]> git.cworth.org Git - apitrace/blobdiff - specs/glapi.py
gltrace: Add specs for a few more extensions.
[apitrace] / specs / glapi.py
index a237bdbea39f2aa1893ad1df5a995abb71075a56..59e1616089f4584d04a30a0aa9dad648a8226b01 100644 (file)
@@ -1302,6 +1302,9 @@ glapi.addFunctions([
     GlFunction(Void, "glGetFloati_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "_gl_param_size(target)"), "data")], sideeffects=False),
     GlFunction(Void, "glGetDoublei_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "_gl_param_size(target)"), "data")], sideeffects=False),
 
+    # GL_ARB_cl_event
+    #GlFunction(GLsync, "glCreateSyncFromCLeventARB", [(OpaquePointer("struct _cl_context"), "context"), (OpaquePointer("struct _cl_event"), "event"), (GLbitfield, "flags")]),
+
     # GL_ARB_debug_output
     GlFunction(Void, "glDebugMessageControlARB", [(GLenum, "source"), (GLenum, "type"), (GLenum, "severity"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "ids"), (GLboolean, "enabled")], sideeffects=False),
     GlFunction(Void, "glDebugMessageInsertARB", [(GLenum, "source"), (GLenum, "type"), (GLuint, "id"), (GLenum, "severity"), (GLsizei, "length"), InGlString(GLchar, "length", "buf")], sideeffects=False),
@@ -1685,6 +1688,8 @@ glapi.addFunctions([
     GlFunction(Void, "glPixelTransformParameterfEXT", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
     GlFunction(Void, "glPixelTransformParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]),
     GlFunction(Void, "glPixelTransformParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]),
+    GlFunction(Void, "glGetPixelTransformParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False),
+    GlFunction(Void, "glGetPixelTransformParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "_gl_param_size(pname)"), "params")], sideeffects=False),
 
     # GL_EXT_secondary_color
     GlFunction(Void, "glSecondaryColor3bEXT", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]),
@@ -2928,6 +2933,18 @@ glapi.addFunctions([
     GlFunction(Void, "glDebugMessageCallbackAMD", [(GLDEBUGPROCAMD, "callback"), (GLpointer, "userParam")], sideeffects=False),
     GlFunction(GLuint, "glGetDebugMessageLogAMD", [(GLuint, "count"), (GLsizei, "bufsize"), Out(Array(GLenum, "count"), "categories"), Out(Array(GLuint, "count"), "severities"), Out(Array(GLuint, "count"), "ids"), Out(Array(GLsizei, "count"), "lengths"), Out(String(GLchar, "_glGetDebugMessageLog_length(message, lengths, count)"), "message")], sideeffects=False),
 
+    # GL_NV_vdpau_interop
+    #GlFunction(Void, "glVDPAUInitNV", [(Pointer(Const(GLvoid)), "vdpDevice"), (Pointer(Const(GLvoid)), "getProcAddress")]),
+    #GlFunction(Void, "glVDPAUFiniNV", []),
+    #GlFunction(GLvdpauSurfaceNV, "glVDPAURegisterVideoSurfaceNV", [(Pointer(Const(GLvoid)), "vdpSurface"), (GLenum, "target"), (GLsizei, "numTextureNames"), (Array(Const(GLtexture), "numTextureNames"), "textureNames")]),
+    #GlFunction(GLvdpauSurfaceNV, "glVDPAURegisterOutputSurfaceNV", [Out(Pointer(GLvoid), "vdpSurface"), (GLenum, "target"), (GLsizei, "numTextureNames"), (Array(Const(GLtexture), "numTextureNames"), "textureNames")]),
+    #GlFunction(Void, "glVDPAUIsSurfaceNV", [(GLvdpauSurfaceNV, "surface")]),
+    #GlFunction(Void, "glVDPAUUnregisterSurfaceNV", [(GLvdpauSurfaceNV, "surface")]),
+    #GlFunction(Void, "glVDPAUGetSurfaceivNV", [(GLvdpauSurfaceNV, "surface"), (GLenum, "pname"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLint, "length"), "values")]),
+    #GlFunction(Void, "glVDPAUSurfaceAccessNV", [(GLvdpauSurfaceNV, "surface"), (GLenum, "access")]),
+    #GlFunction(Void, "glVDPAUMapSurfacesNV", [(GLsizei, "numSurfaces"), (Array(Const(GLvdpauSurfaceNV), "numSurfaces"), "surfaces")]),
+    #GlFunction(Void, "glVDPAUUnmapSurfacesNV", [(GLsizei, "numSurface"), (Array(Const(GLvdpauSurfaceNV), "numSurface"), "surfaces")]),
+
     # GL_NV_texture_multisample
     GlFunction(Void, "glTexImage2DMultisampleCoverageNV", [(GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedSampleLocations")]),
     GlFunction(Void, "glTexImage3DMultisampleCoverageNV", [(GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedSampleLocations")]),
@@ -2946,6 +2963,41 @@ glapi.addFunctions([
     GlFunction(Void, "glMultiDrawArraysIndirectAMD", [(GLenum_mode, "mode"), (GLpointerConst, "indirect"), (GLsizei, "primcount"), (GLsizei, "stride")]),
     GlFunction(Void, "glMultiDrawElementsIndirectAMD", [(GLenum_mode, "mode"), (GLenum, "type"), (GLpointerConst, "indirect"), (GLsizei, "primcount"), (GLsizei, "stride")]),
 
