])
D3D10_BUFFER_RTV = Struct("D3D10_BUFFER_RTV", [
- (UINT, "ElementOffset"),
- (UINT, "ElementWidth"),
+ (UINT, "FirstElement"),
+ (UINT, "NumElements"),
])
D3D10_TEX1D_RTV = Struct("D3D10_TEX1D_RTV", [
])
D3D10_BUFFER_SRV = Struct("D3D10_BUFFER_SRV", [
- (UINT, "ElementOffset"),
- (UINT, "ElementWidth"),
+ (UINT, "FirstElement"),
+ (UINT, "NumElements"),
])
D3D10_TEX1D_SRV = Struct("D3D10_TEX1D_SRV", [