#("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97
#("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98
#("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99
- ("glGet", I, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
- ("glGet", I, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
+ ("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
+ ("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
#("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C
#("", X, 1, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D
#("", X, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E
#("", X, 1, "GL_FRAGMENT_ALPHA_MODULATE_IMG"), # 0x8C08
#("", X, 1, "GL_ADD_BLEND_IMG"), # 0x8C09
#("", X, 1, "GL_SGX_BINARY_IMG"), # 0x8C0A
- ("", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
- ("", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
- ("", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
- ("", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
- ("", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
- ("", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
- ("", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
+ ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
+ ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
+ ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
+ ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
+ ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
+ ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
+ ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19