]> git.cworth.org Git - apitrace/blobdiff - specs/d3d10effect.py
dxgi: Support tracng DWM process.
[apitrace] / specs / d3d10effect.py
index 57746aa02f0fb5d076ca92b3a7c968eacfc0d691..d88cdcd68fe67cc40e71c57088b0358b47c1a4fb 100644 (file)
@@ -136,7 +136,7 @@ D3D10_EFFECT_TYPE_DESC = Struct("D3D10_EFFECT_TYPE_DESC", [
 
 ID3D10EffectType.methods += [
     StdMethod(BOOL, "IsValid", []),
-    StdMethod(HRESULT, "GetDesc", [(Pointer(D3D10_EFFECT_TYPE_DESC), "pDesc")]),
+    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_EFFECT_TYPE_DESC), "pDesc")]),
     StdMethod(ObjPointer(ID3D10EffectType), "GetMemberTypeByIndex", [(UINT, "Index")]),
     StdMethod(ObjPointer(ID3D10EffectType), "GetMemberTypeByName", [(LPCSTR, "Name")]),
     StdMethod(ObjPointer(ID3D10EffectType), "GetMemberTypeBySemantic", [(LPCSTR, "Semantic")]),
@@ -177,8 +177,8 @@ ID3D10EffectVariable.methods += [
     StdMethod(ObjPointer(ID3D10EffectDepthStencilVariable), "AsDepthStencil", []),
     StdMethod(ObjPointer(ID3D10EffectRasterizerVariable), "AsRasterizer", []),
     StdMethod(ObjPointer(ID3D10EffectSamplerVariable), "AsSampler", []),
-    StdMethod(HRESULT, "SetRawValue", [(OpaquePointer(Void), "pData"), (UINT, "Offset"), (UINT, "ByteCount")]),
-    StdMethod(HRESULT, "GetRawValue", [Out(OpaquePointer(Void), "pData"), (UINT, "Offset"), (UINT, "ByteCount")]),
+    StdMethod(HRESULT, "SetRawValue", [(Blob(Void, "ByteCount"), "pData"), (UINT, "Offset"), (UINT, "ByteCount")]),
+    StdMethod(HRESULT, "GetRawValue", [Out(OpaqueBlob(Void, "ByteCount"), "pData"), (UINT, "Offset"), (UINT, "ByteCount")], sideeffects=False),
 ]
 
 ID3D10EffectScalarVariable.methods += [
@@ -200,26 +200,26 @@ ID3D10EffectVectorVariable.methods += [
     StdMethod(HRESULT, "SetBoolVector", [(Pointer(BOOL), "pData")]),
     StdMethod(HRESULT, "SetIntVector", [(Pointer(Int), "pData")]),
     StdMethod(HRESULT, "SetFloatVector", [(Pointer(Float), "pData")]),
-    StdMethod(HRESULT, "GetBoolVector", [(Pointer(BOOL), "pData")]),
-    StdMethod(HRESULT, "GetIntVector", [(Pointer(Int), "pData")]),
-    StdMethod(HRESULT, "GetFloatVector", [(Pointer(Float), "pData")]),
+    StdMethod(HRESULT, "GetBoolVector", [Out(Pointer(BOOL), "pData")]),
+    StdMethod(HRESULT, "GetIntVector", [Out(Pointer(Int), "pData")]),
+    StdMethod(HRESULT, "GetFloatVector", [Out(Pointer(Float), "pData")]),
     StdMethod(HRESULT, "SetBoolVectorArray", [(Pointer(BOOL), "pData"), (UINT, "Offset"), (UINT, "Count")]),
     StdMethod(HRESULT, "SetIntVectorArray", [(Pointer(Int), "pData"), (UINT, "Offset"), (UINT, "Count")]),
     StdMethod(HRESULT, "SetFloatVectorArray", [(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetBoolVectorArray", [(Pointer(BOOL), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetIntVectorArray", [(Pointer(Int), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetFloatVectorArray", [(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
+    StdMethod(HRESULT, "GetBoolVectorArray", [Out(Pointer(BOOL), "pData"), (UINT, "Offset"), (UINT, "Count")]),
+    StdMethod(HRESULT, "GetIntVectorArray", [Out(Pointer(Int), "pData"), (UINT, "Offset"), (UINT, "Count")]),
+    StdMethod(HRESULT, "GetFloatVectorArray", [Out(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
 ]
 
