]
ID3D11ShaderReflectionConstantBuffer.methods += [
- StdMethod(HRESULT, "GetDesc", [(Pointer(D3D11_SHADER_BUFFER_DESC), "pDesc")]),
+ StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D11_SHADER_BUFFER_DESC), "pDesc")]),
StdMethod(ObjPointer(ID3D11ShaderReflectionVariable), "GetVariableByIndex", [(UINT, "Index")]),
StdMethod(ObjPointer(ID3D11ShaderReflectionVariable), "GetVariableByName", [(LPCSTR, "Name")]),
]