]> git.cworth.org Git - apitrace/blobdiff - specs/d3d10misc.py
Trace ID3D10Debug interface.
[apitrace] / specs / d3d10misc.py
index 1e1580f4e97d92ea75e3dabedf5b48ef07426b62..41ee2e353f962cbee0e8437b588985ed79de2209 100644 (file)
@@ -26,6 +26,7 @@
 """d3d10misc.h"""
 
 from winapi import *
+from d3d10sdklayers import *
 from d3d10 import *
 
 
@@ -47,8 +48,40 @@ D3D10_DRIVER_TYPE = Enum("D3D10_DRIVER_TYPE", [
 
 
 d3d10 = API("d3d10")
-d3d10.add_functions([
-    StdFunction(HRESULT, "D3D10CreateDevice", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (UINT, "SDKVersion"), Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
-    StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), Out(Pointer(Pointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
+
+d3d10.addFunctions([
+    StdFunction(HRESULT, "D3D10CreateDevice", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (UINT, "SDKVersion"), Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
+    StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), Out(Pointer(Pointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
     StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), Out(Pointer(LPD3D10BLOB), "ppBuffer")]),
 ])
+
+d3d10.addInterfaces([
+    IDXGIDevice,
+    ID3D10Debug,
+    ID3D10SwitchToRef,
+    ID3D10InfoQueue,
+    ID3D10DeviceChild,
+    ID3D10Resource,
+    ID3D10Buffer,
+    ID3D10Texture1D,
+    ID3D10Texture2D,
+    ID3D10Texture3D,
+    ID3D10View,
+    ID3D10DepthStencilView,
+    ID3D10RenderTargetView,
+    ID3D10ShaderResourceView,
+    ID3D10BlendState,
+    ID3D10DepthStencilState,
+    ID3D10GeometryShader,
+    ID3D10InputLayout,
+    ID3D10PixelShader,
+    ID3D10RasterizerState,
+    ID3D10SamplerState,
+    ID3D10VertexShader,
+    ID3D10Asynchronous,
+    ID3D10Counter,
+    ID3D10Query,
+    ID3D10Predicate,
+    ID3D10Device,
+    ID3D10Multithread,
+])