from d3d10 import *
ID3D10Blob = Interface("ID3D10Blob", IUnknown)
-LPD3D10BLOB = Pointer(ID3D10Blob)
+LPD3D10BLOB = ObjPointer(ID3D10Blob)
ID3D10Blob.methods += [
Method(LPVOID, "GetBufferPointer", []),
(UINT, "NumCubes"),
])
-D3D10_SRV_DIMENSION1 = Alias("D3D10_SRV_DIMENSION1", D3D10_SRV_DIMENSION)
D3D10_SHADER_RESOURCE_VIEW_DESC1 = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC1", [
(DXGI_FORMAT, "Format"),
(D3D10_SRV_DIMENSION1, "ViewDimension"),
ID3D10Device1 = Interface("ID3D10Device1", ID3D10Device)
ID3D10Device1.methods += [
- Method(HRESULT, "CreateShaderResourceView1", [(Pointer(ID3D10Resource), "pResource"), Out(Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC1)), "pDesc"), Out(Pointer(Pointer(ID3D10ShaderResourceView1)), "ppSRView")]),
- Method(HRESULT, "CreateBlendState1", [(Pointer(Const(D3D10_BLEND_DESC1)), "pBlendStateDesc"), Out(Pointer(Pointer(ID3D10BlendState1)), "ppBlendState")]),
+ Method(HRESULT, "CreateShaderResourceView1", [(ObjPointer(ID3D10Resource), "pResource"), Out(Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC1)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView1)), "ppSRView")]),
+ Method(HRESULT, "CreateBlendState1", [(Pointer(Const(D3D10_BLEND_DESC1)), "pBlendStateDesc"), Out(Pointer(ObjPointer(ID3D10BlendState1)), "ppBlendState")]),
Method(D3D10_FEATURE_LEVEL1, "GetFeatureLevel", []),
]
d3d10_1 = API("d3d10_1")
d3d10_1.addFunctions([
- StdFunction(HRESULT, "D3D10CreateDevice1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), Out(Pointer(Pointer(ID3D10Device1)), "ppDevice")]),
- StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), Out(Pointer(Pointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(Pointer(ID3D10Device1)), "ppDevice")]),
+ StdFunction(HRESULT, "D3D10CreateDevice1", [(ObjPointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), Out(Pointer(ObjPointer(ID3D10Device1)), "ppDevice")]),
+ StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain1", [(ObjPointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), Out(Pointer(ObjPointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(ObjPointer(ID3D10Device1)), "ppDevice")]),
StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), Out(Pointer(LPD3D10BLOB), "ppBuffer")]),
])
d3d10_1.addInterfaces([
- IDXGIDevice,
+ IDXGIAdapter1,
+ IDXGIDevice1,
+ IDXGIResource,
ID3D10Debug,
- ID3D10SwitchToRef,
ID3D10InfoQueue,
- ID3D10DeviceChild,
- ID3D10Resource,
- ID3D10Buffer,
- ID3D10Texture1D,
- ID3D10Texture2D,
- ID3D10Texture3D,
- ID3D10View,
- ID3D10DepthStencilView,
- ID3D10RenderTargetView,
- ID3D10ShaderResourceView1,
- ID3D10BlendState1,
- ID3D10DepthStencilState,
- ID3D10GeometryShader,
- ID3D10InputLayout,
- ID3D10PixelShader,
- ID3D10RasterizerState,
- ID3D10SamplerState,
- ID3D10VertexShader,
- ID3D10Asynchronous,
- ID3D10Counter,
- ID3D10Query,
- ID3D10Predicate,
- ID3D10Device,
ID3D10Multithread,
+ ID3D10SwitchToRef,
])