return Function(*args, **kwargs)
-glapi = API('GL')
+glapi = Module('GL')
glapi.addFunctions([
# GL_VERSION_1_1_DEPRECATED
GlFunction(Void, "glArrayElement", [(GLint, "i")]),
- GlFunction(Void, "glColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]),
+ GlFunction(Void, "glColorPointer", [(size_bgra, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]),
GlFunction(Void, "glDisableClientState", [(GLenum, "array")]),
GlFunction(Void, "glEdgeFlagPointer", [(GLsizei, "stride"), (GLpointerConst, "pointer")]),
GlFunction(Void, "glEnableClientState", [(GLenum, "array")]),
GlFunction(Void, "glSecondaryColor3uiv", [(Array(Const(GLuint), 3), "v")]),
GlFunction(Void, "glSecondaryColor3us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]),
GlFunction(Void, "glSecondaryColor3usv", [(Array(Const(GLushort), 3), "v")]),
- GlFunction(Void, "glSecondaryColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]),
+ GlFunction(Void, "glSecondaryColorPointer", [(size_bgra, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]),
GlFunction(Void, "glWindowPos2d", [(GLdouble, "x"), (GLdouble, "y")]),
GlFunction(Void, "glWindowPos2dv", [(Array(Const(GLdouble), 2), "v")]),
GlFunction(Void, "glWindowPos2f", [(GLfloat, "x"), (GLfloat, "y")]),
GlFunction(Void, "glVertexAttrib4ubv", [(GLuint, "index"), (Array(Const(GLubyte), 4), "v")]),
GlFunction(Void, "glVertexAttrib4uiv", [(GLuint, "index"), (Array(Const(GLuint), 4), "v")]),
GlFunction(Void, "glVertexAttrib4usv", [(GLuint, "index"), (Array(Const(GLushort), 4), "v")]),
- GlFunction(Void, "glVertexAttribPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (GLpointerConst, "pointer")]),
+ GlFunction(Void, "glVertexAttribPointer", [(GLuint, "index"), (size_bgra, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (GLpointerConst, "pointer")]),
# GL_VERSION_2_1
GlFunction(Void, "glUniformMatrix2x3fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*3"), "value")]),
GlFunction(Void, "glVertexAttrib4ubvARB", [(GLuint, "index"), (Array(Const(GLubyte), 4), "v")]),
GlFunction(Void, "glVertexAttrib4uivARB", [(GLuint, "index"), (Array(Const(GLuint), 4), "v")]),
GlFunction(Void, "glVertexAttrib4usvARB", [(GLuint, "index"), (Array(Const(GLushort), 4), "v")]),
- GlFunction(Void, "glVertexAttribPointerARB", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (GLpointerConst, "pointer")]),
+ GlFunction(Void, "glVertexAttribPointerARB", [(GLuint, "index"), (size_bgra, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (GLpointerConst, "pointer")]),
GlFunction(Void, "glEnableVertexAttribArrayARB", [(GLuint, "index")]),
GlFunction(Void, "glDisableVertexAttribArrayARB", [(GLuint, "index")]),
GlFunction(Void, "glProgramStringARB", [(GLenum, "target"), (GLenum, "format"), (GLsizei, "len"), (String(Const(Void), "len"), "string")]),
GlFunction(Void, "glGetObjectPtrLabel", [(OpaquePointer(Const(Void)), "ptr"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "label")], sideeffects=False),
# GL_ARB_clear_buffer_object
- GlFunction(Void, "glClearBufferData", [(GLenum, "target"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (OpaqueArray(Const(Void), "_glClearBufferData_size(format, type)"), "data")]),
- GlFunction(Void, "glClearBufferSubData", [(GLenum, "target"), (GLenum, "internalformat"), (GLintptr, "offset"), (GLsizeiptr, "size"), (GLenum, "format"), (GLenum, "type"), (OpaqueArray(Const(Void), "_glClearBufferSubData_size(format, type)"), "data")]),
- GlFunction(Void, "glClearNamedBufferDataEXT", [(GLuint, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (OpaqueArray(Const(Void), "_glClearNamedBufferDataEXT_size(format, type)"), "data")]),
- GlFunction(Void, "glClearNamedBufferSubDataEXT", [(GLuint, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (GLsizeiptr, "offset"), (GLsizeiptr, "size"), (OpaqueArray(Const(Void), "_glClearNamedBufferSubDataEXT_size(format, type)"), "data")]),
+ GlFunction(Void, "glClearBufferData", [(GLenum, "target"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(Void), "_glClearBufferData_size(format, type)"), "data")]),
+ GlFunction(Void, "glClearBufferSubData", [(GLenum, "target"), (GLenum, "internalformat"), (GLintptr, "offset"), (GLsizeiptr, "size"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(Void), "_glClearBufferData_size(format, type)"), "data")]),
