"""GL API description.
-Most of these were automatically generated with the apigen/glspec.py script
-from Khronos OpenGL spec files, and then manually edited to cover the corner
-cases correctly.
+Most of these were automatically generated from Khronos OpenGL spec files by
+the specs/scripts/glspec.py script, and then manually edited to cover the
+corner cases correctly.
"""
GlFunction(Void, "glTransformFeedbackVaryings", [(GLprogram, "program"), (GLsizei, "count"), (Array(Const(GLstringConst), "count"), "varyings"), (GLenum, "bufferMode")]),
GlFunction(Void, "glGetTransformFeedbackVarying", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLsizei), "size"), Out(Pointer(GLenum), "type"), OutGlString(GLchar, "length", "name")], sideeffects=False),
GlFunction(Void, "glClampColor", [(GLenum, "target"), (GLenum, "clamp")]),
- GlFunction(Void, "glBeginConditionalRender", [(GLuint, "id"), (GLenum, "mode")]),
+ GlFunction(Void, "glBeginConditionalRender", [(GLquery, "id"), (GLenum, "mode")]),
GlFunction(Void, "glEndConditionalRender", []),
GlFunction(Void, "glVertexAttribIPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]),
GlFunction(Void, "glGetVertexAttribIiv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False),
GlFunction(Void, "glGetSamplerParameterIuiv", [(GLsampler, "sampler"), (GLenum, "pname"), Out(Array(GLuint, "_gl_param_size(pname)"), "params")], sideeffects=False),
# GL_ARB_timer_query
- GlFunction(Void, "glQueryCounter", [(GLuint, "id"), (GLenum, "target")]),
- GlFunction(Void, "glGetQueryObjecti64v", [(GLuint, "id"), (GLenum, "pname"), Out(Array(GLint64, "_gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetQueryObjectui64v", [(GLuint, "id"), (GLenum, "pname"), Out(Array(GLuint64, "_gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glQueryCounter", [(GLquery, "id"), (GLenum, "target")]),
+ GlFunction(Void, "glGetQueryObjecti64v", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLint64, "_gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetQueryObjectui64v", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLuint64, "_gl_param_size(pname)"), "params")], sideeffects=False),
# GL_ARB_vertex_type_2_10_10_10_rev
GlFunction(Void, "glVertexP2ui", [(GLenum, "type"), (GLuint, "value")]),
GlFunction(Void, "glGetFloati_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "_gl_param_size(target)"), "data")], sideeffects=False),
GlFunction(Void, "glGetDoublei_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "_gl_param_size(target)"), "data")], sideeffects=False),
+ # GL_ARB_cl_event
+ #GlFunction(GLsync, "glCreateSyncFromCLeventARB", [(OpaquePointer("struct _cl_context"), "context"), (OpaquePointer("struct _cl_event"), "event"), (GLbitfield, "flags")]),
+
# GL_ARB_debug_output
GlFunction(Void, "glDebugMessageControlARB", [(GLenum, "source"), (GLenum, "type"), (GLenum, "severity"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "ids"), (GLboolean, "enabled")], sideeffects=False),
GlFunction(Void, "glDebugMessageInsertARB", [(GLenum, "source"), (GLenum, "type"), (GLuint, "id"), (GLenum, "severity"), (GLsizei, "length"), InGlString(GLchar, "length", "buf")], sideeffects=False),
# GL_ARB_copy_image
GlFunction(Void, "glCopyImageSubData", [(GLuint, "srcName"), (GLenum, "srcTarget"), (GLint, "srcLevel"), (GLint, "srcX"), (GLint, "srcY"), (GLint, "srcZ"), (GLuint, "dstName"), (GLenum, "dstTarget"), (GLint, "dstLevel"), (GLint, "dstX"), (GLint, "dstY"), (GLint, "dstZ"), (GLsizei, "srcWidth"), (GLsizei, "srcHeight"), (GLsizei, "srcDepth")]),
+ # GL_ARB_texture_view
