--- /dev/null
+##########################################################################
+#
+# Copyright 2011 Jose Fonseca
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+
+'''Describe GL parameters.'''
+
+
+from stdapi import *
+
+from gltypes import *
+
+
+# Shorthands for the types
+X = None # To be determined, merely an enum
+B = GLboolean
+I = GLint
+I64 = GLint64
+E = GLenum
+F = GLfloat
+D = GLdouble
+P = OpaquePointer(Void)
+S = CString
+H = GLhandleARB
+
+# A underscore prefix (e.g., _glGet) is used to skip automatic code generation
+# for parameters that are obtained through other ways.
+
+parameters = [
+ # (functions, type, count, name) # value
+ ("", X, 1, "GL_ZERO"), # 0x0000
+ ("", X, 1, "GL_ONE"), # 0x0001
+
+ # These are enumerated separately in GLenum_mode
+ #("", X, 1, "GL_POINTS"), # 0x0000
+ #("", X, 1, "GL_LINES"), # 0x0001
+ #("", X, 1, "GL_LINE_LOOP"), # 0x0002
+ #("", X, 1, "GL_LINE_STRIP"), # 0x0003
+ #("", X, 1, "GL_TRIANGLES"), # 0x0004
+ #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
+ #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
+ #("", X, 1, "GL_QUADS"), # 0x0007
+ #("", X, 1, "GL_QUAD_STRIP"), # 0x0008
+ #("", X, 1, "GL_POLYGON"), # 0x0009
+ #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
+ #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
+ #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
+ #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
+ #("", X, 1, "GL_PATCHES"), # 0x000E
+
+ ("", X, 1, "GL_ACCUM"), # 0x0100
+ ("", X, 1, "GL_LOAD"), # 0x0101
+ ("", X, 1, "GL_RETURN"), # 0x0102
+ ("", X, 1, "GL_MULT"), # 0x0103
+ ("", X, 1, "GL_ADD"), # 0x0104
+ ("", X, 1, "GL_NEVER"), # 0x0200
+ ("", X, 1, "GL_LESS"), # 0x0201
+ ("", X, 1, "GL_EQUAL"), # 0x0202
+ ("", X, 1, "GL_LEQUAL"), # 0x0203
+ ("", X, 1, "GL_GREATER"), # 0x0204
+ ("", X, 1, "GL_NOTEQUAL"), # 0x0205
+ ("", X, 1, "GL_GEQUAL"), # 0x0206
+ ("", X, 1, "GL_ALWAYS"), # 0x0207
+ ("", X, 1, "GL_SRC_COLOR"), # 0x0300
+ ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
+ ("", X, 1, "GL_SRC_ALPHA"), # 0x0302
+ ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
+ ("", X, 1, "GL_DST_ALPHA"), # 0x0304
+ ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
+ ("", X, 1, "GL_DST_COLOR"), # 0x0306
+ ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
+ ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
+ ("", X, 1, "GL_FRONT_LEFT"), # 0x0400
+ ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401
+ ("", X, 1, "GL_BACK_LEFT"), # 0x0402
+ ("", X, 1, "GL_BACK_RIGHT"), # 0x0403
+ ("", X, 1, "GL_FRONT"), # 0x0404
+ ("", X, 1, "GL_BACK"), # 0x0405
+ ("", X, 1, "GL_LEFT"), # 0x0406
+ ("", X, 1, "GL_RIGHT"), # 0x0407
+ ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408
+ ("", X, 1, "GL_AUX0"), # 0x0409
+ ("", X, 1, "GL_AUX1"), # 0x040A
+ ("", X, 1, "GL_AUX2"), # 0x040B
+ ("", X, 1, "GL_AUX3"), # 0x040C
+ ("", X, 1, "GL_INVALID_ENUM"), # 0x0500
+ ("", X, 1, "GL_INVALID_VALUE"), # 0x0501
+ ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502
+ ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503
+ ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
+ ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
+ ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
+ ("", X, 1, "GL_2D"), # 0x0600
+ ("", X, 1, "GL_3D"), # 0x0601
+ ("", X, 1, "GL_3D_COLOR"), # 0x0602
+ ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
+ ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
+ ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
+ ("", X, 1, "GL_POINT_TOKEN"), # 0x0701
+ ("", X, 1, "GL_LINE_TOKEN"), # 0x0702
+ ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703
+ ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704
+ ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
+ ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
+ ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
+ ("", X, 1, "GL_EXP"), # 0x0800
+ ("", X, 1, "GL_EXP2"), # 0x0801
+ ("", X, 1, "GL_CW"), # 0x0900
+ ("", X, 1, "GL_CCW"), # 0x0901
+ ("", X, 1, "GL_COEFF"), # 0x0A00
+ ("", X, 1, "GL_ORDER"), # 0x0A01
+ ("", X, 1, "GL_DOMAIN"), # 0x0A02
+ ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
+ ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
+ ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
+ ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
+ ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
+ ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
+ ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
+ ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
+ ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
+ ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
+ ("glGet", B, 1, "GL_POINT_SMOOTH"), # 0x0B10
+ ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
+ ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
+ ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
+ ("glGet", B, 1, "GL_LINE_SMOOTH"), # 0x0B20
+ ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
+ ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
+ ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
+ ("glGet", B, 1, "GL_LINE_STIPPLE"), # 0x0B24
+ ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
+ ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
+ ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
+ ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
+ ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
+ ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
+ ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
+ ("glGet", B, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
+ ("glGet", B, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
+ ("glGet", B, 1, "GL_EDGE_FLAG"), # 0x0B43
+ ("glGet", B, 1, "GL_CULL_FACE"), # 0x0B44
+ ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
+ ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
+ ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
+ ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
+ ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
+ ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
+ ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
+ ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
+ ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
+ ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
+ ("glGet", B, 1, "GL_FOG"), # 0x0B60
+ ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
+ ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
+ ("glGet", F, 1, "GL_FOG_START"), # 0x0B63
+ ("glGet", F, 1, "GL_FOG_END"), # 0x0B64
+ ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
+ ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
+ ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
+ ("glGet", B, 1, "GL_DEPTH_TEST"), # 0x0B71
+ ("glGet", B, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
+ ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
+ ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
+ ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
+ ("glGet", B, 1, "GL_STENCIL_TEST"), # 0x0B90
+ ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
+ ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
+ ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
+ ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
+ ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
+ ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
+ ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
+ ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
+ ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
+ ("glGet", B, 1, "GL_NORMALIZE"), # 0x0BA1
+ ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
+ ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
+ ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
+ ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
+ ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
+ ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
+ ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
+ ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
+ ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
+ ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
+ ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
+ ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
+ ("glGet", B, 1, "GL_DITHER"), # 0x0BD0
+ ("glGet", E, 1, "GL_BLEND_DST"), # 0x0BE0
+ ("glGet", E, 1, "GL_BLEND_SRC"), # 0x0BE1
+ ("glGet", B, 1, "GL_BLEND"), # 0x0BE2
+ ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
+ ("glGet", B, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1
+ ("glGet", B, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
+ ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
+ ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
+ ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
+ ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
+ ("glGet", B, 1, "GL_SCISSOR_TEST"), # 0x0C11
+ ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
+ ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
+ ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
+ ("glGet", B, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
+ ("glGet", B, 1, "GL_INDEX_MODE"), # 0x0C30
+ ("glGet", B, 1, "GL_RGBA_MODE"), # 0x0C31
+ ("glGet", B, 1, "GL_DOUBLEBUFFER"), # 0x0C32
+ ("glGet", B, 1, "GL_STEREO"), # 0x0C33
+ ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
+ ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
+ ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
+ ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
+ ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
+ ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
+ ("glGet", B, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
+ ("glGet", B, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
+ ("glGet", B, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
+ ("glGet", B, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
+ ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
+ ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
+ ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
+ ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
+ ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
+ ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
+ ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
+ ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
+ ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
+ ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
+ ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
+ ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
+ ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
+ ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
+ ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
+ ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
+ ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
+ ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
+ ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
+ ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
+ ("glGet", B, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
+ ("glGet", B, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
+ ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
+ ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
+ ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
+ ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
+ ("glGet", B, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
+ ("glGet", B, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
+ ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
+ ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
+ ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
+ ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
+ ("glGet", B, 1, "GL_MAP_COLOR"), # 0x0D10
+ ("glGet", B, 1, "GL_MAP_STENCIL"), # 0x0D11
+ ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
+ ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
+ ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
+ ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
+ ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
+ ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
+ ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
+ ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
+ ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
+ ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
+ ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
+ ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
+ ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
+ ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
+ ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
+ ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
+ ("glGet", I, 1, "GL_MAX_CLIP_DISTANCES"), # 0x0D32
+ ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
+ ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
+ ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
+ ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
+ ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
+ ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
+ ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
+ ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
+ ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
+ ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
+ ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
+ ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
+ ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
+ ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
+ ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
+ ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
+ ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
+ ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
+ ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
+ ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
+ ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
+ ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
+ ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
+ ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
+ ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
+ ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
+ ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
+ ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
+ ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
+ ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
+ ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
+ ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
+ ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
+ ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
+ ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
+ ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
+ ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
+ ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
+ ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
+ ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
+ ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
+ ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
+ ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
+ ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
+ ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
+ ("_glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
+ ("_glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
+ ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
+ ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
+ ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
+ ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
+ ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
+ ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
+ ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
+ ("", X, 1, "GL_DONT_CARE"), # 0x1100
+ ("", X, 1, "GL_FASTEST"), # 0x1101
+ ("", X, 1, "GL_NICEST"), # 0x1102
+ ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200
+ ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201
+ ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202
+ ("glGetLight", F, 4, "GL_POSITION"), # 0x1203
+ ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204
+ ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205
+ ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206
+ ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
+ ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
+ ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
+ ("", X, 1, "GL_COMPILE"), # 0x1300
+ ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
+ ("", X, 1, "GL_BYTE"), # 0x1400
+ ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
+ ("", X, 1, "GL_SHORT"), # 0x1402
+ ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
+ ("", X, 1, "GL_INT"), # 0x1404
+ ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405
+ ("", X, 1, "GL_FLOAT"), # 0x1406
+ ("", X, 1, "GL_2_BYTES"), # 0x1407
+ ("", X, 1, "GL_3_BYTES"), # 0x1408
+ ("", X, 1, "GL_4_BYTES"), # 0x1409
+ ("", X, 1, "GL_DOUBLE"), # 0x140A
+ ("", X, 1, "GL_HALF_FLOAT"), # 0x140B
+ ("", X, 1, "GL_FIXED"), # 0x140C
+ ("", X, 1, "GL_INT64_NV"), # 0x140E
+ ("", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F
+ ("", X, 1, "GL_CLEAR"), # 0x1500
+ ("", X, 1, "GL_AND"), # 0x1501
+ ("", X, 1, "GL_AND_REVERSE"), # 0x1502
+ ("", X, 1, "GL_COPY"), # 0x1503
+ ("", X, 1, "GL_AND_INVERTED"), # 0x1504
+ ("", X, 1, "GL_NOOP"), # 0x1505
+ ("", X, 1, "GL_XOR"), # 0x1506
+ ("", X, 1, "GL_OR"), # 0x1507
+ ("", X, 1, "GL_NOR"), # 0x1508
+ ("", X, 1, "GL_EQUIV"), # 0x1509
+ ("", X, 1, "GL_INVERT"), # 0x150A
+ ("", X, 1, "GL_OR_REVERSE"), # 0x150B
+ ("", X, 1, "GL_COPY_INVERTED"), # 0x150C
+ ("", X, 1, "GL_OR_INVERTED"), # 0x150D