+ GlFunction(Void, "glClearNamedBufferDataEXT", [(GLbuffer, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(Void), "_glClearBufferData_size(format, type)"), "data")]),
+ GlFunction(Void, "glClearNamedBufferSubDataEXT", [(GLbuffer, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (GLsizeiptr, "offset"), (GLsizeiptr, "size"), (Blob(Const(Void), "_glClearBufferData_size(format, type)"), "data")]),
# GL_ARB_compute_shader
GlFunction(Void, "glDispatchCompute", [(GLuint, "num_groups_x"), (GLuint, "num_groups_y"), (GLuint, "num_groups_z")]),
GlFunction(GLuint, "glGetProgramResourceIndex", [(GLprogram, "program"), (GLenum, "programInterface"), (OpaqueArray(Const(GLchar), "_glGetProgramResourceIndex_size(name)"), "name")], sideeffects=False),
GlFunction(Void, "glGetProgramResourceName", [(GLprogram, "program"), (GLenum, "programInterface"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "name")], sideeffects=False),
GlFunction(Void, "glGetProgramResourceiv", [(GLprogram, "program"), (GLenum, "programInterface"), (GLuint, "index"), (GLsizei, "propCount"), (Array(Const(GLenum), "propCount"), "props"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLint, "bufSize"), "params")], sideeffects=False),
- GlFunction(GLint, "glGetProgramResourceLocation", [(GLprogram, "program"), (GLenum, "programInterface"), (OpaqueArray(Const(GLchar), "_glGetProgramResourceLocation_size(name)"), "name")], sideeffects=False),
- GlFunction(GLint, "glGetProgramResourceLocationIndex", [(GLprogram, "program"), (GLenum, "programInterface"), (OpaqueArray(Const(GLchar), "_glGetProgramResourceLocationIndex_size(name)"), "name")], sideeffects=False),
+ GlFunction(GLlocation, "glGetProgramResourceLocation", [(GLprogram, "program"), (GLenum, "programInterface"), (GLstringConst, "name")], sideeffects=False),
+ GlFunction(GLlocation, "glGetProgramResourceLocationIndex", [(GLprogram, "program"), (GLenum, "programInterface"), (GLstringConst, "name")], sideeffects=False),
# GL_ARB_shader_storage_buffer_object
GlFunction(Void, "glShaderStorageBlockBinding", [(GLprogram, "program"), (GLuint, "storageBlockIndex"), (GLuint, "storageBlockBinding")]),
# GL_ARB_texture_storage_multisample
GlFunction(Void, "glTexStorage2DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]),
GlFunction(Void, "glTexStorage3DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]),
- GlFunction(Void, "glTextureStorage2DMultisampleEXT", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]),
- GlFunction(Void, "glTextureStorage3DMultisampleEXT", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]),
+ GlFunction(Void, "glTextureStorage2DMultisampleEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]),
+ GlFunction(Void, "glTextureStorage3DMultisampleEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]),
# GL_ARB_texture_view
GlFunction(Void, "glTextureView", [(GLtexture, "texture"), (GLenum, "target"), (GLtexture, "origtexture"), (GLenum, "internalformat"), (GLuint, "minlevel"), (GLuint, "numlevels"), (GLuint, "minlayer"), (GLuint, "numlayers")]),
GlFunction(Void, "glVertexAttribLFormat", [(GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
GlFunction(Void, "glVertexAttribBinding", [(GLuint, "attribindex"), (GLuint, "bindingindex")]),
GlFunction(Void, "glVertexBindingDivisor", [(GLuint, "bindingindex"), (GLuint, "divisor")]),
- GlFunction(Void, "glVertexArrayBindVertexBufferEXT", [(GLuint, "vaobj"), (GLuint, "bindingindex"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizei, "stride")]),
- GlFunction(Void, "glVertexArrayVertexAttribFormatEXT", [(GLuint, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "relativeoffset")]),
- GlFunction(Void, "glVertexArrayVertexAttribIFormatEXT", [(GLuint, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
- GlFunction(Void, "glVertexArrayVertexAttribLFormatEXT", [(GLuint, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
- GlFunction(Void, "glVertexArrayVertexAttribBindingEXT", [(GLuint, "vaobj"), (GLuint, "attribindex"), (GLuint, "bindingindex")]),
- GlFunction(Void, "glVertexArrayVertexBindingDivisorEXT", [(GLuint, "vaobj"), (GLuint, "bindingindex"), (GLuint, "divisor")]),
+ GlFunction(Void, "glVertexArrayBindVertexBufferEXT", [(GLarray, "vaobj"), (GLuint, "bindingindex"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizei, "stride")]),
