("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
- ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
+ ("glGetTexParameter,glGetSamplerParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
("", X, 1, "GL_DONT_CARE"), # 0x1100
("", X, 1, "GL_FASTEST"), # 0x1101
("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
- ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
- ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
- ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
- ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
+ ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
+ ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
+ ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
+ ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
("", X, 1, "GL_CLAMP"), # 0x2900
("", X, 1, "GL_REPEAT"), # 0x2901
("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F
("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
- ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
+ ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
+ ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
+ ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
- ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
- ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
+ ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
+ ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
("", X, 1, "GL_COMPARE_REF_TO_TEXTURE"), # 0x884E
("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
- ("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
+ ("_glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
("glGet", B, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
("glGet", B, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
("glGet", B, 1, "GL_CLAMP_READ_COLOR"), # 0x891C