+ GlFunction(Void, "glTextureView", [(GLtexture, "texture"), (GLenum, "target"), (GLtexture, "origtexture"), (GLenum, "internalformat"), (GLuint, "minlevel"), (GLuint, "numlevels"), (GLuint, "minlayer"), (GLuint, "numlayers")]),
+
+ # GL_ARB_vertex_attrib_binding
+ GlFunction(Void, "glBindVertexBuffer", [(GLuint, "bindingindex"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizei, "stride")]),
+ GlFunction(Void, "glVertexAttribFormat", [(GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexAttribIFormat", [(GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexAttribLFormat", [(GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexAttribBinding", [(GLuint, "attribindex"), (GLuint, "bindingindex")]),
+ GlFunction(Void, "glVertexBindingDivisor", [(GLuint, "bindingindex"), (GLuint, "divisor")]),
+ GlFunction(Void, "glVertexArrayBindVertexBufferEXT", [(GLarray, "vaobj"), (GLuint, "bindingindex"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizei, "stride")]),
+ GlFunction(Void, "glVertexArrayVertexAttribFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribIFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribLFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribBindingEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLuint, "bindingindex")]),
+ GlFunction(Void, "glVertexArrayVertexBindingDivisorEXT", [(GLarray, "vaobj"), (GLuint, "bindingindex"), (GLuint, "divisor")]),
+
# GL_ARB_framebuffer_no_attachments
GlFunction(Void, "glFramebufferParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
GlFunction(Void, "glGetFramebufferParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False),
GlFunction(Void, "glTextureStorage2DMultisampleEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]),
GlFunction(Void, "glTextureStorage3DMultisampleEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]),
- # GL_ARB_texture_view
- GlFunction(Void, "glTextureView", [(GLtexture, "texture"), (GLenum, "target"), (GLtexture, "origtexture"), (GLenum, "internalformat"), (GLuint, "minlevel"), (GLuint, "numlevels"), (GLuint, "minlayer"), (GLuint, "numlayers")]),
-
- # GL_ARB_vertex_attrib_binding
- GlFunction(Void, "glBindVertexBuffer", [(GLuint, "bindingindex"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizei, "stride")]),
- GlFunction(Void, "glVertexAttribFormat", [(GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "relativeoffset")]),
- GlFunction(Void, "glVertexAttribIFormat", [(GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
- GlFunction(Void, "glVertexAttribLFormat", [(GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
- GlFunction(Void, "glVertexAttribBinding", [(GLuint, "attribindex"), (GLuint, "bindingindex")]),
- GlFunction(Void, "glVertexBindingDivisor", [(GLuint, "bindingindex"), (GLuint, "divisor")]),
- GlFunction(Void, "glVertexArrayBindVertexBufferEXT", [(GLarray, "vaobj"), (GLuint, "bindingindex"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizei, "stride")]),
- GlFunction(Void, "glVertexArrayVertexAttribFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "relativeoffset")]),
- GlFunction(Void, "glVertexArrayVertexAttribIFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
- GlFunction(Void, "glVertexArrayVertexAttribLFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
- GlFunction(Void, "glVertexArrayVertexAttribBindingEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLuint, "bindingindex")]),
- GlFunction(Void, "glVertexArrayVertexBindingDivisorEXT", [(GLarray, "vaobj"), (GLuint, "bindingindex"), (GLuint, "divisor")]),
-