+ GlFunction(Void, "glVertexArrayVertexAttribFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribIFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribLFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribBindingEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLuint, "bindingindex")]),
+ GlFunction(Void, "glVertexArrayVertexBindingDivisorEXT", [(GLarray, "vaobj"), (GLuint, "bindingindex"), (GLuint, "divisor")]),
# GL_EXT_blend_color
GlFunction(Void, "glBlendColorEXT", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]),
# GL_EXT_vertex_array
GlFunction(Void, "glArrayElementEXT", [(GLint, "i")]),
- GlFunction(Void, "glColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (GLpointerConst, "pointer")]),
+ GlFunction(Void, "glColorPointerEXT", [(size_bgra, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (GLpointerConst, "pointer")]),
GlFunction(Void, "glDrawArraysEXT", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]),
GlFunction(Void, "glEdgeFlagPointerEXT", [(GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLboolean)), "pointer")]),
GlFunction(Void, "glGetPointervEXT", [(GLenum, "pname"), Out(Pointer(GLpointer), "params")], sideeffects=False),
# GL_INTEL_parallel_arrays
GlFunction(Void, "glVertexPointervINTEL", [(GLint, "size"), (GLenum, "type"), (OpaqueArray(GLpointerConst, "size"), "pointer")]),
GlFunction(Void, "glNormalPointervINTEL", [(GLenum, "type"), (OpaqueArray(GLpointerConst, "size"), "pointer")]),
- GlFunction(Void, "glColorPointervINTEL", [(GLint, "size"), (GLenum, "type"), (OpaqueArray(GLpointerConst, "size"), "pointer")]),
+ GlFunction(Void, "glColorPointervINTEL", [(size_bgra, "size"), (GLenum, "type"), (OpaqueArray(GLpointerConst, "size"), "pointer")]),
GlFunction(Void, "glTexCoordPointervINTEL", [(GLint, "size"), (GLenum, "type"), (OpaqueArray(GLpointerConst, "size"), "pointer")]),
# GL_EXT_pixel_transform
GlFunction(Void, "glSecondaryColor3uivEXT", [(Array(Const(GLuint), 3), "v")]),
GlFunction(Void, "glSecondaryColor3usEXT", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]),
GlFunction(Void, "glSecondaryColor3usvEXT", [(Array(Const(GLushort), 3), "v")]),
- GlFunction(Void, "glSecondaryColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]),
+ GlFunction(Void, "glSecondaryColorPointerEXT", [(size_bgra, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]),
# GL_EXT_texture_perturb_normal
GlFunction(Void, "glTextureNormalEXT", [(GLenum, "mode")]),
GlFunction(Void, "glMultiModeDrawElementsIBM", [(Array(Const(GLenum), "primcount"), "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Const(GLpointerConst), "primcount"), "indices"), (GLsizei, "primcount"), (GLint, "modestride")]),
# GL_IBM_vertex_array_lists
- GlFunction(Void, "glColorPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(GLpointerConst), "pointer"), (GLint, "ptrstride")]),
- GlFunction(Void, "glSecondaryColorPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(GLpointerConst), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glColorPointerListIBM", [(size_bgra, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(GLpointerConst), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glSecondaryColorPointerListIBM", [(size_bgra, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(GLpointerConst), "pointer"), (GLint, "ptrstride")]),
GlFunction(Void, "glEdgeFlagPointerListIBM", [(GLint, "stride"), (OpaquePointer(Opaque("const GLboolean *")), "pointer"), (GLint, "ptrstride")]),
GlFunction(Void, "glFogCoordPointerListIBM", [(GLenum, "type"), (GLint, "stride"), (OpaquePointer(GLpointerConst), "pointer"), (GLint, "ptrstride")]),
GlFunction(Void, "glIndexPointerListIBM", [(GLenum, "type"), (GLint, "stride"), (OpaquePointer(GLpointerConst), "pointer"), (GLint, "ptrstride")]),
GlFunction(Void, "glIglooInterfaceSGIX", [(GLenum, "pname"), (OpaqueBlob(Const(GLvoid), "_glIglooInterfaceSGIX_size(pname)"), "params")]),
# GL_NV_fence
- GlFunction(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "fences")]),
- GlFunction(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLuint, "n"), "fences")]),
- GlFunction(GLboolean, "glIsFenceNV", [(GLuint, "fence")], sideeffects=False),
- GlFunction(GLboolean, "glTestFenceNV", [(GLuint, "fence")]),