+ ("", X, 1, "GL_NAND"), # 0x150E
+ ("", X, 1, "GL_SET"), # 0x150F
+ ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600
+ ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601
+ ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
+ ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603
+ ("", X, 1, "GL_MODELVIEW"), # 0x1700
+ ("", X, 1, "GL_PROJECTION"), # 0x1701
+ ("", X, 1, "GL_TEXTURE"), # 0x1702
+ ("", X, 1, "GL_COLOR"), # 0x1800
+ ("", X, 1, "GL_DEPTH"), # 0x1801
+ ("", X, 1, "GL_STENCIL"), # 0x1802
+ ("", X, 1, "GL_COLOR_INDEX"), # 0x1900
+ ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901
+ ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
+ ("", X, 1, "GL_RED"), # 0x1903
+ ("", X, 1, "GL_GREEN"), # 0x1904
+ ("", X, 1, "GL_BLUE"), # 0x1905
+ ("", X, 1, "GL_ALPHA"), # 0x1906
+ ("", X, 1, "GL_RGB"), # 0x1907
+ ("", X, 1, "GL_RGBA"), # 0x1908
+ ("", X, 1, "GL_LUMINANCE"), # 0x1909
+ ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
+ ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262
+ ("", X, 1, "GL_BITMAP"), # 0x1A00
+ ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8
+ ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
+ ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE
+ ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202
+ ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203
+ ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204
+ ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C
+ ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D
+ ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E
+ ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F
+ ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210
+ ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211
+ ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216
+ ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
+ ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218
+ ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219
+ ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220
+ ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221
+ ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222
+ ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223
+ ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A
+ ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B
+ ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C
+ ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D
+ ("", X, 1, "GL_POINT"), # 0x1B00
+ ("", X, 1, "GL_LINE"), # 0x1B01
+ ("", X, 1, "GL_FILL"), # 0x1B02
+ ("", X, 1, "GL_RENDER"), # 0x1C00
+ ("", X, 1, "GL_FEEDBACK"), # 0x1C01
+ ("", X, 1, "GL_SELECT"), # 0x1C02
+ ("", X, 1, "GL_FLAT"), # 0x1D00
+ ("", X, 1, "GL_SMOOTH"), # 0x1D01
+ ("", X, 1, "GL_KEEP"), # 0x1E00
+ ("", X, 1, "GL_REPLACE"), # 0x1E01
+ ("", X, 1, "GL_INCR"), # 0x1E02
+ ("", X, 1, "GL_DECR"), # 0x1E03
+ ("glGet", S, 1, "GL_VENDOR"), # 0x1F00
+ ("glGet", S, 1, "GL_RENDERER"), # 0x1F01
+ ("glGet", S, 1, "GL_VERSION"), # 0x1F02
+ ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
+ ("", X, 1, "GL_S"), # 0x2000
+ ("", X, 1, "GL_T"), # 0x2001
+ ("", X, 1, "GL_R"), # 0x2002
+ ("", X, 1, "GL_Q"), # 0x2003
+ ("", X, 1, "GL_MODULATE"), # 0x2100
+ ("", X, 1, "GL_DECAL"), # 0x2101
+ ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
+ ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
+ ("_glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300
+ ("", X, 1, "GL_EYE_LINEAR"), # 0x2400
+ ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
+ ("", X, 1, "GL_SPHERE_MAP"), # 0x2402
+ ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
+ ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501
+ ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502
+ ("", X, 1, "GL_NEAREST"), # 0x2600
+ ("", X, 1, "GL_LINEAR"), # 0x2601
+ ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
+ ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
+ ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
+ ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
+ ("", X, 1, "GL_CLAMP"), # 0x2900
+ ("", X, 1, "GL_REPEAT"), # 0x2901
+ ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
+ ("glGet", B, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
+ ("glGet", B, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
+ ("", X, 1, "GL_R3_G3_B2"), # 0x2A10
+ ("", X, 1, "GL_V2F"), # 0x2A20
+ ("", X, 1, "GL_V3F"), # 0x2A21
+ ("", X, 1, "GL_C4UB_V2F"), # 0x2A22
+ ("", X, 1, "GL_C4UB_V3F"), # 0x2A23
+ ("", X, 1, "GL_C3F_V3F"), # 0x2A24
+ ("", X, 1, "GL_N3F_V3F"), # 0x2A25
+ ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
+ ("", X, 1, "GL_T2F_V3F"), # 0x2A27
+ ("", X, 1, "GL_T4F_V4F"), # 0x2A28
+ ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
+ ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
+ ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
+ ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
+ ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
+ ("glGet", B, 1, "GL_CLIP_DISTANCE0"), # 0x3000
+ ("glGet", B, 1, "GL_CLIP_DISTANCE1"), # 0x3001
+ ("glGet", B, 1, "GL_CLIP_DISTANCE2"), # 0x3002
+ ("glGet", B, 1, "GL_CLIP_DISTANCE3"), # 0x3003
+ ("glGet", B, 1, "GL_CLIP_DISTANCE4"), # 0x3004
+ ("glGet", B, 1, "GL_CLIP_DISTANCE5"), # 0x3005
+ ("glGet", B, 1, "GL_CLIP_DISTANCE6"), # 0x3006
+ ("glGet", B, 1, "GL_CLIP_DISTANCE7"), # 0x3007
+ ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000
+ ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001
+ ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002
+ ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003
+ ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004
+ ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005
+ ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006
+ ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007
+ ("", X, 1, "GL_ABGR_EXT"), # 0x8000
+ ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
+ ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
+ ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
+ ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
+ ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
+ ("", X, 1, "GL_FUNC_ADD"), # 0x8006
+ ("", X, 1, "GL_MIN"), # 0x8007
+ ("", X, 1, "GL_MAX"), # 0x8008
+ ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
+ ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
+ ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
+ ("", X, 1, "GL_CMYK_EXT"), # 0x800C
+ ("", X, 1, "GL_CMYKA_EXT"), # 0x800D
+ ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
+ ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
+ ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
+ ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
+ ("glGet", B, 1, "GL_SEPARABLE_2D"), # 0x8012
+ ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
+ ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
+ ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
+ ("", X, 1, "GL_REDUCE"), # 0x8016
+ ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
+ ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
+ ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
+ ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
+ ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
+ ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024
+ ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
+ ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
+ ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D
+ ("glGet", B, 1, "GL_MINMAX"), # 0x802E
+ ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F
+ ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030
+ ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
+ ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
+ ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
+ ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
+ ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
+ ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
+ ("glGet", B, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
+ ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
+ ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
+ ("glGet", B, 1, "GL_RESCALE_NORMAL"), # 0x803A
+ ("", X, 1, "GL_ALPHA4"), # 0x803B
+ ("", X, 1, "GL_ALPHA8"), # 0x803C
+ ("", X, 1, "GL_ALPHA12"), # 0x803D
+ ("", X, 1, "GL_ALPHA16"), # 0x803E
+ ("", X, 1, "GL_LUMINANCE4"), # 0x803F
+ ("", X, 1, "GL_LUMINANCE8"), # 0x8040
+ ("", X, 1, "GL_LUMINANCE12"), # 0x8041
+ ("", X, 1, "GL_LUMINANCE16"), # 0x8042
+ ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
+ ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
+ ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
+ ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
+ ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
+ ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
+ ("", X, 1, "GL_INTENSITY"), # 0x8049
+ ("", X, 1, "GL_INTENSITY4"), # 0x804A
+ ("", X, 1, "GL_INTENSITY8"), # 0x804B
+ ("", X, 1, "GL_INTENSITY12"), # 0x804C
+ ("", X, 1, "GL_INTENSITY16"), # 0x804D
+ ("", X, 1, "GL_RGB2_EXT"), # 0x804E
+ ("", X, 1, "GL_RGB4"), # 0x804F
+ ("", X, 1, "GL_RGB5"), # 0x8050
+ ("", X, 1, "GL_RGB8"), # 0x8051
+ ("", X, 1, "GL_RGB10"), # 0x8052
+ ("", X, 1, "GL_RGB12"), # 0x8053
+ ("", X, 1, "GL_RGB16"), # 0x8054
+ ("", X, 1, "GL_RGBA2"), # 0x8055
+ ("", X, 1, "GL_RGBA4"), # 0x8056
+ ("", X, 1, "GL_RGB5_A1"), # 0x8057
+ ("", X, 1, "GL_RGBA8"), # 0x8058
+ ("", X, 1, "GL_RGB10_A2"), # 0x8059
+ ("", X, 1, "GL_RGBA12"), # 0x805A
+ ("", X, 1, "GL_RGBA16"), # 0x805B
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
+ ("", X, 1, "GL_REPLACE_EXT"), # 0x8062
+ ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
+ ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
+ ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
+ ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
+ ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
+ ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
+ ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
+ ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
+ ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F
+ ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
+ ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
+ ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
+ ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
+ ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
+ ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
+ ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
+ ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
+ ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
+ ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
+ ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
+ ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
+ ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
+ ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
+ ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
+ ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
+ ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
+ ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
+ ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
+ ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
+ ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
+ ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
+ ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
+ ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
+ ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
+ ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
+ ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
+ ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
+ ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
+ ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
+ ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
+ ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
+ ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
+ ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
+ ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
+ ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
+ ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
+ ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
+ ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
+ ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
+ ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
+ ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
+ ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
+ ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
+ ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
+ ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
+ ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
+ ("", X, 1, "GL_1PASS_EXT"), # 0x80A1
+ ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
+ ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
+ ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
+ ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
+ ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
+ ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
+ ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
+ ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
+ ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
+ ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
+ ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
+ ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
+ ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
+ ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
+ ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
+ ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
+ ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
+ ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
+ ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
+ ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
+ ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
+ ("glGet", E, 1, "GL_BLEND_DST_RGB"), # 0x80C8
+ ("glGet", E, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
+ ("glGet", E, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
+ ("glGet", E, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
+ ("", X, 1, "GL_422_EXT"), # 0x80CC
+ ("", X, 1, "GL_422_REV_EXT"), # 0x80CD
+ ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
+ ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
+ ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0
+ ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
+ ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
+ ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
+ ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
+ ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
+ ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6
+ ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7
+ ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
+ ("", X, 1, "GL_BGR"), # 0x80E0
+ ("", X, 1, "GL_BGRA"), # 0x80E1
+ ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
+ ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
+ ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
+ ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
+ ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
+ ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
+ ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
+ ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
+ ("", X, 1, "GL_PHONG_WIN"), # 0x80EA
+ ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
+ ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
+ ("", X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
+ ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
+ ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
+ ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
+ ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
+ ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
+ ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
+ ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
+ ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
+ ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
+ ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
+ ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
+ ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
+ ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
+ ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
+ ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
+ ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
+ ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
+ ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
+ ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
+ ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
+ ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
+ ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
+ ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
+ ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
+ ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
+ ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
+ ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
+ ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
+ ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
+ ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
+ ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
+ ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
+ ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
+ ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
+ ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
+ ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
+ ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
+ ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
+ ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
+ ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
+ ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
+ ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
+ ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
+ ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
+ ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
+ ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
+ ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
+ ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
+ ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
+ ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
+ ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
+ ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146
+ ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
+ ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
+ ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
+ ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
+ ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
+ ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
+ ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
+ ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
+ ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
+ ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
+ ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
+ ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
+ ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
+ ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
+ ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
+ ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
+ ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
+ ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
+ ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
+ ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
+ ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
+ ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
+ ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
+ ("", X, 1, "GL_CUBIC_HP"), # 0x815F
+ ("", X, 1, "GL_AVERAGE_HP"), # 0x8160
+ ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
+ ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
+ ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
+ ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
+ ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
+ ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
+ ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
+ ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
+ ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
+ ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
+ ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
+ ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
+ ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
+ ("", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
+ ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
+ ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
+ ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
+ ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
+ ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
+ ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
+ ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
+ ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
+ ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
+ ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
+ ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
+ ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
+ ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
+ ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
+ ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
+ ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
+ ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
+ ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
+ ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
+ ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
+ ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
+ ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
+ ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
+ ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
+ ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
+ ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
+ ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
+ ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
+ ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
+ ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
+ ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
+ ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
+ ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
+ ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
+ ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
+ ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
+ ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
+ ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
+ ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
+ ("", X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
+ ("", X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
+ ("", X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
+ ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
+ ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
+ ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
+ ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
+ ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
+ ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
+ ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
+ ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
+ ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
+ ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
+ ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
+ ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
+ ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
+ ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
+ ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
+ ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
+ ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
+ ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
+ ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
+ ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
+ ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
+ ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
+ ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
+ ("", X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
+ ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
+ ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
+ ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
+ ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
+ ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
+ ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
+ ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
+ ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
+ ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
+ ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
+ ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
+ ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
+ ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
+ ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
+ ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
+ ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
+ ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
+ ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
+ ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
+ ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
+ ("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B
+ ("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C
+ ("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D
+ ("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E
+ ("", X, 1, "GL_INDEX"), # 0x8222
+ ("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223
+ ("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224
+ ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225
+ ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226
+ ("", X, 1, "GL_RG"), # 0x8227
+ ("", X, 1, "GL_RG_INTEGER"), # 0x8228
+ ("", X, 1, "GL_R8"), # 0x8229
+ ("", X, 1, "GL_R16"), # 0x822A
+ ("", X, 1, "GL_RG8"), # 0x822B
+ ("", X, 1, "GL_RG16"), # 0x822C
+ ("", X, 1, "GL_R16F"), # 0x822D
+ ("", X, 1, "GL_R32F"), # 0x822E
+ ("", X, 1, "GL_RG16F"), # 0x822F
+ ("", X, 1, "GL_RG32F"), # 0x8230
+ ("", X, 1, "GL_R8I"), # 0x8231
+ ("", X, 1, "GL_R8UI"), # 0x8232
+ ("", X, 1, "GL_R16I"), # 0x8233
+ ("", X, 1, "GL_R16UI"), # 0x8234
+ ("", X, 1, "GL_R32I"), # 0x8235
+ ("", X, 1, "GL_R32UI"), # 0x8236
+ ("", X, 1, "GL_RG8I"), # 0x8237
+ ("", X, 1, "GL_RG8UI"), # 0x8238
+ ("", X, 1, "GL_RG16I"), # 0x8239
+ ("", X, 1, "GL_RG16UI"), # 0x823A
+ ("", X, 1, "GL_RG32I"), # 0x823B
+ ("", X, 1, "GL_RG32UI"), # 0x823C
+ ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
+ ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
+ ("", X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242
+ ("", X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243
+ ("", X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244
+ ("", X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245
+ ("", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246
+ ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247
+ ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248
+ ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249
+ ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A
+ ("", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B
+ ("", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C
+ ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D
+ ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E
+ ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F
+ ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250
+ ("", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251
+ ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252
+ ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
+ ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254
+ ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255
+ ("glGet", E, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
+ ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
+ ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
+ ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
+ ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
+ ("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B
+ ("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
+ ("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
+ ("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
+ ("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
+ ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
+ ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261
+ ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
+ ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
+ ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
+ ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316
+ ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318
+ ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319
+ ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320
+ ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321
+ ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322
+ ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329
+ ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B
+ ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C
+ ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
+ ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330
+ ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331
+ ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332
+ ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333
+ ("", X, 1, "GL_CUBIC_EXT"), # 0x8334
+ ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335
+ ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336
+ ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337
+ ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338
+ ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349
+ ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A
+ ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C
+ ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D
+ ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E
+ ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F
+ ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350
+ ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351
+ ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352
+ ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353
+ ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354
+ ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
+ ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356
+ ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C
+ ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D
+ ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E
+ ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
+ ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360
+ ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361
+ ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362
+ ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363
+ ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
+ ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365
+ ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
+ ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
+ ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
+ ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
+ ("", X, 1, "GL_RGB_S3TC"), # 0x83A0
+ ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1
+ ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2
+ ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3
+ ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE
+ ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
+ ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0
+ ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1
+ ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2
+ ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3
+ ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4
+ ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5
+ ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6
+ ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7
+ ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8
+ ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400
+ ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401
+ ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402
+ ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403
+ ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
+ ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405
+ ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406
+ ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407
+ ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408
+ ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409
+ ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A
+ ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B
+ ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C
+ ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D
+ ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E
+ ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F
+ ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410
+ ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411
+ ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412
+ ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413
+ ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C
+ ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D
+ ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E
+ ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F
+ ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430
+ ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439
+ ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A
+ ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B
+ ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C
+ ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E
+ ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
+ ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440
+ ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441
+ ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442
+ ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443
+ ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444
+ ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445
+ ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446
+ ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447
+ ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D
+ ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E
+ ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F
+ ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450
+ ("", X, 1, "GL_FOG_COORD"), # 0x8451
+ ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452
+ ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453
+ ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454
+ ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455
+ ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
+ ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
+ ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458
+ ("glGet", F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
+ ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
+ ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
+ ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
+ ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D
+ ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E
+ ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F
+ ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
+ ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
+ ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490
+ ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491
+ ("", X, 1, "GL_TEXTURE0"), # 0x84C0
+ ("", X, 1, "GL_TEXTURE1"), # 0x84C1
+ ("", X, 1, "GL_TEXTURE2"), # 0x84C2
+ ("", X, 1, "GL_TEXTURE3"), # 0x84C3
+ ("", X, 1, "GL_TEXTURE4"), # 0x84C4
+ ("", X, 1, "GL_TEXTURE5"), # 0x84C5
+ ("", X, 1, "GL_TEXTURE6"), # 0x84C6
+ ("", X, 1, "GL_TEXTURE7"), # 0x84C7
+ ("", X, 1, "GL_TEXTURE8"), # 0x84C8
+ ("", X, 1, "GL_TEXTURE9"), # 0x84C9
+ ("", X, 1, "GL_TEXTURE10"), # 0x84CA
+ ("", X, 1, "GL_TEXTURE11"), # 0x84CB
+ ("", X, 1, "GL_TEXTURE12"), # 0x84CC
+ ("", X, 1, "GL_TEXTURE13"), # 0x84CD
+ ("", X, 1, "GL_TEXTURE14"), # 0x84CE
+ ("", X, 1, "GL_TEXTURE15"), # 0x84CF
+ ("", X, 1, "GL_TEXTURE16"), # 0x84D0
+ ("", X, 1, "GL_TEXTURE17"), # 0x84D1
+ ("", X, 1, "GL_TEXTURE18"), # 0x84D2
+ ("", X, 1, "GL_TEXTURE19"), # 0x84D3
+ ("", X, 1, "GL_TEXTURE20"), # 0x84D4
+ ("", X, 1, "GL_TEXTURE21"), # 0x84D5
+ ("", X, 1, "GL_TEXTURE22"), # 0x84D6
+ ("", X, 1, "GL_TEXTURE23"), # 0x84D7
+ ("", X, 1, "GL_TEXTURE24"), # 0x84D8
+ ("", X, 1, "GL_TEXTURE25"), # 0x84D9
+ ("", X, 1, "GL_TEXTURE26"), # 0x84DA
+ ("", X, 1, "GL_TEXTURE27"), # 0x84DB
+ ("", X, 1, "GL_TEXTURE28"), # 0x84DC
+ ("", X, 1, "GL_TEXTURE29"), # 0x84DD
+ ("", X, 1, "GL_TEXTURE30"), # 0x84DE
+ ("", X, 1, "GL_TEXTURE31"), # 0x84DF
+ ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0
+ ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1
+ ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2
+ ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3
+ ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4
+ ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
+ ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
+ ("", X, 1, "GL_SUBTRACT"), # 0x84E7
+ ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
+ ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
+ ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
+ ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
+ ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
+ ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
+ ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
+ ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
+ ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
+ ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
+ ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
+ ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
+ ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
+ ("_glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
+ ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
+ ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
+ ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
+ ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
+ ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
+ ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
+ ("glGetTexEnv", E, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
+ ("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
+ ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
+ ("", X, 1, "GL_COMBINE4_NV"), # 0x8503
+ ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504
+ ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
+ ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
+ ("", X, 1, "GL_INCR_WRAP"), # 0x8507
+ ("", X, 1, "GL_DECR_WRAP"), # 0x8508
+ ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
+ ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
+ ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
+ ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
+ ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
+ ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E
+ ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
+ ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
+ ("", X, 1, "GL_NORMAL_MAP"), # 0x8511
+ ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
+ ("_glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
+ ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
+ ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
+ ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
+ ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
+ ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
+ ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
+ ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
+ ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
+ ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523
+ ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524
+ ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525
+ ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526
+ ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527
+ ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528
+ ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529
+ ("glGet", F, 4, "GL_CONSTANT_COLOR0_NV"), # 0x852A
+ ("glGet", F, 4, "GL_CONSTANT_COLOR1_NV"), # 0x852B
+ ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C
+ ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D
+ ("", X, 1, "GL_SPARE0_NV"), # 0x852E
+ ("", X, 1, "GL_SPARE1_NV"), # 0x852F
+ ("", X, 1, "GL_DISCARD_NV"), # 0x8530
+ ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531
+ ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532
+ ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533
+ ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534
+ ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535
+ ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536
+ ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537
+ ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538
+ ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539
+ ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A
+ ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B
+ ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C
+ ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D
+ ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E
+ ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F
+ ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540
+ ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541
+ ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542
+ ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543
+ ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544
+ ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545
+ ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546
+ ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547
+ ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548
+ ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549
+ ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A
+ ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B
+ ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C
+ ("glGet", I, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
+ ("glGet", I, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
+ ("glGet", B, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F
+ ("", X, 1, "GL_COMBINER0_NV"), # 0x8550
+ ("", X, 1, "GL_COMBINER1_NV"), # 0x8551
+ ("", X, 1, "GL_COMBINER2_NV"), # 0x8552
+ ("", X, 1, "GL_COMBINER3_NV"), # 0x8553
+ ("", X, 1, "GL_COMBINER4_NV"), # 0x8554
+ ("", X, 1, "GL_COMBINER5_NV"), # 0x8555
+ ("", X, 1, "GL_COMBINER6_NV"), # 0x8556
+ ("", X, 1, "GL_COMBINER7_NV"), # 0x8557
+ ("", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
+ ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
+ ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
+ ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
+ ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
+ ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
+ ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
+ ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
+ ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560
+ ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561
+ ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562
+ ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563
+ ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564
+ ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565
+ ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566
+ ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
+ ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
+ ("", X, 1, "GL_COMBINE"), # 0x8570
+ ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571
+ ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572
+ ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573
+ ("", X, 1, "GL_ADD_SIGNED"), # 0x8574
+ ("", X, 1, "GL_INTERPOLATE"), # 0x8575
+ ("", X, 1, "GL_CONSTANT"), # 0x8576
+ ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
+ ("", X, 1, "GL_PREVIOUS"), # 0x8578
+ ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580
+ ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581
+ ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582
+ ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
+ ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588
+ ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589
+ ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A
+ ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
+ ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590
+ ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591
+ ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592
+ ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593
+ ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598
+ ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599
+ ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A
+ ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
+ ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
+ ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
+ ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
+ ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
+ ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
+ ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE
+ ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
+ ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0
+ ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1
+ ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2
+ ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
+ ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
+ ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
+ ("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
+ ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
+ ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
+ ("", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA
+ ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
+ ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
+ ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
+ ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
+ ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
+ ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
+ ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
+ ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3
+ ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4
+ ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5
+ ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
+ ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
+ ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8
+ ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
+ ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA
+ ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
+ ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
+ ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
+ ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
+ ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
+ ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
+ ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
+ ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
+ ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
+ ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
+ ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
+ ("", X, 1, "GL_IDENTITY_NV"), # 0x862A
+ ("", X, 1, "GL_INVERSE_NV"), # 0x862B
+ ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
+ ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
+ ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
+ ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
+ ("", X, 1, "GL_MATRIX0_NV"), # 0x8630
+ ("", X, 1, "GL_MATRIX1_NV"), # 0x8631
+ ("", X, 1, "GL_MATRIX2_NV"), # 0x8632
+ ("", X, 1, "GL_MATRIX3_NV"), # 0x8633
+ ("", X, 1, "GL_MATRIX4_NV"), # 0x8634
+ ("", X, 1, "GL_MATRIX5_NV"), # 0x8635
+ ("", X, 1, "GL_MATRIX6_NV"), # 0x8636
+ ("", X, 1, "GL_MATRIX7_NV"), # 0x8637
+ ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
+ ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641
+ ("glGet", B, 1, "GL_PROGRAM_POINT_SIZE"), # 0x8642
+ ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
+ ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
+ ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
+ ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
+ ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
+ ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
+ ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
+ ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
+ ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
+ ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
+ ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
+ ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
+ ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
+ ("", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
+ ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
+ ("", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
+ #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
+ #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
+ ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
+ ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
+ ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
+ ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7
+ ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8
+ ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9
+ ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA
+ ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB
+ ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
+ ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
+ ("", X, 1, "GL_DOT3_RGB"), # 0x86AE
+ ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF
+ ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
+ ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
+ ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
+ ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3
+ ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4
+ ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0
+ ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1
+ ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2
+ ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3
+ ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4
+ ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5
+ ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6
+ ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7
+ ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8
+ ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9
+ ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA
+ ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB
+ ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC
+ ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
+ ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
+ ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
+ ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0
+ ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
+ ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
+ ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
+ ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
+ ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5
+ ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
+ ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
+ ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
+ ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9
+ ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA
+ ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB
+ ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC
+ ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED
+ ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE
+ ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF
+ ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0
+ ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1
+ ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2
+ ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3
+ ("", X, 1, "GL_HILO_NV"), # 0x86F4
+ ("", X, 1, "GL_DSDT_NV"), # 0x86F5
+ ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6
+ ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7
+ ("", X, 1, "GL_HILO16_NV"), # 0x86F8
+ ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9
+ ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA
+ ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB
+ ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC
+ ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD
+ ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE
+ ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF
+ ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700
+ ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701
+ ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702
+ ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703
+ ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704
+ ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705
+ ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706
+ ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707
+ ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708
+ ("", X, 1, "GL_DSDT8_NV"), # 0x8709
+ ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A
+ ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
+ ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C
+ ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D
+ ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E
+ ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F
+ ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710
+ ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711
+ ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712
+ ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713
+ ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714
+ ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715
+ ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716
+ ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717
+ ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718
+ ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719
+ ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
+ ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B
+ ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C
+ ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D
+ ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E
+ ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F
+ ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722
+ ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723
+ ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724
+ ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725
+ ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726
+ ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727
+ ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728
+ ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729
+ ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A
+ ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B
+ ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C
+ ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D
+ ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E
+ ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F
+ ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730
+ ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731
+ ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732
+ ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733
+ ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734
+ ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735
+ ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736
+ ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737
+ ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738
+ ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739
+ ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A
+ ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B
+ ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C
+ ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D
+ ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E
+ ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F
+ ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
+ ("", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741
+ ("", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742
+ ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
+ ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
+ ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
+ ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
+ ("", X, 1, "GL_YCBCR_MESA"), # 0x8757
+ ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758
+ ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759
+ ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A
+ ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B
+ ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C
+ ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D
+ ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E
+ ("", X, 1, "GL_STATIC_ATI"), # 0x8760
+ ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
+ ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762
+ ("", X, 1, "GL_DISCARD_ATI"), # 0x8763
+ ("glGetBufferParameter", I, 1, "GL_BUFFER_SIZE"), # 0x8764
+ ("glGetBufferParameter", E, 1, "GL_BUFFER_USAGE"), # 0x8765
+ ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
+ ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
+ ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
+ ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769
+ ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A
+ ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B
+ ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C
+ ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D
+ ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E
+ ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F
+ ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770
+ ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771
+ ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772
+ ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773
+ ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774
+ ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775
+ ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
+ ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777
+ ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778
+ ("", X, 1, "GL_DUDV_ATI"), # 0x8779
+ ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A
+ ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B
+ ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C
+ ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780
+ ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781
+ ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782
+ ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783
+ ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784
+ ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785
+ ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786
+ ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787
+ ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788
+ ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789
+ ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A
+ ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B
+ ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C
+ ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D
+ ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E
+ ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F
+ ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790
+ ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791
+ ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792
+ ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793
+ ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794
+ ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795
+ ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796
+ ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797
+ ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798
+ ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799
+ ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A
+ ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B
+ ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC
+ ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD
+ ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE
+ ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF
+ ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0
+ ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1
+ ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2
+ ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3
+ ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4
+ ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5
+ ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6
+ ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
+ ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8
+ ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9
+ ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA
+ ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
+ ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC
+ ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD
+ ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE
+ ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF
+ ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0
+ ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1
+ ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2
+ ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
+ ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4
+ ("", X, 1, "GL_X_EXT"), # 0x87D5
+ ("", X, 1, "GL_Y_EXT"), # 0x87D6
+ ("", X, 1, "GL_Z_EXT"), # 0x87D7
+ ("", X, 1, "GL_W_EXT"), # 0x87D8
+ ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9
+ ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA
+ ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB
+ ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC
+ ("", X, 1, "GL_ZERO_EXT"), # 0x87DD
+ ("", X, 1, "GL_ONE_EXT"), # 0x87DE
+ ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF
+ ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0
+ ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1
+ ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2
+ ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3
+ ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4
+ ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5
+ ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
+ ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7
+ ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8
+ ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9
+ ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA
+ ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB
+ ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
+ ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED
+ ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0
+ ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1
+ ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2
+ ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3
+ ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4
+ ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5
+ ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6
+ ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7
+ ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8
+ ("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
+ ("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
+ ("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
+ ("", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
+ ("", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
+ ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
+ ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
+ ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
+ ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
+ ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
+ ("", X, 1, "GL_RGBA32F"), # 0x8814
+ ("", X, 1, "GL_RGB32F"), # 0x8815
+ ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816
+ ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
+ ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
+ ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
+ ("", X, 1, "GL_RGBA16F"), # 0x881A
+ ("", X, 1, "GL_RGB16F"), # 0x881B
+ ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C
+ ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
+ ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
+ ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
+ ("", X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
+ ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
+ ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825
+ ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826
+ ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827
+ ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828
+ ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829
+ ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A
+ ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B
+ ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C
+ ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D
+ ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E
+ ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F
+ ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830
+ ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831
+ ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832
+ ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833
+ ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834
+ ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
+ ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
+ ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
+ ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
+ ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
+ ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843
+ ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844
+ ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
+ ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846
+ ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
+ ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
+ ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
+ ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
+ ("", X, 1, "GL_COMPARE_REF_TO_TEXTURE"), # 0x884E
+ ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
+ ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
+ ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
+ ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852
+ ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853
+ ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854
+ ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
+ ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856
+ ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857
+ ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858
+ ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859
+ ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A
+ ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B
+ ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C
+ ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D
+ ("", X, 1, "GL_HILO8_NV"), # 0x885E
+ ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
+ ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
+ ("_glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
+ ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
+ ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
+ ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
+ ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865
+ ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866
+ ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
+ ("", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
+ ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
+ ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
+ ("", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
+ ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
+ ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
+ ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
+ ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
+ ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
+ ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
+ ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
+ ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
+ ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
+ ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
+ ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
+ ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
+ ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B
+ ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C
+ ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
+ ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F
+ ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880
+ ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881
+ ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882
+ ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883
+ ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884
+ ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885
+ ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886
+ ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887
+ ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888
+ ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889
+ ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A
+ ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B
+ ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
+ ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
+ ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
+ ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
+ ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
+ ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
+ ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
+ ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
+ ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
+ ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
+ ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897
+ ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898
+ ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899
+ ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A
+ ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
+ ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
+ ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
+ ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
+ ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
+ ("glGet", E, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
+ ("", X, 1, "GL_READ_ONLY"), # 0x88B8
+ ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9
+ ("", X, 1, "GL_READ_WRITE"), # 0x88BA
+ ("glGetBufferParameter", E, 1, "GL_BUFFER_ACCESS"), # 0x88BB
+ ("glGetBufferParameter", B, 1, "GL_BUFFER_MAPPED"), # 0x88BC
+ ("glGetBufferParameter", P, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
+ ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
+ ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
+ ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
+ ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1
+ ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2
+ ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3
+ ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4
+ ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5
+ ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6
+ ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7
+ ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8
+ ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9
+ ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA
+ ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB
+ ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC
+ ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD
+ ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE
+ ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF
+ ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0
+ ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1
+ ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2
+ ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3
+ ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4
+ ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5
+ ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6
+ ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7
+ ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8
+ ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9
+ ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA
+ ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB
+ ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC
+ ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD
+ ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE
+ ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF
+ ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0
+ ("", X, 1, "GL_STREAM_READ"), # 0x88E1
+ ("", X, 1, "GL_STREAM_COPY"), # 0x88E2
+ ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4
+ ("", X, 1, "GL_STATIC_READ"), # 0x88E5
+ ("", X, 1, "GL_STATIC_COPY"), # 0x88E6
+ ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
+ ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9
+ ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
+ ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
+ ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
+ ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
+ ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
+ ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
+ ("", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
+ ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
+ ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8
+ ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9
+ ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
+ ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
+ ("", X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
+ ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
+ ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
+ ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
+ ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
+ ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
+ ("", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
+ ("", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
+ ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910
+ ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
+ ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
+ ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914
+ ("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
+ ("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
+ ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
+ ("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
+ ("", X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
+ ("", X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
+ ("", X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
+ ("", X, 1, "GL_FIXED_ONLY"), # 0x891D
+ ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
+ ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
+ ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
+ ("", X, 1, "GL_REG_0_ATI"), # 0x8921
+ ("", X, 1, "GL_REG_1_ATI"), # 0x8922
+ ("", X, 1, "GL_REG_2_ATI"), # 0x8923
+ ("", X, 1, "GL_REG_3_ATI"), # 0x8924
+ ("", X, 1, "GL_REG_4_ATI"), # 0x8925
+ ("", X, 1, "GL_REG_5_ATI"), # 0x8926
+ ("", X, 1, "GL_REG_6_ATI"), # 0x8927
+ ("", X, 1, "GL_REG_7_ATI"), # 0x8928
+ ("", X, 1, "GL_REG_8_ATI"), # 0x8929
+ ("", X, 1, "GL_REG_9_ATI"), # 0x892A
+ ("", X, 1, "GL_REG_10_ATI"), # 0x892B
+ ("", X, 1, "GL_REG_11_ATI"), # 0x892C
+ ("", X, 1, "GL_REG_12_ATI"), # 0x892D
+ ("", X, 1, "GL_REG_13_ATI"), # 0x892E
+ ("", X, 1, "GL_REG_14_ATI"), # 0x892F
+ ("", X, 1, "GL_REG_15_ATI"), # 0x8930
+ ("", X, 1, "GL_REG_16_ATI"), # 0x8931
+ ("", X, 1, "GL_REG_17_ATI"), # 0x8932
+ ("", X, 1, "GL_REG_18_ATI"), # 0x8933
+ ("", X, 1, "GL_REG_19_ATI"), # 0x8934
+ ("", X, 1, "GL_REG_20_ATI"), # 0x8935
+ ("", X, 1, "GL_REG_21_ATI"), # 0x8936
+ ("", X, 1, "GL_REG_22_ATI"), # 0x8937
+ ("", X, 1, "GL_REG_23_ATI"), # 0x8938
+ ("", X, 1, "GL_REG_24_ATI"), # 0x8939
+ ("", X, 1, "GL_REG_25_ATI"), # 0x893A
+ ("", X, 1, "GL_REG_26_ATI"), # 0x893B
+ ("", X, 1, "GL_REG_27_ATI"), # 0x893C
+ ("", X, 1, "GL_REG_28_ATI"), # 0x893D
+ ("", X, 1, "GL_REG_29_ATI"), # 0x893E
+ ("", X, 1, "GL_REG_30_ATI"), # 0x893F
+ ("", X, 1, "GL_REG_31_ATI"), # 0x8940
+ ("", X, 1, "GL_CON_0_ATI"), # 0x8941
+ ("", X, 1, "GL_CON_1_ATI"), # 0x8942
+ ("", X, 1, "GL_CON_2_ATI"), # 0x8943
+ ("", X, 1, "GL_CON_3_ATI"), # 0x8944
+ ("", X, 1, "GL_CON_4_ATI"), # 0x8945
+ ("", X, 1, "GL_CON_5_ATI"), # 0x8946
+ ("", X, 1, "GL_CON_6_ATI"), # 0x8947
+ ("", X, 1, "GL_CON_7_ATI"), # 0x8948
+ ("", X, 1, "GL_CON_8_ATI"), # 0x8949
+ ("", X, 1, "GL_CON_9_ATI"), # 0x894A
+ ("", X, 1, "GL_CON_10_ATI"), # 0x894B
+ ("", X, 1, "GL_CON_11_ATI"), # 0x894C
+ ("", X, 1, "GL_CON_12_ATI"), # 0x894D
+ ("", X, 1, "GL_CON_13_ATI"), # 0x894E
+ ("", X, 1, "GL_CON_14_ATI"), # 0x894F
+ ("", X, 1, "GL_CON_15_ATI"), # 0x8950
+ ("", X, 1, "GL_CON_16_ATI"), # 0x8951
+ ("", X, 1, "GL_CON_17_ATI"), # 0x8952
+ ("", X, 1, "GL_CON_18_ATI"), # 0x8953
+ ("", X, 1, "GL_CON_19_ATI"), # 0x8954
+ ("", X, 1, "GL_CON_20_ATI"), # 0x8955
+ ("", X, 1, "GL_CON_21_ATI"), # 0x8956
+ ("", X, 1, "GL_CON_22_ATI"), # 0x8957
+ ("", X, 1, "GL_CON_23_ATI"), # 0x8958
+ ("", X, 1, "GL_CON_24_ATI"), # 0x8959
+ ("", X, 1, "GL_CON_25_ATI"), # 0x895A
+ ("", X, 1, "GL_CON_26_ATI"), # 0x895B
+ ("", X, 1, "GL_CON_27_ATI"), # 0x895C
+ ("", X, 1, "GL_CON_28_ATI"), # 0x895D
+ ("", X, 1, "GL_CON_29_ATI"), # 0x895E
+ ("", X, 1, "GL_CON_30_ATI"), # 0x895F
+ ("", X, 1, "GL_CON_31_ATI"), # 0x8960
+ ("", X, 1, "GL_MOV_ATI"), # 0x8961
+ ("", X, 1, "GL_ADD_ATI"), # 0x8963
+ ("", X, 1, "GL_MUL_ATI"), # 0x8964
+ ("", X, 1, "GL_SUB_ATI"), # 0x8965
+ ("", X, 1, "GL_DOT3_ATI"), # 0x8966
+ ("", X, 1, "GL_DOT4_ATI"), # 0x8967
+ ("", X, 1, "GL_MAD_ATI"), # 0x8968
+ ("", X, 1, "GL_LERP_ATI"), # 0x8969
+ ("", X, 1, "GL_CND_ATI"), # 0x896A
+ ("", X, 1, "GL_CND0_ATI"), # 0x896B
+ ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C
+ ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D
+ ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E
+ ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F
+ ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970
+ ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971
+ ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972
+ ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973
+ ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974
+ ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975
+ ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976
+ ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977
+ ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978
+ ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979
+ ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A
+ ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B
+ ("", X, 1, "GL_INTERLACE_OML"), # 0x8980
+ ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981
+ ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982
+ ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983
+ ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984
+ ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985
+ ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986
+ ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
+ ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
+ ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
+ #("", X, 1, "GL_POINT_SIZE_ARRAY_TYPE_OES"), # 0x898A
+ #("", X, 1, "GL_POINT_SIZE_ARRAY_STRIDE_OES"), # 0x898B
+ #("", X, 1, "GL_POINT_SIZE_ARRAY_POINTER_OES"), # 0x898C
+ #("", X, 1, "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898D
+ #("", X, 1, "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898E
+ #("", X, 1, "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898F
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09
+ ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A
+ ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B
+ ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C
+ ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
+ ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E
+ ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F
+ ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11
+ ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12
+ ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13
+ ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14
+ ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15
+ ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16
+ ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19
+ ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A
+ ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B
+ ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C
+ ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
+ ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
+ ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
+ ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
+ ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
+ ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
+ ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
+ ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
+ ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
+ ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
+ ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
+ ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
+ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
+ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
+ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
+ ("", X, 1, "GL_DECODE_EXT"), # 0x8A49
+ ("", X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
+ ("", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
+ ("", X, 1, "GL_VERTEX_SHADER"), # 0x8B31
+ ("", H, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
+ ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
+ ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
+ ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
+ ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
+ ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
+ ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
+ ("glGet", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
+ ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
+ ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
+ ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
+ ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
+ ("", X, 1, "GL_INT_VEC2"), # 0x8B53
+ ("", X, 1, "GL_INT_VEC3"), # 0x8B54
+ ("", X, 1, "GL_INT_VEC4"), # 0x8B55
+ ("", X, 1, "GL_BOOL"), # 0x8B56
+ ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57
+ ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58
+ ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59
+ ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
+ ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
+ ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
+ ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D
+ ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E
+ ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F
+ ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
+ ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
+ ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
+ ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
+ ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
+ ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
+ ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
+ ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
+ ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
+ ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
+ ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
+ ("glGetShader,glGetProgram", B, 1, "GL_DELETE_STATUS"), # 0x8B80
+ ("glGetShader,glGetProgram", B, 1, "GL_COMPILE_STATUS"), # 0x8B81
+ ("glGetShader,glGetProgram", B, 1, "GL_LINK_STATUS"), # 0x8B82
+ ("glGetShader,glGetProgram", B, 1, "GL_VALIDATE_STATUS"), # 0x8B83
+ ("glGetShader,glGetProgram", I, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
+ ("glGetProgram", I, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
+ ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
+ ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
+ ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
+ ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
+ ("", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
+ ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
+ #("", X, 1, "GL_PALETTE4_RGB8_OES"), # 0x8B90
+ #("", X, 1, "GL_PALETTE4_RGBA8_OES"), # 0x8B91
+ #("", X, 1, "GL_PALETTE4_R5_G6_B5_OES"), # 0x8B92
+ #("", X, 1, "GL_PALETTE4_RGBA4_OES"), # 0x8B93
+ #("", X, 1, "GL_PALETTE4_RGB5_A1_OES"), # 0x8B94
+ #("", X, 1, "GL_PALETTE8_RGB8_OES"), # 0x8B95
+ #("", X, 1, "GL_PALETTE8_RGBA8_OES"), # 0x8B96
+ #("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97
+ #("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98
+ #("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99
+ ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
+ ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
+ #("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C
+ #("", X, 1, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D
+ #("", X, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E
+ #("", X, 1, "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"), # 0x8B9F
+ #("", X, 1, "GL_FRAGMENT_PROGRAM_POSITION_MESA"), # 0x8BB0
+ #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_MESA"), # 0x8BB1
+ #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB2
+ #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB3
+ #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_MESA"), # 0x8BB4
+ #("", X, 1, "GL_VERTEX_PROGRAM_POSITION_MESA"), # 0x8BB4
+ #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB6
+ #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB7
+ ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
+ ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
+ ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
+ ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3
+ ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4
+ ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
+ ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
+ #("", X, 1, "GL_TEXTURE_WIDTH_QCOM"), # 0x8BD2
+ #("", X, 1, "GL_TEXTURE_HEIGHT_QCOM"), # 0x8BD3
+ #("", X, 1, "GL_TEXTURE_DEPTH_QCOM"), # 0x8BD4
+ #("", X, 1, "GL_TEXTURE_INTERNAL_FORMAT_QCOM"), # 0x8BD5
+ #("", X, 1, "GL_TEXTURE_FORMAT_QCOM"), # 0x8BD6
+ #("", X, 1, "GL_TEXTURE_TYPE_QCOM"), # 0x8BD7
+ #("", X, 1, "GL_TEXTURE_IMAGE_VALID_QCOM"), # 0x8BD8
+ #("", X, 1, "GL_TEXTURE_NUM_LEVELS_QCOM"), # 0x8BD9
+ #("", X, 1, "GL_TEXTURE_TARGET_QCOM"), # 0x8BDA
+ #("", X, 1, "GL_TEXTURE_OBJECT_VALID_QCOM"), # 0x8BDB
+ #("", X, 1, "GL_STATE_RESTORE"), # 0x8BDC
+ #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"), # 0x8C00
+ #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"), # 0x8C01
+ #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"), # 0x8C02
+ #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"), # 0x8C03
+ #("", X, 1, "GL_MODULATE_COLOR_IMG"), # 0x8C04
