(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"),
(D3DLIGHTSTATETYPE, "dlstLightStateType"),
(D3DRENDERSTATETYPE, "drstRenderStateType"),
- (Array(DWORD, "1"), "dwArg"),
- (Array(D3DVALUE, "1"), "dvArg"),
+ (Array(DWORD, 1), "dwArg"),
+ (Array(D3DVALUE, 1), "dvArg"),
])
D3DMATRIXLOAD = Struct("D3DMATRIXLOAD", [