# GL_EXT_blend_color
GlFunction(Void, "glBlendColorEXT", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]),
GlFunction(Void, "glPixelTransformParameterfEXT", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
GlFunction(Void, "glPixelTransformParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]),
GlFunction(Void, "glPixelTransformParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]),
+ GlFunction(Void, "glGetPixelTransformParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetPixelTransformParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "_gl_param_size(pname)"), "params")], sideeffects=False),
# GL_EXT_secondary_color
GlFunction(Void, "glSecondaryColor3bEXT", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]),
# GL_NV_transform_feedback
GlFunction(Void, "glBeginTransformFeedbackNV", [(GLenum_mode, "primitiveMode")]),
GlFunction(Void, "glEndTransformFeedbackNV", []),
- GlFunction(Void, "glTransformFeedbackAttribsNV", [(GLuint, "count"), (OpaqueArray(Const(GLint), "_glTransformFeedbackAttribsNV_size(count)"), "attribs"), (GLenum, "bufferMode")]),
+ GlFunction(Void, "glTransformFeedbackAttribsNV", [(GLuint, "count"), (Array(Const(GLint), "count*3"), "attribs"), (GLenum, "bufferMode")]),
GlFunction(Void, "glBindBufferRangeNV", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]),
GlFunction(Void, "glBindBufferOffsetNV", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset")]),
GlFunction(Void, "glBindBufferBaseNV", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer")]),
GlFunction(Void, "glFrameTerminatorGREMEDY", []),
# GL_NV_conditional_render
- GlFunction(Void, "glBeginConditionalRenderNV", [(GLuint, "id"), (GLenum, "mode")]),
+ GlFunction(Void, "glBeginConditionalRenderNV", [(GLquery, "id"), (GLenum, "mode")]),
GlFunction(Void, "glEndConditionalRenderNV", []),
# GL_NV_present_video
GlFunction(Void, "glDebugMessageCallbackAMD", [(GLDEBUGPROCAMD, "callback"), (GLpointer, "userParam")], sideeffects=False),
GlFunction(GLuint, "glGetDebugMessageLogAMD", [(GLuint, "count"), (GLsizei, "bufsize"), Out(Array(GLenum, "count"), "categories"), Out(Array(GLuint, "count"), "severities"), Out(Array(GLuint, "count"), "ids"), Out(Array(GLsizei, "count"), "lengths"), Out(String(GLchar, "_glGetDebugMessageLog_length(message, lengths, count)"), "message")], sideeffects=False),
+ # GL_NV_vdpau_interop
+ #GlFunction(Void, "glVDPAUInitNV", [(Pointer(Const(GLvoid)), "vdpDevice"), (Pointer(Const(GLvoid)), "getProcAddress")]),
+ #GlFunction(Void, "glVDPAUFiniNV", []),
+ #GlFunction(GLvdpauSurfaceNV, "glVDPAURegisterVideoSurfaceNV", [(Pointer(Const(GLvoid)), "vdpSurface"), (GLenum, "target"), (GLsizei, "numTextureNames"), (Array(Const(GLtexture), "numTextureNames"), "textureNames")]),
+ #GlFunction(GLvdpauSurfaceNV, "glVDPAURegisterOutputSurfaceNV", [Out(Pointer(GLvoid), "vdpSurface"), (GLenum, "target"), (GLsizei, "numTextureNames"), (Array(Const(GLtexture), "numTextureNames"), "textureNames")]),
+ #GlFunction(Void, "glVDPAUIsSurfaceNV", [(GLvdpauSurfaceNV, "surface")]),
+ #GlFunction(Void, "glVDPAUUnregisterSurfaceNV", [(GLvdpauSurfaceNV, "surface")]),
+ #GlFunction(Void, "glVDPAUGetSurfaceivNV", [(GLvdpauSurfaceNV, "surface"), (GLenum, "pname"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLint, "length"), "values")]),
+ #GlFunction(Void, "glVDPAUSurfaceAccessNV", [(GLvdpauSurfaceNV, "surface"), (GLenum, "access")]),
+ #GlFunction(Void, "glVDPAUMapSurfacesNV", [(GLsizei, "numSurfaces"), (Array(Const(GLvdpauSurfaceNV), "numSurfaces"), "surfaces")]),
