  response.send();
+});
+
+app.post('/restart', (request, response) => {
+  game.restart(parseInt(request.params.id));
+    response.send();
+});
+
+app.get('/characters', (request, response) => {
+  response.send(game.characters);
+});
+
+app.get('/empires', (request, response) => {
+  response.send(game.empires);
 });
 
-app.post('/register', function (req, res) {
-  console.log(req.body);
+app.get('/players', (request, response) => {
+  response.send(game.players);
 });
 
 app.listen(3000, function () {