from d3dcommon import *
-HRESULT = FakeEnum(HRESULT, [
+HRESULT = MAKE_HRESULT([
"D3D10_ERROR_FILE_NOT_FOUND",
"D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS",
"D3DERR_INVALIDCALL",
Method(BOOL, "GetMultithreadProtected", []),
]
+
+d3d10 = API("d3d10")
+
+
+from d3d10sdklayers import *
+import d3d10misc
+import d3d10shader
+import d3d10effect