ID3D10ShaderReflectionType = Interface("ID3D10ShaderReflectionType")
ID3D10ShaderReflectionType.methods += [
- StdMethod(HRESULT, "GetDesc", [(Pointer(D3D10_SHADER_TYPE_DESC), "pDesc")]),
+ StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D10_SHADER_TYPE_DESC), "pDesc")]),
StdMethod(ObjPointer(ID3D10ShaderReflectionType), "GetMemberTypeByIndex", [(UINT, "Index")]),
StdMethod(ObjPointer(ID3D10ShaderReflectionType), "GetMemberTypeByName", [(LPCSTR, "Name")]),
StdMethod(LPCSTR, "GetMemberTypeName", [(UINT, "Index")]),