GlFunction(Void, "glPrimitiveRestartIndexNV", [(GLuint, "index")]),
# GL_ATI_map_object_buffer
- GlFunction(GLmap, "glMapObjectBufferATI", [(GLbuffer, "buffer")]),
+ GlFunction(GLpointer, "glMapObjectBufferATI", [(GLbuffer, "buffer")]),
GlFunction(Void, "glUnmapObjectBufferATI", [(GLbuffer, "buffer")]),
# GL_ATI_separate_stencil