- GlFunction(Void, "glGetFenceivNV", [(GLuint, "fence"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glFinishFenceNV", [(GLuint, "fence")]),
- GlFunction(Void, "glSetFenceNV", [(GLuint, "fence"), (GLenum, "condition")]),
+ GlFunction(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Array(Const(GLfence), "n"), "fences")]),
+ GlFunction(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLfence, "n"), "fences")]),
+ GlFunction(GLboolean, "glIsFenceNV", [(GLfence, "fence")], sideeffects=False),
+ GlFunction(GLboolean, "glTestFenceNV", [(GLfence, "fence")]),
+ GlFunction(Void, "glGetFenceivNV", [(GLfence, "fence"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glFinishFenceNV", [(GLfence, "fence")]),
+ GlFunction(Void, "glSetFenceNV", [(GLfence, "fence"), (GLenum, "condition")]),
# GL_NV_evaluators
GlFunction(Void, "glMapControlPointsNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "type"), (GLsizei, "ustride"), (GLsizei, "vstride"), (GLint, "uorder"), (GLint, "vorder"), (GLboolean, "packed"), (OpaqueBlob(Const(GLvoid), "_glMapControlPointsNV_size(target, uorder, vorder)"), "points")]),
GlFunction(Void, "glProgramParameters4fvNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "v")]),
GlFunction(Void, "glRequestResidentProgramsNV", [(GLsizei, "n"), (Array(Const(GLprogramARB), "n"), "programs")]),
GlFunction(Void, "glTrackMatrixNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "matrix"), (GLenum, "transform")]),
- GlFunction(Void, "glVertexAttribPointerNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]),
+ GlFunction(Void, "glVertexAttribPointerNV", [(GLuint, "index"), (size_bgra, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]),
GlFunction(Void, "glVertexAttrib1dNV", [(GLuint, "index"), (GLdouble, "x")]),
GlFunction(Void, "glVertexAttrib1dvNV", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
GlFunction(Void, "glVertexAttrib1fNV", [(GLuint, "index"), (GLfloat, "x")]),
GlFunction(Void, "glMultiDrawRangeElementArrayAPPLE", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]),
# GL_APPLE_fence
- GlFunction(Void, "glGenFencesAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "fences")]),
- GlFunction(Void, "glDeleteFencesAPPLE", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "fences")]),
- GlFunction(Void, "glSetFenceAPPLE", [(GLuint, "fence")]),
- GlFunction(GLboolean, "glIsFenceAPPLE", [(GLuint, "fence")], sideeffects=False),
- GlFunction(GLboolean, "glTestFenceAPPLE", [(GLuint, "fence")]),
- GlFunction(Void, "glFinishFenceAPPLE", [(GLuint, "fence")]),
- GlFunction(GLboolean, "glTestObjectAPPLE", [(GLenum, "object"), (GLuint, "name")]),
- GlFunction(Void, "glFinishObjectAPPLE", [(GLenum, "object"), (GLint, "name")]),
+ GlFunction(Void, "glGenFencesAPPLE", [(GLsizei, "n"), Out(Array(GLfence, "n"), "fences")]),
+ GlFunction(Void, "glDeleteFencesAPPLE", [(GLsizei, "n"), (Array(Const(GLfence), "n"), "fences")]),
+ GlFunction(Void, "glSetFenceAPPLE", [(GLfence, "fence")]),
+ GlFunction(GLboolean, "glIsFenceAPPLE", [(GLfence, "fence")], sideeffects=False),
+ GlFunction(GLboolean, "glTestFenceAPPLE", [(GLfence, "fence")]),
+ GlFunction(Void, "glFinishFenceAPPLE", [(GLfence, "fence")]),
+ GlFunction(GLboolean, "glTestObjectAPPLE", [(GLenum, "object"), (GLuint, "name")]), # XXX: name needs swizzling
+ GlFunction(Void, "glFinishObjectAPPLE", [(GLenum, "object"), (GLint, "name")]), # XXX: name needs swizzling
# GL_APPLE_vertex_array_object
- GlFunction(Void, "glBindVertexArrayAPPLE", [(GLuint, "array")]),
- GlFunction(Void, "glDeleteVertexArraysAPPLE", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "arrays")]),
- GlFunction(Void, "glGenVertexArraysAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "arrays")]),
- GlFunction(GLboolean, "glIsVertexArrayAPPLE", [(GLuint, "array")], sideeffects=False),
+ GlFunction(Void, "glBindVertexArrayAPPLE", [(GLarrayAPPLE, "array")]),
+ GlFunction(Void, "glDeleteVertexArraysAPPLE", [(GLsizei, "n"), (Array(Const(GLarrayAPPLE), "n"), "arrays")]),
+ GlFunction(Void, "glGenVertexArraysAPPLE", [(GLsizei, "n"), Out(Array(GLarrayAPPLE, "n"), "arrays")]),
+ GlFunction(GLboolean, "glIsVertexArrayAPPLE", [(GLarrayAPPLE, "array")], sideeffects=False),
# GL_APPLE_vertex_array_range
GlFunction(Void, "glVertexArrayRangeAPPLE", [(GLsizei, "length"), (GLpointer, "pointer")]),