]> git.cworth.org Git - apitrace/blobdiff - specs/d3d10_1.py
Merge remote-tracking branch 'github/master' into profile-gui
[apitrace] / specs / d3d10_1.py
index 5bc364f83d5a2c40a6442b56de18f32b96227fc0..5703a2f1ac2997429cfd6e4c1f42c065c622c4cd 100644 (file)
 """d3d10_1.h"""
 
 from winapi import *
-from d3d10sdklayers import *
 from d3d10 import *
 
-ID3D10Blob = Interface("ID3D10Blob", IUnknown)
-LPD3D10BLOB = Pointer(ID3D10Blob)
-
-ID3D10Blob.methods += [
-    Method(LPVOID, "GetBufferPointer", []),
-    Method(SIZE_T, "GetBufferSize", []),
-]
-
 D3D10_DRIVER_TYPE = Enum("D3D10_DRIVER_TYPE", [
     "D3D10_DRIVER_TYPE_HARDWARE",
     "D3D10_DRIVER_TYPE_REFERENCE",
@@ -82,7 +73,6 @@ D3D10_TEXCUBE_ARRAY_SRV1 = Struct("D3D10_TEXCUBE_ARRAY_SRV1", [
     (UINT, "NumCubes"),
 ])
 
-D3D10_SRV_DIMENSION1 = Alias("D3D10_SRV_DIMENSION1", D3D10_SRV_DIMENSION)
 D3D10_SHADER_RESOURCE_VIEW_DESC1 = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC1", [
     (DXGI_FORMAT, "Format"),
     (D3D10_SRV_DIMENSION1, "ViewDimension"),
@@ -105,45 +95,24 @@ ID3D10ShaderResourceView1.methods += [
 
 ID3D10Device1 = Interface("ID3D10Device1", ID3D10Device)
 ID3D10Device1.methods += [
-    Method(HRESULT, "CreateShaderResourceView1", [(Pointer(ID3D10Resource), "pResource"), Out(Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC1)), "pDesc"), Out(Pointer(Pointer(ID3D10ShaderResourceView1)), "ppSRView")]),
-    Method(HRESULT, "CreateBlendState1", [(Pointer(Const(D3D10_BLEND_DESC1)), "pBlendStateDesc"), Out(Pointer(Pointer(ID3D10BlendState1)), "ppBlendState")]),
+    Method(HRESULT, "CreateShaderResourceView1", [(ObjPointer(ID3D10Resource), "pResource"), Out(Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC1)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView1)), "ppSRView")]),
+    Method(HRESULT, "CreateBlendState1", [(Pointer(Const(D3D10_BLEND_DESC1)), "pBlendStateDesc"), Out(Pointer(ObjPointer(ID3D10BlendState1)), "ppBlendState")]),
     Method(D3D10_FEATURE_LEVEL1, "GetFeatureLevel", []),
 ]
 
 d3d10_1 = API("d3d10_1")
 d3d10_1.addFunctions([
-    StdFunction(HRESULT, "D3D10CreateDevice1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), Out(Pointer(Pointer(ID3D10Device1)), "ppDevice")]),
-    StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), Out(Pointer(Pointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(Pointer(ID3D10Device1)), "ppDevice")]),
+    StdFunction(HRESULT, "D3D10CreateDevice1", [(ObjPointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), Out(Pointer(ObjPointer(ID3D10Device1)), "ppDevice")]),
+    StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain1", [(ObjPointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), Out(Pointer(ObjPointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(ObjPointer(ID3D10Device1)), "ppDevice")]),
     StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), Out(Pointer(LPD3D10BLOB), "ppBuffer")]),
 ])
 
 d3d10_1.addInterfaces([
-    IDXGIDevice,
+    IDXGIAdapter1,
+    IDXGIDevice1,
+    IDXGIResource,
     ID3D10Debug,
-    ID3D10SwitchToRef,
     ID3D10InfoQueue,
-    ID3D10DeviceChild,
-    ID3D10Resource,
-    ID3D10Buffer,
-    ID3D10Texture1D,
-    ID3D10Texture2D,
-    ID3D10Texture3D,
-    ID3D10View,
-    ID3D10DepthStencilView,
-    ID3D10RenderTargetView,
-    ID3D10ShaderResourceView1,
-    ID3D10BlendState1,
-    ID3D10DepthStencilState,
-    ID3D10GeometryShader,
-    ID3D10InputLayout,
-    ID3D10PixelShader,
-    ID3D10RasterizerState,
-    ID3D10SamplerState,
-    ID3D10VertexShader,
-    ID3D10Asynchronous,
-    ID3D10Counter,
-    ID3D10Query,
-    ID3D10Predicate,
-    ID3D10Device,
     ID3D10Multithread,
+    ID3D10SwitchToRef,
 ])