CGLContextObj = Opaque("CGLContextObj")
-cglapi = API("CGL")
+cglapi = Module("CGL")
cglapi.addFunctions([
# CGLCurrent.h, libGL.dylib
Function(CGLError, "CGLLockContext", [(CGLContextObj, "ctx")]),
Function(CGLError, "CGLUnlockContext", [(CGLContextObj, "ctx")]),
Function(Void, "CGLGetVersion", [Out(Pointer(GLint), "majorvers"), Out(Pointer(GLint), "minorvers")]),
- Function(Const(CString), "CGLErrorString", [(CGLError, "error")]),
+ Function(ConstCString, "CGLErrorString", [(CGLError, "error")]),
# CGLIOSurface.h, OpenGL framework
Function(CGLError, "CGLTexImageIOSurface2D", [(CGLContextObj, "ctx"), (GLenum, "target"), (GLenum, "internal_format"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (IOSurfaceRef, "ioSurface"), (GLuint, "plane")]),