]> git.cworth.org Git - apitrace/blobdiff - specs/d3d10_1.py
Support apps that use DXVA.
[apitrace] / specs / d3d10_1.py
index 00018a0d3d921710bc6e89333c885405ff4db54b..5703a2f1ac2997429cfd6e4c1f42c065c622c4cd 100644 (file)
 """d3d10_1.h"""
 
 from winapi import *
-from d3d10sdklayers import *
 from d3d10 import *
 
-ID3D10Blob = Interface("ID3D10Blob", IUnknown)
-LPD3D10BLOB = ObjPointer(ID3D10Blob)
-
-ID3D10Blob.methods += [
-    Method(LPVOID, "GetBufferPointer", []),
-    Method(SIZE_T, "GetBufferSize", []),
-]
-
 D3D10_DRIVER_TYPE = Enum("D3D10_DRIVER_TYPE", [
     "D3D10_DRIVER_TYPE_HARDWARE",
     "D3D10_DRIVER_TYPE_REFERENCE",
@@ -117,32 +108,11 @@ d3d10_1.addFunctions([
 ])
 
 d3d10_1.addInterfaces([
+    IDXGIAdapter1,
     IDXGIDevice1,
+    IDXGIResource,
     ID3D10Debug,
-    ID3D10SwitchToRef,
     ID3D10InfoQueue,
-    ID3D10DeviceChild,
-    ID3D10Resource,
-    ID3D10Buffer,
-    ID3D10Texture1D,
-    ID3D10Texture2D,
-    ID3D10Texture3D,
-    ID3D10View,
-    ID3D10DepthStencilView,
-    ID3D10RenderTargetView,
-    ID3D10ShaderResourceView1,
-    ID3D10BlendState1,
-    ID3D10DepthStencilState,
-    ID3D10GeometryShader,
-    ID3D10InputLayout,
-    ID3D10PixelShader,
-    ID3D10RasterizerState,
-    ID3D10SamplerState,
-    ID3D10VertexShader,
-    ID3D10Asynchronous,
-    ID3D10Counter,
-    ID3D10Query,
-    ID3D10Predicate,
-    ID3D10Device,
     ID3D10Multithread,
+    ID3D10SwitchToRef,
 ])