]> git.cworth.org Git - apitrace/blobdiff - specs/d3d10misc.py
Fix compressed texture size computation.
[apitrace] / specs / d3d10misc.py
index 41ee2e353f962cbee0e8437b588985ed79de2209..2f6b9f08dae9ac73d960a0812bc7297e0c095c41 100644 (file)
@@ -31,7 +31,7 @@ from d3d10 import *
 
 
 ID3D10Blob = Interface("ID3D10Blob", IUnknown)
-LPD3D10BLOB = Pointer(ID3D10Blob)
+LPD3D10BLOB = ObjPointer(ID3D10Blob)
 
 ID3D10Blob.methods += [
     Method(LPVOID, "GetBufferPointer", []),
@@ -50,38 +50,17 @@ D3D10_DRIVER_TYPE = Enum("D3D10_DRIVER_TYPE", [
 d3d10 = API("d3d10")
 
 d3d10.addFunctions([
-    StdFunction(HRESULT, "D3D10CreateDevice", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (UINT, "SDKVersion"), Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
-    StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), Out(Pointer(Pointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
+    StdFunction(HRESULT, "D3D10CreateDevice", [(ObjPointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (UINT, "SDKVersion"), Out(Pointer(ObjPointer(ID3D10Device)), "ppDevice")]),
+    StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain", [(ObjPointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), Out(Pointer(ObjPointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(ObjPointer(ID3D10Device)), "ppDevice")]),
     StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), Out(Pointer(LPD3D10BLOB), "ppBuffer")]),
 ])
 
 d3d10.addInterfaces([
-    IDXGIDevice,
+    IDXGIAdapter1,
+    IDXGIDevice1,
+    IDXGIResource,
     ID3D10Debug,
-    ID3D10SwitchToRef,
     ID3D10InfoQueue,
-    ID3D10DeviceChild,
-    ID3D10Resource,
-    ID3D10Buffer,
-    ID3D10Texture1D,
-    ID3D10Texture2D,
-    ID3D10Texture3D,
-    ID3D10View,
-    ID3D10DepthStencilView,
-    ID3D10RenderTargetView,
-    ID3D10ShaderResourceView,
-    ID3D10BlendState,
-    ID3D10DepthStencilState,
-    ID3D10GeometryShader,
-    ID3D10InputLayout,
-    ID3D10PixelShader,
-    ID3D10RasterizerState,
-    ID3D10SamplerState,
-    ID3D10VertexShader,
-    ID3D10Asynchronous,
-    ID3D10Counter,
-    ID3D10Query,
-    ID3D10Predicate,
-    ID3D10Device,
     ID3D10Multithread,
+    ID3D10SwitchToRef,
 ])