 ID3D10EffectMatrixVariable.methods += [
     StdMethod(HRESULT, "SetMatrix", [(Pointer(Float), "pData")]),
-    StdMethod(HRESULT, "GetMatrix", [(Pointer(Float), "pData")]),
+    StdMethod(HRESULT, "GetMatrix", [Out(Pointer(Float), "pData")]),
     StdMethod(HRESULT, "SetMatrixArray", [(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetMatrixArray", [(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
+    StdMethod(HRESULT, "GetMatrixArray", [Out(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
     StdMethod(HRESULT, "SetMatrixTranspose", [(Pointer(Float), "pData")]),
-    StdMethod(HRESULT, "GetMatrixTranspose", [(Pointer(Float), "pData")]),
+    StdMethod(HRESULT, "GetMatrixTranspose", [Out(Pointer(Float), "pData")]),
     StdMethod(HRESULT, "SetMatrixTransposeArray", [(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
-    StdMethod(HRESULT, "GetMatrixTransposeArray", [(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
+    StdMethod(HRESULT, "GetMatrixTransposeArray", [Out(Pointer(Float), "pData"), (UINT, "Offset"), (UINT, "Count")]),
 ]
 
 ID3D10EffectStringVariable.methods += [
@@ -275,8 +275,8 @@ ID3D10EffectShaderVariable.methods += [
 ]
 
 ID3D10EffectBlendVariable.methods += [
-    StdMethod(HRESULT, "GetBlendState", [(UINT, "Index"), (Pointer(ObjPointer(ID3D10BlendState)), "ppBlendState")]),
-    StdMethod(HRESULT, "GetBackingStore", [(UINT, "Index"), (Pointer(D3D10_BLEND_DESC), "pBlendDesc")]),
+    StdMethod(HRESULT, "GetBlendState", [(UINT, "Index"), Out(Pointer(ObjPointer(ID3D10BlendState)), "ppBlendState")]),
+    StdMethod(HRESULT, "GetBackingStore", [(UINT, "Index"), Out(Pointer(D3D10_BLEND_DESC), "pBlendDesc")]),
 ]
 
 ID3D10EffectDepthStencilVariable.methods += [
@@ -311,10 +311,10 @@ D3D10_PASS_SHADER_DESC = Struct("D3D10_PASS_SHADER_DESC", [
 
 ID3D10EffectPass.methods += [
     StdMethod(BOOL, "IsValid", []),
-    StdMethod(HRESULT, "GetDesc", [(Pointer(D3D10_PASS_DESC), "pDesc")]),
-    StdMethod(HRESULT, "GetVertexShaderDesc", [(Pointer(D3D10_PASS_SHADER_DESC), "pDesc")]),
-    StdMethod(HRESULT, "GetGeometryShaderDesc", [(Pointer(D3D10_PASS_SHADER_DESC), "pDesc")]),
-    StdMethod(HRESULT, "GetPixelShaderDesc", [(Pointer(D3D10_PASS_SHADER_DESC), "pDesc")]),
+    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_PASS_DESC), "pDesc")]),
+    StdMethod(HRESULT, "GetVertexShaderDesc", [Out(Pointer(D3D10_PASS_SHADER_DESC), "pDesc")]),
+    StdMethod(HRESULT, "GetGeometryShaderDesc", [Out(Pointer(D3D10_PASS_SHADER_DESC), "pDesc")]),
+    StdMethod(HRESULT, "GetPixelShaderDesc", [Out(Pointer(D3D10_PASS_SHADER_DESC), "pDesc")]),
     StdMethod(ObjPointer(ID3D10EffectVariable), "GetAnnotationByIndex", [(UINT, "Index")]),
     StdMethod(ObjPointer(ID3D10EffectVariable), "GetAnnotationByName", [(LPCSTR, "Name")]),
     StdMethod(HRESULT, "Apply", [(UINT, "Flags")]),
@@ -329,7 +329,7 @@ D3D10_TECHNIQUE_DESC = Struct("D3D10_TECHNIQUE_DESC", [
 