+ #("", X, 1, "GL_RECIP_ADD_SIGNED_ALPHA_IMG"), # 0x8C05
+ #("", X, 1, "GL_TEXTURE_ALPHA_MODULATE_IMG"), # 0x8C06
+ #("", X, 1, "GL_FACTOR_ALPHA_MODULATE_IMG"), # 0x8C07
+ #("", X, 1, "GL_FRAGMENT_ALPHA_MODULATE_IMG"), # 0x8C08
+ #("", X, 1, "GL_ADD_BLEND_IMG"), # 0x8C09
+ #("", X, 1, "GL_SGX_BINARY_IMG"), # 0x8C0A
+ ("", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
+ ("", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
+ ("", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
+ ("", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
+ ("", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
+ ("", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
+ ("", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
+ ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
+ ("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
+ ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
+ ("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
+ ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
+ ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
+ ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
+ ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
+ ("", X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
+ ("", X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
+ ("", X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
+ ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
+ ("", X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E
+ ("", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F
+ ("", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36
+ ("", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
+ ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A
+ ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
+ ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
+ ("", X, 1, "GL_RGB9_E5"), # 0x8C3D
+ ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
+ ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
+ ("", X, 1, "GL_SRGB"), # 0x8C40
+ ("", X, 1, "GL_SRGB8"), # 0x8C41
+ ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42
+ ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
+ ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
+ ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
+ ("", X, 1, "GL_SLUMINANCE"), # 0x8C46
+ ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47
+ ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
+ ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
+ ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
+ ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
+ ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
+ ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
+ ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
+ ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F
+ ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70
+ ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71
+ ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72
+ ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73
+ ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
+ ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
+ ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
+ ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
+ ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
+ ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A
+ ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
+ ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
+ ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7F
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
+ ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
+ ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
+ ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
+ ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
+ ("", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
+ ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
+ ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
+ ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
+ ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
+ ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
+ #("", X, 1, "GL_ATC_RGB_AMD"), # 0x8C92
+ #("", X, 1, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"), # 0x8C93
+ ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
+ ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
+ ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
+ ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
+ ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
+ ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
+ ("glGet", I, 1, "GL_DRAW_FRAMEBUFFER_BINDING"), # 0x8CA6
+ ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
+ ("", I, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
+ ("", I, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
+ ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
+ ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
+ ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
+ ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2
+ ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4
+ ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC
+ ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD
+ ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF
+ ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0
+ ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1
+ ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2
+ ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3
+ ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4
+ ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5
+ ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6
+ ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7
+ ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8
+ ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9
+ ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA
+ ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB
+ ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC
+ ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED
+ ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE
+ ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF
+ ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00
+ ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
+ ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
+ ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
+ ("glGetRenderbufferParameter", E, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
+ ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
+ ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
+ ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
+ ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
+ ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
+ #("", X, 1, "GL_TEXTURE_GEN_STR_OES"), # 0x8D60
+ #("", X, 1, "GL_HALF_FLOAT_OES"), # 0x8D61
+ #("", X, 1, "GL_RGB565_OES"), # 0x8D62
+ #("", X, 1, "GL_ETC1_RGB8_OES"), # 0x8D64
+ #("", X, 1, "GL_TEXTURE_EXTERNAL_OES"), # 0x8D65
+ #("", X, 1, "GL_SAMPLER_EXTERNAL_OES"), # 0x8D66
+ #("", X, 1, "GL_TEXTURE_BINDING_EXTERNAL_OES"), # 0x8D67
+ #("", X, 1, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"), # 0x8D68
+ ("", X, 1, "GL_RGBA32UI"), # 0x8D70
+ ("", X, 1, "GL_RGB32UI"), # 0x8D71
+ ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
+ ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73
+ ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74
+ ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75
+ ("", X, 1, "GL_RGBA16UI"), # 0x8D76
+ ("", X, 1, "GL_RGB16UI"), # 0x8D77
+ ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78
+ ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79
+ ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
+ ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
+ ("", X, 1, "GL_RGBA8UI"), # 0x8D7C
+ ("", X, 1, "GL_RGB8UI"), # 0x8D7D
+ ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
+ ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
+ ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
+ ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
+ ("", X, 1, "GL_RGBA32I"), # 0x8D82
+ ("", X, 1, "GL_RGB32I"), # 0x8D83
+ ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
+ ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
+ ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
+ ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
+ ("", X, 1, "GL_RGBA16I"), # 0x8D88
+ ("", X, 1, "GL_RGB16I"), # 0x8D89
+ ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
+ ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
+ ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
+ ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
+ ("", X, 1, "GL_RGBA8I"), # 0x8D8E
+ ("", X, 1, "GL_RGB8I"), # 0x8D8F
+ ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
+ ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
+ ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
+ ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
+ ("", X, 1, "GL_RED_INTEGER"), # 0x8D94
+ ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95
+ ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96
+ ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
+ ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98
+ ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99
+ ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A
+ ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
+ ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
+ ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
+ ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
+ ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F
+ ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
+ ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1
+ ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2
+ ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3
+ ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4
+ ("", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
+ ("", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
+ ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
+ ("", X, 1, "GL_LAYER_NV"), # 0x8DAA
+ ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
+ ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
+ ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
+ ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
+ ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
+ ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
+ ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
+ ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
+ ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
+ ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
+ ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
+ ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
+ ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
+ ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
+ ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
+ ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
+ ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
+ ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
+ ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
+ ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
+ ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
+ ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
+ ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
+ ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
+ ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
+ ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
+ ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
+ ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
+ ("", X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
+ ("", X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
+ ("", X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
+ ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
+ ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
+ ("", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
+ ("", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
+ ("", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
+ ("", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5
+ ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6
+ ("", X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7
+ ("", X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
+ ("", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9
+ ("", X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA
+ ("", X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED
+ ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF
+ ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0
+ ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1
+ ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2
+ ("", X, 1, "GL_LOW_INT"), # 0x8DF3
+ ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
+ ("", X, 1, "GL_HIGH_INT"), # 0x8DF5
+ ("", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
+ ("", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA
+ ("", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
+ ("", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
+ ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
+ ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
+ ("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
+ ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
+ ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13
+ ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
+ ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
+ ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
+ ("", X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
+ ("", X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
+ ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
+ ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
+ ("", X, 1, "GL_FRAME_NV"), # 0x8E26
+ ("", X, 1, "GL_FIELDS_NV"), # 0x8E27
+ ("", X, 1, "GL_TIMESTAMP"), # 0x8E28
+ ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
+ ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
+ ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B
+ ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
+ ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
+ ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
+ ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
+ ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
+ ("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
+ ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
+ ("", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
+ ("", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
+ ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
+ ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
+ ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
+ ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
+ ("", X, 1, "GL_SAMPLE_POSITION"), # 0x8E50
+ ("", X, 1, "GL_SAMPLE_MASK"), # 0x8E51
+ ("", X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
+ ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
+ ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
+ ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
+ ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56
+ ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
+ ("", X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
+ ("", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
+ ("", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
+ ("", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
+ ("", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
+ ("", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
+ ("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
+ ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
+ ("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
+ ("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72
+ ("", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
+ ("glGetPatchParameter", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
+ ("glGetPatchParameter", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
+ ("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76
+ ("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
+ ("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
+ ("", X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79
+ ("", X, 1, "GL_ISOLINES"), # 0x8E7A
+ ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B
+ ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C
+ ("", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
+ ("", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
+ ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
+ ("", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
+ ("", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
+ ("", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
+ ("", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
+ ("", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
+ ("", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
+ ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
+ ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C
+ ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D
+ ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E
+ ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F
+ #("", X, 1, "GL_COVERAGE_COMPONENT_NV"), # 0x8ED0
+ #("", X, 1, "GL_COVERAGE_COMPONENT4_NV"), # 0x8ED1
+ #("", X, 1, "GL_COVERAGE_ATTACHMENT_NV"), # 0x8ED2
+ #("", X, 1, "GL_COVERAGE_BUFFERS_NV"), # 0x8ED3
+ #("", X, 1, "GL_COVERAGE_SAMPLES_NV"), # 0x8ED4
+ #("", X, 1, "GL_COVERAGE_ALL_FRAGMENTS_NV"), # 0x8ED5
