# GL_ARB_clear_buffer_object
GlFunction(Void, "glClearBufferData", [(GLenum, "target"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (OpaqueArray(Const(Void), "_glClearBufferData_size(format, type)"), "data")]),
GlFunction(Void, "glClearBufferSubData", [(GLenum, "target"), (GLenum, "internalformat"), (GLintptr, "offset"), (GLsizeiptr, "size"), (GLenum, "format"), (GLenum, "type"), (OpaqueArray(Const(Void), "_glClearBufferSubData_size(format, type)"), "data")]),
- GlFunction(Void, "glClearNamedBufferDataEXT", [(GLuint, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (OpaqueArray(Const(Void), "_glClearNamedBufferDataEXT_size(format, type)"), "data")]),
- GlFunction(Void, "glClearNamedBufferSubDataEXT", [(GLuint, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (GLsizeiptr, "offset"), (GLsizeiptr, "size"), (OpaqueArray(Const(Void), "_glClearNamedBufferSubDataEXT_size(format, type)"), "data")]),
+ GlFunction(Void, "glClearNamedBufferDataEXT", [(GLbuffer, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (OpaqueArray(Const(Void), "_glClearNamedBufferDataEXT_size(format, type)"), "data")]),
+ GlFunction(Void, "glClearNamedBufferSubDataEXT", [(GLbuffer, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (GLsizeiptr, "offset"), (GLsizeiptr, "size"), (OpaqueArray(Const(Void), "_glClearNamedBufferSubDataEXT_size(format, type)"), "data")]),
# GL_ARB_compute_shader
GlFunction(Void, "glDispatchCompute", [(GLuint, "num_groups_x"), (GLuint, "num_groups_y"), (GLuint, "num_groups_z")]),
GlFunction(GLuint, "glGetProgramResourceIndex", [(GLprogram, "program"), (GLenum, "programInterface"), (OpaqueArray(Const(GLchar), "_glGetProgramResourceIndex_size(name)"), "name")], sideeffects=False),
GlFunction(Void, "glGetProgramResourceName", [(GLprogram, "program"), (GLenum, "programInterface"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "name")], sideeffects=False),
GlFunction(Void, "glGetProgramResourceiv", [(GLprogram, "program"), (GLenum, "programInterface"), (GLuint, "index"), (GLsizei, "propCount"), (Array(Const(GLenum), "propCount"), "props"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLint, "bufSize"), "params")], sideeffects=False),
- GlFunction(GLint, "glGetProgramResourceLocation", [(GLprogram, "program"), (GLenum, "programInterface"), (OpaqueArray(Const(GLchar), "_glGetProgramResourceLocation_size(name)"), "name")], sideeffects=False),
- GlFunction(GLint, "glGetProgramResourceLocationIndex", [(GLprogram, "program"), (GLenum, "programInterface"), (OpaqueArray(Const(GLchar), "_glGetProgramResourceLocationIndex_size(name)"), "name")], sideeffects=False),
+ GlFunction(GLlocation, "glGetProgramResourceLocation", [(GLprogram, "program"), (GLenum, "programInterface"), (GLstringConst, "name")], sideeffects=False),
+ GlFunction(GLlocation, "glGetProgramResourceLocationIndex", [(GLprogram, "program"), (GLenum, "programInterface"), (GLstringConst, "name")], sideeffects=False),
# GL_ARB_shader_storage_buffer_object
GlFunction(Void, "glShaderStorageBlockBinding", [(GLprogram, "program"), (GLuint, "storageBlockIndex"), (GLuint, "storageBlockBinding")]),
# GL_ARB_texture_storage_multisample
GlFunction(Void, "glTexStorage2DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]),
GlFunction(Void, "glTexStorage3DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]),
- GlFunction(Void, "glTextureStorage2DMultisampleEXT", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]),
- GlFunction(Void, "glTextureStorage3DMultisampleEXT", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]),
+ GlFunction(Void, "glTextureStorage2DMultisampleEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]),
+ GlFunction(Void, "glTextureStorage3DMultisampleEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]),
# GL_ARB_texture_view
GlFunction(Void, "glTextureView", [(GLtexture, "texture"), (GLenum, "target"), (GLtexture, "origtexture"), (GLenum, "internalformat"), (GLuint, "minlevel"), (GLuint, "numlevels"), (GLuint, "minlayer"), (GLuint, "numlayers")]),
GlFunction(Void, "glVertexAttribLFormat", [(GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
GlFunction(Void, "glVertexAttribBinding", [(GLuint, "attribindex"), (GLuint, "bindingindex")]),
GlFunction(Void, "glVertexBindingDivisor", [(GLuint, "bindingindex"), (GLuint, "divisor")]),
- GlFunction(Void, "glVertexArrayBindVertexBufferEXT", [(GLuint, "vaobj"), (GLuint, "bindingindex"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizei, "stride")]),
- GlFunction(Void, "glVertexArrayVertexAttribFormatEXT", [(GLuint, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "relativeoffset")]),
- GlFunction(Void, "glVertexArrayVertexAttribIFormatEXT", [(GLuint, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
- GlFunction(Void, "glVertexArrayVertexAttribLFormatEXT", [(GLuint, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
- GlFunction(Void, "glVertexArrayVertexAttribBindingEXT", [(GLuint, "vaobj"), (GLuint, "attribindex"), (GLuint, "bindingindex")]),
- GlFunction(Void, "glVertexArrayVertexBindingDivisorEXT", [(GLuint, "vaobj"), (GLuint, "bindingindex"), (GLuint, "divisor")]),
+ GlFunction(Void, "glVertexArrayBindVertexBufferEXT", [(GLarray, "vaobj"), (GLuint, "bindingindex"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizei, "stride")]),
+ GlFunction(Void, "glVertexArrayVertexAttribFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribIFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribLFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribBindingEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLuint, "bindingindex")]),
+ GlFunction(Void, "glVertexArrayVertexBindingDivisorEXT", [(GLarray, "vaobj"), (GLuint, "bindingindex"), (GLuint, "divisor")]),
# GL_EXT_blend_color
GlFunction(Void, "glBlendColorEXT", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]),