from d3d11sdklayers import *
-HRESULT = FakeEnum(HRESULT, [
+HRESULT = MAKE_HRESULT([
"D3D11_ERROR_FILE_NOT_FOUND",
"D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS",
"D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS",
])
d3d11.addInterfaces([
+ IDXGIAdapter1,
IDXGIDevice1,
+ IDXGIResource,
ID3D11Debug,
ID3D11InfoQueue,
ID3D11SwitchToRef,