+ #("", X, 1, "GL_COVERAGE_EDGE_FRAGMENTS_NV"), # 0x8ED6
+ #("", X, 1, "GL_COVERAGE_AUTOMATIC_NV"), # 0x8ED7
+ ("", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D
+ ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E
+ ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
+ ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20
+ ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21
+ ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22
+ ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23
+ ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24
+ ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25
+ ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26
+ ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
+ ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28
+ ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
+ ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A
+ ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B
+ ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C
+ ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D
+ ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E
+ ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F
+ ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30
+ ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31
+ ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32
+ ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33
+ ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34
+ ("", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35
+ ("", X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36
+ ("", X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37
+ ("", X, 1, "GL_MAX_IMAGE_UNITS"), # 0x8F38
+ ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"), # 0x8F39
+ ("", X, 1, "GL_IMAGE_BINDING_NAME"), # 0x8F3A
+ ("", X, 1, "GL_IMAGE_BINDING_LEVEL"), # 0x8F3B
+ ("", X, 1, "GL_IMAGE_BINDING_LAYERED"), # 0x8F3C
+ ("", X, 1, "GL_IMAGE_BINDING_LAYER"), # 0x8F3D
+ ("", X, 1, "GL_IMAGE_BINDING_ACCESS"), # 0x8F3E
+ ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F
+ ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
+ ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
+ ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42
+ ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43
+ ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
+ ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
+ ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
+ ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
+ ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
+ ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
+ ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
+ ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
+ ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
+ ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
+ ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
+ #("", X, 1, "GL_MALI_SHADER_BINARY_ARM"), # 0x8F60
+ ("", X, 1, "GL_RED_SNORM"), # 0x8F90
+ ("", X, 1, "GL_RG_SNORM"), # 0x8F91
+ ("", X, 1, "GL_RGB_SNORM"), # 0x8F92
+ ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93
+ ("", X, 1, "GL_R8_SNORM"), # 0x8F94
+ ("", X, 1, "GL_RG8_SNORM"), # 0x8F95
+ ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96
+ ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97
+ ("", X, 1, "GL_R16_SNORM"), # 0x8F98
+ ("", X, 1, "GL_RG16_SNORM"), # 0x8F99
+ ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
+ ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
+ ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
+ ("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
+ ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
+ #("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS"), # 0x8F9F
+ #("", X, 1, "GL_PERFMON_GLOBAL_MODE_QCOM"), # 0x8FA0
+ #("", X, 1, "GL_SHADER_BINARY_VIV"), # 0x8FC4
+ ("", X, 1, "GL_INT8_NV"), # 0x8FE0
+ ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
+ ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
+ ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3
+ ("", X, 1, "GL_INT16_NV"), # 0x8FE4
+ ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5
+ ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6
+ ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7
+ ("", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9
+ ("", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA
+ ("", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB
+ ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC
+ ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED
+ ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE
+ ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF
+ ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0
+ ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1
+ ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2
+ ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3
+ ("", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5
+ ("", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6
+ ("", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7
+ ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8
+ ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9
+ ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
+ ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
+ ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
+ ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
+ ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
+ ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
+ ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
+ ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004
+ ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005
+ ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
+ ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
+ ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
+ ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
+ ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
+ ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
+ ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010
+ ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
+ ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
+ ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013
+ ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014
+ ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015
+ ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016
+ ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017
+ ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018
+ ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019
+ ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A
+ ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B
+ ("", X, 1, "GL_FACTOR_MIN_AMD"), # 0x901C
+ ("", X, 1, "GL_FACTOR_MAX_AMD"), # 0x901D
+ ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E
+ ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F
+ ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020
+ ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021
+ ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022
+ ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023
+ ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024
+ ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025
+ ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026
+ ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027
+ ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028
+ ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
+ ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A
+ ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B
+ ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
+ ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D
+ ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E
+ ("", X, 1, "GL_SUCCESS_NV"), # 0x902F
+ ("", X, 1, "GL_FAILURE_NV"), # 0x9030
+ ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031
+ ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032
+ ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033
+ ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
+ ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035
+ ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
+ ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
+ ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038
+ ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039
+ ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A
+ ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B
+ ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
+ ("", X, 1, "GL_TEXTURE_COVERAGE_SAMPLES_NV"), # 0x9045
+ ("", X, 1, "GL_TEXTURE_COLOR_SAMPLES_NV"), # 0x9046
+ ("", X, 1, "GL_IMAGE_1D"), # 0x904C
+ ("", X, 1, "GL_IMAGE_2D"), # 0x904D
+ ("", X, 1, "GL_IMAGE_3D"), # 0x904E
+ ("", X, 1, "GL_IMAGE_2D_RECT"), # 0x904F
+ ("", X, 1, "GL_IMAGE_CUBE"), # 0x9050
+ ("", X, 1, "GL_IMAGE_BUFFER"), # 0x9051
+ ("", X, 1, "GL_IMAGE_1D_ARRAY"), # 0x9052
+ ("", X, 1, "GL_IMAGE_2D_ARRAY"), # 0x9053
+ ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY"), # 0x9054
+ ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE"), # 0x9055
+ ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9056
+ ("", X, 1, "GL_INT_IMAGE_1D"), # 0x9057
+ ("", X, 1, "GL_INT_IMAGE_2D"), # 0x9058
+ ("", X, 1, "GL_INT_IMAGE_3D"), # 0x9059
+ ("", X, 1, "GL_INT_IMAGE_2D_RECT"), # 0x905A
+ ("", X, 1, "GL_INT_IMAGE_CUBE"), # 0x905B
+ ("", X, 1, "GL_INT_IMAGE_BUFFER"), # 0x905C
+ ("", X, 1, "GL_INT_IMAGE_1D_ARRAY"), # 0x905D
+ ("", X, 1, "GL_INT_IMAGE_2D_ARRAY"), # 0x905E
+ ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x905F
+ ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE"), # 0x9060
+ ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9061
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D"), # 0x9062
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D"), # 0x9063
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D"), # 0x9064
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT"), # 0x9065
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE"), # 0x9066
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER"), # 0x9067
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"), # 0x9068
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"), # 0x9069
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x906A
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"), # 0x906B
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x906C
+ ("", X, 1, "GL_MAX_IMAGE_SAMPLES"), # 0x906D
+ ("", X, 1, "GL_IMAGE_BINDING_FORMAT"), # 0x906E
+ ("", X, 1, "GL_RGB10_A2UI"), # 0x906F
+ ("", X, 1, "GL_SCALED_RESOLVE_FASTEST_EXT"), # 0x90BA
+ ("", X, 1, "GL_SCALED_RESOLVE_NICEST_EXT"), # 0x90BB
+ ("", X, 1, "GL_MIN_MAP_BUFFER_ALIGNMENT"), # 0x90BC
+ ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"), # 0x90C7
+ ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"), # 0x90C8
+ ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"), # 0x90C9
+ ("", X, 1, "GL_MAX_VERTEX_IMAGE_UNIFORMS"), # 0x90CA
+ ("", X, 1, "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"), # 0x90CB
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"), # 0x90CC
+ ("", X, 1, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"), # 0x90CD
+ ("", X, 1, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"), # 0x90CE
+ ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNIFORMS"), # 0x90CF
+ ("", X, 1, "GL_SYNC_X11_FENCE_EXT"), # 0x90E1
+ ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
+ ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
+ ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
+ ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103
+ ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104
+ ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105
+ ("", X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106
+ ("", X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107
+ ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108
+ ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A
+ ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B
+ ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D
+ ("", X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E
+ ("", X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F
+ ("", X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110
+ ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111
+ ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112
+ ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113
+ ("", X, 1, "GL_SYNC_STATUS"), # 0x9114
+ ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115
+ ("", X, 1, "GL_SYNC_FENCE"), # 0x9116
+ ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117
+ ("", X, 1, "GL_UNSIGNALED"), # 0x9118
+ ("", X, 1, "GL_SIGNALED"), # 0x9119
+ ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A
+ ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
+ ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
+ ("", X, 1, "GL_WAIT_FAILED"), # 0x911D
+ ("glGetBufferParameter", I, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
+ ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
+ ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
+ ("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
+ ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
+ ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
+ ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
+ ("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
+ ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127
+ ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128
+ ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129
+ ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A
+ ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B
+ ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C
+ ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D
+ ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E
+ ("", X, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
+ #("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130
+ #("", X, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133
+ #("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134
+ #("", X, 1, "GL_MAX_SAMPLES_IMG"), # 0x9135
+ #("", X, 1, "GL_TEXTURE_SAMPLES_IMG"), # 0x9136
+ ("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143
+ ("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144
+ ("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145
+ ("", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146
+ ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147
+ ("", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148
+ ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
+ ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
+ ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
+ ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C
+ ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D
+ ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
+ ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
+ ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
+ ("", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151
+ ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
+ ("", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153
+ ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154
+ ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
+ #("", X, 1, "GL_SHADER_BINARY_DMP"), # 0x9250
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER"), # 0x92C0
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_BINDING"), # 0x92C1
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_START"), # 0x92C2
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92C3
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"), # 0x92C4
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"), # 0x92C5
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"), # 0x92C6
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"), # 0x92C7
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x92C8
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x92C9
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"), # 0x92CA
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"), # 0x92CB
+ ("", X, 1, "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"), # 0x92CC
+ ("", X, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"), # 0x92CD
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"), # 0x92CE
+ ("", X, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"), # 0x92CF
+ ("", X, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"), # 0x92D0
+ ("", X, 1, "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"), # 0x92D1
+ ("", X, 1, "GL_MAX_VERTEX_ATOMIC_COUNTERS"), # 0x92D2
+ ("", X, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"), # 0x92D3
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"), # 0x92D4
+ ("", X, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"), # 0x92D5
+ ("", X, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"), # 0x92D6
+ ("", X, 1, "GL_MAX_COMBINED_ATOMIC_COUNTERS"), # 0x92D7
+ ("", X, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92D8
+ ("", X, 1, "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"), # 0x92D9
+ ("", X, 1, "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x92DA
+ ("", X, 1, "GL_UNSIGNED_INT_ATOMIC_COUNTER"), # 0x92DB
+ ("", X, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"), # 0x92DC
+ ("", X, 1, "GL_NUM_SAMPLE_COUNTS"), # 0x9380
+ ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
+]
+
+
+# Add all enums to GLenum type descriptor
+for _function, _type, _count, _name in parameters:
+ GLenum.values.append(_name)
+