d3d10 = API("d3d10")
+
d3d10.addFunctions([
StdFunction(HRESULT, "D3D10CreateDevice", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (UINT, "SDKVersion"), Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), Out(Pointer(Pointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), Out(Pointer(LPD3D10BLOB), "ppBuffer")]),
])
+
+d3d10.addInterfaces([
+ ID3D10DeviceChild,
+ ID3D10Resource,
+ ID3D10Buffer,
+ ID3D10Texture1D,
+ ID3D10Texture2D,
+ ID3D10Texture3D,
+ ID3D10View,
+ ID3D10DepthStencilView,
+ ID3D10RenderTargetView,
+ ID3D10ShaderResourceView,
+ ID3D10BlendState,
+ ID3D10DepthStencilState,
+ ID3D10GeometryShader,
+ ID3D10InputLayout,
+ ID3D10PixelShader,
+ ID3D10RasterizerState,
+ ID3D10SamplerState,
+ ID3D10VertexShader,
+ ID3D10Asynchronous,
+ ID3D10Counter,
+ ID3D10Query,
+ ID3D10Predicate,
+ ID3D10Device,
+ ID3D10Multithread,
+])