+    # GL_AMD_stencil_operation_extended
+    GlFunction(Void, "glStencilOpValueAMD", [(GLenum, "face"), (GLuint, "value")]),
+
+    # GL_NV_bindless_texture
+    GlFunction(GLuint64, "glGetTextureHandleNV", [(GLtexture, "texture")]),
+    GlFunction(GLuint64, "glGetTextureSamplerHandleNV", [(GLtexture, "texture"), (GLsampler, "sampler")]),
+    GlFunction(Void, "glMakeTextureHandleResidentNV", [(GLuint64, "handle")]),
+    GlFunction(Void, "glMakeTextureHandleNonResidentNV", [(GLuint64, "handle")]),
+    GlFunction(GLuint64, "glGetImageHandleNV", [(GLtexture, "texture"), (GLint, "level"), (GLboolean, "layered"), (GLint, "layer"), (GLenum, "format")]),
+    GlFunction(Void, "glMakeImageHandleResidentNV", [(GLuint64, "handle"), (GLenum, "access")]),
+    GlFunction(Void, "glMakeImageHandleNonResidentNV", [(GLuint64, "handle")]),
+    GlFunction(Void, "glUniformHandleui64NV", [(GLlocation, "location"), (GLuint64, "value")]),
+    GlFunction(Void, "glUniformHandleui64vNV", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint64), "count"), "value")]),
+    GlFunction(Void, "glProgramUniformHandleui64NV", [(GLprogram, "program"), (GLlocation, "location"), (GLuint64, "value")]),
+    GlFunction(Void, "glProgramUniformHandleui64vNV", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint64), "count"), "values")]),
+    GlFunction(GLboolean, "glIsTextureHandleResidentNV", [(GLuint64, "handle")], sideeffects=False),
+    GlFunction(GLboolean, "glIsImageHandleResidentNV", [(GLuint64, "handle")], sideeffects=False),
+
+    # GL_NVX_conditional_render
+    GlFunction(Void, "glBeginConditionalRenderNVX", [(GLquery, "id")]),
+    GlFunction(Void, "glEndConditionalRenderNVX", []),
+
+    # GL_AMD_sparse_texture
+    GlFunction(Void, "glTexStorageSparseAMD", [(GLenum, "target"), (GLenum, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLsizei, "layers"), (GLbitfield, "flags")]),
+    GlFunction(Void, "glTextureStorageSparseAMD", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLsizei, "layers"), (GLbitfield, "flags")]),
+
+    # GL_INTEL_map_texture
+    # XXX: glMapTexture2DINTEL prototype in glext.h is busted
+    #GlFunction(Void, "glSyncTextureINTEL", [(GLtexture, "texture")]),
+    #GlFunction(Void, "glUnmapTexture2DINTEL", [(GLtexture, "texture"), (GLint, "level")]),
+    #GlFunction(OpaquePointer(GLvoid), "glMapTexture2DINTEL", [(GLtexture, "texture"), (GLint, "level"), (GLbitfield, "access"), Out(Pointer(GLint), "stride"), Out(Pointer(GLenum), "layout")]),
+
+    # GL_NV_draw_texture
+    GlFunction(Void, "glDrawTextureNV", [(GLtexture, "texture"), (GLsampler, "sampler"), (GLfloat, "x0"), (GLfloat, "y0"), (GLfloat, "x1"), (GLfloat, "y1"), (GLfloat, "z"), (GLfloat, "s0"), (GLfloat, "t0"), (GLfloat, "s1"), (GLfloat, "t1")]),
+
     # GL_KTX_buffer_region
     # XXX: http://www.west.net/~brittain/3dsmax2.htm does not mention EXT suffix
     GlFunction(GLregion, "glNewBufferRegion", [(GLenum, "type")]),