 ID3D10EffectTechnique.methods += [
     StdMethod(BOOL, "IsValid", []),
-    StdMethod(HRESULT, "GetDesc", [(Pointer(D3D10_TECHNIQUE_DESC), "pDesc")]),
+    StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_TECHNIQUE_DESC), "pDesc")]),
     StdMethod(ObjPointer(ID3D10EffectVariable), "GetAnnotationByIndex", [(UINT, "Index")]),
     StdMethod(ObjPointer(ID3D10EffectVariable), "GetAnnotationByName", [(LPCSTR, "Name")]),
     StdMethod(ObjPointer(ID3D10EffectPass), "GetPassByIndex", [(UINT, "Index")]),
@@ -377,8 +377,8 @@ d3d10.addFunctions([
     StdFunction(HRESULT, "D3D10StateBlockMaskDisableAll", [Out(Pointer(D3D10_STATE_BLOCK_MASK), "pMask")]),
     StdFunction(BOOL, "D3D10StateBlockMaskGetSetting", [(Pointer(D3D10_STATE_BLOCK_MASK), "pMask"), (D3D10_DEVICE_STATE_TYPES, "StateType"), (UINT, "Entry")]),
     StdFunction(HRESULT, "D3D10CreateStateBlock", [(ObjPointer(ID3D10Device), "pDevice"), (Pointer(D3D10_STATE_BLOCK_MASK), "pStateBlockMask"), Out(Pointer(ObjPointer(ID3D10StateBlock)), "ppStateBlock")]),
-    StdFunction(HRESULT, "D3D10CompileEffectFromMemory", [(OpaquePointer(Void), "pData"), (SIZE_T, "DataLength"), (LPCSTR, "pSrcFileName"), (Pointer(Const(D3D10_SHADER_MACRO)), "pDefines"), (LPD3D10INCLUDE, "pInclude"), (UINT, "HLSLFlags"), (UINT, "FXFlags"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppCompiledEffect"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppErrors")]),
-    StdFunction(HRESULT, "D3D10CreateEffectFromMemory", [(OpaquePointer(Void), "pData"), (SIZE_T, "DataLength"), (UINT, "FXFlags"), (ObjPointer(ID3D10Device), "pDevice"), (ObjPointer(ID3D10EffectPool), "pEffectPool"), Out(Pointer(ObjPointer(ID3D10Effect)), "ppEffect")]),
-    StdFunction(HRESULT, "D3D10CreateEffectPoolFromMemory", [(OpaquePointer(Void), "pData"), (SIZE_T, "DataLength"), (UINT, "FXFlags"), (ObjPointer(ID3D10Device), "pDevice"), Out(Pointer(ObjPointer(ID3D10EffectPool)), "ppEffectPool")]),
+    StdFunction(HRESULT, "D3D10CompileEffectFromMemory", [(Blob(Void, "DataLength"), "pData"), (SIZE_T, "DataLength"), (LPCSTR, "pSrcFileName"), (Pointer(Const(D3D10_SHADER_MACRO)), "pDefines"), (LPD3D10INCLUDE, "pInclude"), (UINT, "HLSLFlags"), (UINT, "FXFlags"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppCompiledEffect"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppErrors")]),
+    StdFunction(HRESULT, "D3D10CreateEffectFromMemory", [(Blob(Void, "DataLength"), "pData"), (SIZE_T, "DataLength"), (UINT, "FXFlags"), (ObjPointer(ID3D10Device), "pDevice"), (ObjPointer(ID3D10EffectPool), "pEffectPool"), Out(Pointer(ObjPointer(ID3D10Effect)), "ppEffect")]),
+    StdFunction(HRESULT, "D3D10CreateEffectPoolFromMemory", [(Blob(Void, "DataLength"), "pData"), (SIZE_T, "DataLength"), (UINT, "FXFlags"), (ObjPointer(ID3D10Device), "pDevice"), Out(Pointer(ObjPointer(ID3D10EffectPool)), "ppEffectPool")]),
     StdFunction(HRESULT, "D3D10DisassembleEffect", [(ObjPointer(ID3D10Effect), "pEffect"), (BOOL, "EnableColorCode"), Out(Pointer(ObjPointer(ID3D10Blob)), "ppDisassembly")]),
 ])