+ #GlFunction(Void, "glVDPAUUnmapSurfacesNV", [(GLsizei, "numSurface"), (Array(Const(GLvdpauSurfaceNV), "numSurface"), "surfaces")]),
+
# GL_NV_texture_multisample
GlFunction(Void, "glTexImage2DMultisampleCoverageNV", [(GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedSampleLocations")]),
GlFunction(Void, "glTexImage3DMultisampleCoverageNV", [(GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedSampleLocations")]),
GlFunction(Void, "glMultiDrawArraysIndirectAMD", [(GLenum_mode, "mode"), (GLpointerConst, "indirect"), (GLsizei, "primcount"), (GLsizei, "stride")]),
GlFunction(Void, "glMultiDrawElementsIndirectAMD", [(GLenum_mode, "mode"), (GLenum, "type"), (GLpointerConst, "indirect"), (GLsizei, "primcount"), (GLsizei, "stride")]),
+ # GL_AMD_stencil_operation_extended
+ GlFunction(Void, "glStencilOpValueAMD", [(GLenum, "face"), (GLuint, "value")]),
+
+ # GL_NV_bindless_texture
+ GlFunction(GLuint64, "glGetTextureHandleNV", [(GLtexture, "texture")]),
+ GlFunction(GLuint64, "glGetTextureSamplerHandleNV", [(GLtexture, "texture"), (GLsampler, "sampler")]),
+ GlFunction(Void, "glMakeTextureHandleResidentNV", [(GLuint64, "handle")]),
+ GlFunction(Void, "glMakeTextureHandleNonResidentNV", [(GLuint64, "handle")]),
+ GlFunction(GLuint64, "glGetImageHandleNV", [(GLtexture, "texture"), (GLint, "level"), (GLboolean, "layered"), (GLint, "layer"), (GLenum, "format")]),
+ GlFunction(Void, "glMakeImageHandleResidentNV", [(GLuint64, "handle"), (GLenum, "access")]),
+ GlFunction(Void, "glMakeImageHandleNonResidentNV", [(GLuint64, "handle")]),
+ GlFunction(Void, "glUniformHandleui64NV", [(GLlocation, "location"), (GLuint64, "value")]),
+ GlFunction(Void, "glUniformHandleui64vNV", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint64), "count"), "value")]),
+ GlFunction(Void, "glProgramUniformHandleui64NV", [(GLprogram, "program"), (GLlocation, "location"), (GLuint64, "value")]),
+ GlFunction(Void, "glProgramUniformHandleui64vNV", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint64), "count"), "values")]),
+ GlFunction(GLboolean, "glIsTextureHandleResidentNV", [(GLuint64, "handle")], sideeffects=False),
+ GlFunction(GLboolean, "glIsImageHandleResidentNV", [(GLuint64, "handle")], sideeffects=False),
+
+ # GL_NVX_conditional_render
+ GlFunction(Void, "glBeginConditionalRenderNVX", [(GLquery, "id")]),
+ GlFunction(Void, "glEndConditionalRenderNVX", []),
+
+ # GL_AMD_sparse_texture
+ GlFunction(Void, "glTexStorageSparseAMD", [(GLenum, "target"), (GLenum, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLsizei, "layers"), (GLbitfield, "flags")]),
+ GlFunction(Void, "glTextureStorageSparseAMD", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLsizei, "layers"), (GLbitfield, "flags")]),
+
+ # GL_INTEL_map_texture
+ # XXX: glMapTexture2DINTEL prototype in glext.h is busted
+ #GlFunction(Void, "glSyncTextureINTEL", [(GLtexture, "texture")]),
+ #GlFunction(Void, "glUnmapTexture2DINTEL", [(GLtexture, "texture"), (GLint, "level")]),
+ #GlFunction(OpaquePointer(GLvoid), "glMapTexture2DINTEL", [(GLtexture, "texture"), (GLint, "level"), (GLbitfield, "access"), Out(Pointer(GLint), "stride"), Out(Pointer(GLenum), "layout")]),
+
+ # GL_NV_draw_texture
+ GlFunction(Void, "glDrawTextureNV", [(GLtexture, "texture"), (GLsampler, "sampler"), (GLfloat, "x0"), (GLfloat, "y0"), (GLfloat, "x1"), (GLfloat, "y1"), (GLfloat, "z"), (GLfloat, "s0"), (GLfloat, "t0"), (GLfloat, "s1"), (GLfloat, "t1")]),
+
# GL_KTX_buffer_region
# XXX: http://www.west.net/~brittain/3dsmax2.htm does not mention EXT suffix
GlFunction(GLregion, "glNewBufferRegion", [(GLenum, "type")]),