"""d3d10_1.h"""
from winapi import *
-from d3d10sdklayers import *
from d3d10 import *
-ID3D10Blob = Interface("ID3D10Blob", IUnknown)
-LPD3D10BLOB = ObjPointer(ID3D10Blob)
-
-ID3D10Blob.methods += [
- Method(LPVOID, "GetBufferPointer", []),
- Method(SIZE_T, "GetBufferSize", []),
-]
-
D3D10_DRIVER_TYPE = Enum("D3D10_DRIVER_TYPE", [
"D3D10_DRIVER_TYPE_HARDWARE",
"D3D10_DRIVER_TYPE_REFERENCE",
])
d3d10_1.addInterfaces([
+ IDXGIAdapter1,
IDXGIDevice1,
+ IDXGIResource,
ID3D10Debug,
- ID3D10SwitchToRef,
ID3D10InfoQueue,
- ID3D10DeviceChild,
- ID3D10Resource,
- ID3D10Buffer,
- ID3D10Texture1D,
- ID3D10Texture2D,
- ID3D10Texture3D,
- ID3D10View,
- ID3D10DepthStencilView,
- ID3D10RenderTargetView,
- ID3D10ShaderResourceView1,
- ID3D10BlendState1,
- ID3D10DepthStencilState,
- ID3D10GeometryShader,
- ID3D10InputLayout,
- ID3D10PixelShader,
- ID3D10RasterizerState,
- ID3D10SamplerState,
- ID3D10VertexShader,
- ID3D10Asynchronous,
- ID3D10Counter,
- ID3D10Query,
- ID3D10Predicate,
- ID3D10Device,
ID3D10Multithread,
+ ID3D10SwitchToRef,
])