# GL_ARB_clear_buffer_object
GlFunction(Void, "glClearBufferData", [(GLenum, "target"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (OpaqueArray(Const(Void), "_glClearBufferData_size(format, type)"), "data")]),
GlFunction(Void, "glClearBufferSubData", [(GLenum, "target"), (GLenum, "internalformat"), (GLintptr, "offset"), (GLsizeiptr, "size"), (GLenum, "format"), (GLenum, "type"), (OpaqueArray(Const(Void), "_glClearBufferSubData_size(format, type)"), "data")]),
- GlFunction(Void, "glClearNamedBufferDataEXT", [(GLuint, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (OpaqueArray(Const(Void), "_glClearNamedBufferDataEXT_size(format, type)"), "data")]),
- GlFunction(Void, "glClearNamedBufferSubDataEXT", [(GLuint, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (GLsizeiptr, "offset"), (GLsizeiptr, "size"), (OpaqueArray(Const(Void), "_glClearNamedBufferSubDataEXT_size(format, type)"), "data")]),
+ GlFunction(Void, "glClearNamedBufferDataEXT", [(GLbuffer, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (OpaqueArray(Const(Void), "_glClearNamedBufferDataEXT_size(format, type)"), "data")]),
+ GlFunction(Void, "glClearNamedBufferSubDataEXT", [(GLbuffer, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (GLsizeiptr, "offset"), (GLsizeiptr, "size"), (OpaqueArray(Const(Void), "_glClearNamedBufferSubDataEXT_size(format, type)"), "data")]),
# GL_ARB_compute_shader
GlFunction(Void, "glDispatchCompute", [(GLuint, "num_groups_x"), (GLuint, "num_groups_y"), (GLuint, "num_groups_z")]),
GlFunction(GLuint, "glGetProgramResourceIndex", [(GLprogram, "program"), (GLenum, "programInterface"), (OpaqueArray(Const(GLchar), "_glGetProgramResourceIndex_size(name)"), "name")], sideeffects=False),
GlFunction(Void, "glGetProgramResourceName", [(GLprogram, "program"), (GLenum, "programInterface"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "name")], sideeffects=False),
GlFunction(Void, "glGetProgramResourceiv", [(GLprogram, "program"), (GLenum, "programInterface"), (GLuint, "index"), (GLsizei, "propCount"), (Array(Const(GLenum), "propCount"), "props"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLint, "bufSize"), "params")], sideeffects=False),
- GlFunction(GLint, "glGetProgramResourceLocation", [(GLprogram, "program"), (GLenum, "programInterface"), (OpaqueArray(Const(GLchar), "_glGetProgramResourceLocation_size(name)"), "name")], sideeffects=False),
- GlFunction(GLint, "glGetProgramResourceLocationIndex", [(GLprogram, "program"), (GLenum, "programInterface"), (OpaqueArray(Const(GLchar), "_glGetProgramResourceLocationIndex_size(name)"), "name")], sideeffects=False),
+ GlFunction(GLlocation, "glGetProgramResourceLocation", [(GLprogram, "program"), (GLenum, "programInterface"), (GLstringConst, "name")], sideeffects=False),
+ GlFunction(GLlocation, "glGetProgramResourceLocationIndex", [(GLprogram, "program"), (GLenum, "programInterface"), (GLstringConst, "name")], sideeffects=False),
# GL_ARB_shader_storage_buffer_object
GlFunction(Void, "glShaderStorageBlockBinding", [(GLprogram, "program"), (GLuint, "storageBlockIndex"), (GLuint, "storageBlockBinding")]),
# GL_ARB_texture_storage_multisample
GlFunction(Void, "glTexStorage2DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]),
GlFunction(Void, "glTexStorage3DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]),
- GlFunction(Void, "glTextureStorage2DMultisampleEXT", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]),
- GlFunction(Void, "glTextureStorage3DMultisampleEXT", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]),
+ GlFunction(Void, "glTextureStorage2DMultisampleEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]),
+ GlFunction(Void, "glTextureStorage3DMultisampleEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]),
# GL_ARB_texture_view
GlFunction(Void, "glTextureView", [(GLtexture, "texture"), (GLenum, "target"), (GLtexture, "origtexture"), (GLenum, "internalformat"), (GLuint, "minlevel"), (GLuint, "numlevels"), (GLuint, "minlayer"), (GLuint, "numlayers")]),
GlFunction(Void, "glVertexAttribLFormat", [(GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
GlFunction(Void, "glVertexAttribBinding", [(GLuint, "attribindex"), (GLuint, "bindingindex")]),
GlFunction(Void, "glVertexBindingDivisor", [(GLuint, "bindingindex"), (GLuint, "divisor")]),
- GlFunction(Void, "glVertexArrayBindVertexBufferEXT", [(GLuint, "vaobj"), (GLuint, "bindingindex"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizei, "stride")]),
- GlFunction(Void, "glVertexArrayVertexAttribFormatEXT", [(GLuint, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "relativeoffset")]),
- GlFunction(Void, "glVertexArrayVertexAttribIFormatEXT", [(GLuint, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
- GlFunction(Void, "glVertexArrayVertexAttribLFormatEXT", [(GLuint, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
