]> git.cworth.org Git - apitrace/blobdiff - specs/d3d10.py
d3d10: Take mip level in consideration.
[apitrace] / specs / d3d10.py
index b7c3e653af5a2b7f1447545216da7436daf70461..35cab97d153a1d511f132f9dfc90fc18b08d8172 100644 (file)
@@ -862,9 +862,9 @@ ID3D10Device.methods += [
     Method(Void, "ClearState", []),
     Method(Void, "Flush", []),
     Method(HRESULT, "CreateBuffer", [(Pointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Buffer)), "ppBuffer")]),
-    Method(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture1D)), "ppTexture1D")]),
-    Method(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture2D)), "ppTexture2D")]),
-    Method(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture3D)), "ppTexture3D")]),
+    Method(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (Array(Const(D3D10_SUBRESOURCE_DATA), "_getNumSubResources(pDesc)"), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture1D)), "ppTexture1D")]),
+    Method(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (Array(Const(D3D10_SUBRESOURCE_DATA), "_getNumSubResources(pDesc)"), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture2D)), "ppTexture2D")]),
+    Method(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (Array(Const(D3D10_SUBRESOURCE_DATA), "_getNumSubResources(pDesc)"), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture3D)), "ppTexture3D")]),
     Method(HRESULT, "CreateShaderResourceView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView)), "ppSRView")]),
     Method(HRESULT, "CreateRenderTargetView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10RenderTargetView)), "ppRTView")]),
     Method(HRESULT, "CreateDepthStencilView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),