ID3D10BlendState1 = Interface("ID3D10BlendState1", ID3D10BlendState)
ID3D10BlendState1.methods += [
- StdMethod(Void, "GetDesc1", [Out(Pointer(D3D10_BLEND_DESC1), "pDesc")]),
+ StdMethod(Void, "GetDesc1", [Out(Pointer(D3D10_BLEND_DESC1), "pDesc")], sideeffects=False),
]
D3D10_TEXCUBE_ARRAY_SRV1 = Struct("D3D10_TEXCUBE_ARRAY_SRV1", [
D3D10_SHADER_RESOURCE_VIEW_DESC1 = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC1", [
(DXGI_FORMAT, "Format"),
(D3D10_SRV_DIMENSION1, "ViewDimension"),
- (D3D10_BUFFER_SRV, "Buffer"),
- (D3D10_TEX1D_SRV, "Texture1D"),
- (D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"),
- (D3D10_TEX2D_SRV, "Texture2D"),
- (D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"),
- (D3D10_TEX2DMS_SRV, "Texture2DMS"),
- (D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"),
- (D3D10_TEX3D_SRV, "Texture3D"),
- (D3D10_TEXCUBE_SRV, "TextureCube"),
- (D3D10_TEXCUBE_ARRAY_SRV1, "TextureCubeArray"),
+ (Union("{self}.ViewDimension", [
+ ("D3D10_1_SRV_DIMENSION_BUFFER", D3D10_BUFFER_SRV, "Buffer"),
+ ("D3D10_1_SRV_DIMENSION_TEXTURE1D", D3D10_TEX1D_SRV, "Texture1D"),
+ ("D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY", D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"),
+ ("D3D10_1_SRV_DIMENSION_TEXTURE2D", D3D10_TEX2D_SRV, "Texture2D"),
+ ("D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY", D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"),
+ ("D3D10_1_SRV_DIMENSION_TEXTURE2DMS", D3D10_TEX2DMS_SRV, "Texture2DMS"),
+ ("D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY", D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"),
+ ("D3D10_1_SRV_DIMENSION_TEXTURE3D", D3D10_TEX3D_SRV, "Texture3D"),
+ ("D3D10_1_SRV_DIMENSION_TEXTURECUBE", D3D10_TEXCUBE_SRV, "TextureCube"),
+ ("D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY", D3D10_TEXCUBE_ARRAY_SRV1, "TextureCubeArray"),
+ ]), None),
])
ID3D10ShaderResourceView1 = Interface("ID3D10ShaderResourceView1", ID3D10ShaderResourceView)
ID3D10ShaderResourceView1.methods += [
- StdMethod(Void, "GetDesc1", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC1), "pDesc")]),
+ StdMethod(Void, "GetDesc1", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC1), "pDesc")], sideeffects=False),
]
ID3D10Device1 = Interface("ID3D10Device1", ID3D10Device)
ID3D10Device1.methods += [
- StdMethod(HRESULT, "CreateShaderResourceView1", [(ObjPointer(ID3D10Resource), "pResource"), Out(Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC1)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView1)), "ppSRView")]),
+ StdMethod(HRESULT, "CreateShaderResourceView1", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC1)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView1)), "ppSRView")]),
StdMethod(HRESULT, "CreateBlendState1", [(Pointer(Const(D3D10_BLEND_DESC1)), "pBlendStateDesc"), Out(Pointer(ObjPointer(ID3D10BlendState1)), "ppBlendState")]),
- StdMethod(D3D10_FEATURE_LEVEL1, "GetFeatureLevel", []),
+ StdMethod(D3D10_FEATURE_LEVEL1, "GetFeatureLevel", [], sideeffects=False),
]
-d3d10_1 = API("d3d10_1")
+d3d10_1 = Module("d3d10_1")
d3d10_1.addFunctions([
StdFunction(HRESULT, "D3D10CreateDevice1", [(ObjPointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), Out(Pointer(ObjPointer(ID3D10Device1)), "ppDevice")]),
StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain1", [(ObjPointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), Out(Pointer(ObjPointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(ObjPointer(ID3D10Device1)), "ppDevice")]),
- StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), Out(Pointer(LPD3D10BLOB), "ppBuffer")]),
])
d3d10_1.addInterfaces([