- GlFunction(Void, "glVertexArrayVertexAttribBindingEXT", [(GLuint, "vaobj"), (GLuint, "attribindex"), (GLuint, "bindingindex")]),
- GlFunction(Void, "glVertexArrayVertexBindingDivisorEXT", [(GLuint, "vaobj"), (GLuint, "bindingindex"), (GLuint, "divisor")]),
+ GlFunction(Void, "glVertexArrayBindVertexBufferEXT", [(GLarray, "vaobj"), (GLuint, "bindingindex"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizei, "stride")]),
+ GlFunction(Void, "glVertexArrayVertexAttribFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribIFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribLFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribBindingEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLuint, "bindingindex")]),
+ GlFunction(Void, "glVertexArrayVertexBindingDivisorEXT", [(GLarray, "vaobj"), (GLuint, "bindingindex"), (GLuint, "divisor")]),
# GL_EXT_blend_color
GlFunction(Void, "glBlendColorEXT", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]),
GlFunction(Void, "glIglooInterfaceSGIX", [(GLenum, "pname"), (OpaqueBlob(Const(GLvoid), "_glIglooInterfaceSGIX_size(pname)"), "params")]),
# GL_NV_fence
- GlFunction(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "fences")]),
- GlFunction(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLuint, "n"), "fences")]),
- GlFunction(GLboolean, "glIsFenceNV", [(GLuint, "fence")], sideeffects=False),
- GlFunction(GLboolean, "glTestFenceNV", [(GLuint, "fence")]),
- GlFunction(Void, "glGetFenceivNV", [(GLuint, "fence"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glFinishFenceNV", [(GLuint, "fence")]),
- GlFunction(Void, "glSetFenceNV", [(GLuint, "fence"), (GLenum, "condition")]),
+ GlFunction(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Array(Const(GLfence), "n"), "fences")]),
+ GlFunction(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLfence, "n"), "fences")]),
+ GlFunction(GLboolean, "glIsFenceNV", [(GLfence, "fence")], sideeffects=False),
+ GlFunction(GLboolean, "glTestFenceNV", [(GLfence, "fence")]),
+ GlFunction(Void, "glGetFenceivNV", [(GLfence, "fence"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glFinishFenceNV", [(GLfence, "fence")]),
+ GlFunction(Void, "glSetFenceNV", [(GLfence, "fence"), (GLenum, "condition")]),
# GL_NV_evaluators
GlFunction(Void, "glMapControlPointsNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "type"), (GLsizei, "ustride"), (GLsizei, "vstride"), (GLint, "uorder"), (GLint, "vorder"), (GLboolean, "packed"), (OpaqueBlob(Const(GLvoid), "_glMapControlPointsNV_size(target, uorder, vorder)"), "points")]),
GlFunction(Void, "glMultiDrawRangeElementArrayAPPLE", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]),
# GL_APPLE_fence
- GlFunction(Void, "glGenFencesAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "fences")]),
- GlFunction(Void, "glDeleteFencesAPPLE", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "fences")]),
- GlFunction(Void, "glSetFenceAPPLE", [(GLuint, "fence")]),
- GlFunction(GLboolean, "glIsFenceAPPLE", [(GLuint, "fence")], sideeffects=False),
- GlFunction(GLboolean, "glTestFenceAPPLE", [(GLuint, "fence")]),
- GlFunction(Void, "glFinishFenceAPPLE", [(GLuint, "fence")]),
- GlFunction(GLboolean, "glTestObjectAPPLE", [(GLenum, "object"), (GLuint, "name")]),
- GlFunction(Void, "glFinishObjectAPPLE", [(GLenum, "object"), (GLint, "name")]),
+ GlFunction(Void, "glGenFencesAPPLE", [(GLsizei, "n"), Out(Array(GLfence, "n"), "fences")]),
+ GlFunction(Void, "glDeleteFencesAPPLE", [(GLsizei, "n"), (Array(Const(GLfence), "n"), "fences")]),
+ GlFunction(Void, "glSetFenceAPPLE", [(GLfence, "fence")]),
+ GlFunction(GLboolean, "glIsFenceAPPLE", [(GLfence, "fence")], sideeffects=False),
+ GlFunction(GLboolean, "glTestFenceAPPLE", [(GLfence, "fence")]),
+ GlFunction(Void, "glFinishFenceAPPLE", [(GLfence, "fence")]),
+ GlFunction(GLboolean, "glTestObjectAPPLE", [(GLenum, "object"), (GLuint, "name")]), # XXX: name needs swizzling
+ GlFunction(Void, "glFinishObjectAPPLE", [(GLenum, "object"), (GLint, "name")]), # XXX: name needs swizzling
# GL_APPLE_vertex_array_object
- GlFunction(Void, "glBindVertexArrayAPPLE", [(GLuint, "array")]),
- GlFunction(Void, "glDeleteVertexArraysAPPLE", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "arrays")]),
- GlFunction(Void, "glGenVertexArraysAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "arrays")]),
- GlFunction(GLboolean, "glIsVertexArrayAPPLE", [(GLuint, "array")], sideeffects=False),
+ GlFunction(Void, "glBindVertexArrayAPPLE", [(GLarray, "array")]),
+ GlFunction(Void, "glDeleteVertexArraysAPPLE", [(GLsizei, "n"), (Array(Const(GLarray), "n"), "arrays")]),
+ GlFunction(Void, "glGenVertexArraysAPPLE", [(GLsizei, "n"), Out(Array(GLarray, "n"), "arrays")]),
+ GlFunction(GLboolean, "glIsVertexArrayAPPLE", [(GLarray, "array")], sideeffects=False),
# GL_APPLE_vertex_array_range
GlFunction(Void, "glVertexArrayRangeAPPLE", [(GLsizei, "length"), (GLpointer, "pointer")]),