("glGetTexLevelParameter", I, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
("glGet", I, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
- #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
- #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
+ ("glGet", E, '_glGetInteger(GL_NUM_COMPRESSED_TEXTURE_FORMATS)', "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
- ("", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
- ("", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
+ ("glGet", I, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
+ ("glGet", E, "_glGetInteger(GL_NUM_PROGRAM_BINARY_FORMATS)", "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
- ("", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
- #("", X, 1, "GL_POINT_SIZE_ARRAY_TYPE_OES"), # 0x898A
- #("", X, 1, "GL_POINT_SIZE_ARRAY_STRIDE_OES"), # 0x898B
- #("", X, 1, "GL_POINT_SIZE_ARRAY_POINTER_OES"), # 0x898C
- #("", X, 1, "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898D
- #("", X, 1, "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898E
- #("", X, 1, "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898F
+ ("", X, 1, "GL_POINT_SIZE_ARRAY_TYPE_OES"), # 0x898A
+ ("", X, 1, "GL_POINT_SIZE_ARRAY_STRIDE_OES"), # 0x898B
+ ("", X, 1, "GL_POINT_SIZE_ARRAY_POINTER_OES"), # 0x898C
+ ("", X, 1, "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898D
+ ("", X, 1, "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898E
+ ("", X, 1, "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898F
("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
("glGet", S, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
- #("", X, 1, "GL_PALETTE4_RGB8_OES"), # 0x8B90
- #("", X, 1, "GL_PALETTE4_RGBA8_OES"), # 0x8B91
- #("", X, 1, "GL_PALETTE4_R5_G6_B5_OES"), # 0x8B92
- #("", X, 1, "GL_PALETTE4_RGBA4_OES"), # 0x8B93
- #("", X, 1, "GL_PALETTE4_RGB5_A1_OES"), # 0x8B94
- #("", X, 1, "GL_PALETTE8_RGB8_OES"), # 0x8B95
- #("", X, 1, "GL_PALETTE8_RGBA8_OES"), # 0x8B96
- #("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97
- #("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98
- #("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99
+ ("", X, 1, "GL_PALETTE4_RGB8_OES"), # 0x8B90
+ ("", X, 1, "GL_PALETTE4_RGBA8_OES"), # 0x8B91
+ ("", X, 1, "GL_PALETTE4_R5_G6_B5_OES"), # 0x8B92
+ ("", X, 1, "GL_PALETTE4_RGBA4_OES"), # 0x8B93
+ ("", X, 1, "GL_PALETTE4_RGB5_A1_OES"), # 0x8B94
+ ("", X, 1, "GL_PALETTE8_RGB8_OES"), # 0x8B95
+ ("", X, 1, "GL_PALETTE8_RGBA8_OES"), # 0x8B96
+ ("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97
+ ("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98
+ ("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99
("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
- #("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C
+ ("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C
("glGetTexParameter", I, 4, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D
- #("", X, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E
- #("", X, 1, "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"), # 0x8B9F
+ ("", X, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E
+ ("", X, 1, "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"), # 0x8B9F
#("", X, 1, "GL_FRAGMENT_PROGRAM_POSITION_MESA"), # 0x8BB0
#("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_MESA"), # 0x8BB1
#("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB2
("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
- #("", X, 1, "GL_ATC_RGB_AMD"), # 0x8C92
- #("", X, 1, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"), # 0x8C93
+ ("", X, 1, "GL_ATC_RGB_AMD"), # 0x8C92
+ ("", X, 1, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"), # 0x8C93
("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
- #("", X, 1, "GL_TEXTURE_GEN_STR_OES"), # 0x8D60
- #("", X, 1, "GL_HALF_FLOAT_OES"), # 0x8D61
- #("", X, 1, "GL_RGB565_OES"), # 0x8D62
- #("", X, 1, "GL_ETC1_RGB8_OES"), # 0x8D64
- #("", X, 1, "GL_TEXTURE_EXTERNAL_OES"), # 0x8D65
- #("", X, 1, "GL_SAMPLER_EXTERNAL_OES"), # 0x8D66
- #("", X, 1, "GL_TEXTURE_BINDING_EXTERNAL_OES"), # 0x8D67
- #("", X, 1, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"), # 0x8D68
+ ("", X, 1, "GL_TEXTURE_GEN_STR_OES"), # 0x8D60
+ ("", X, 1, "GL_HALF_FLOAT_OES"), # 0x8D61
+ ("", X, 1, "GL_RGB565_OES"), # 0x8D62
+ ("", X, 1, "GL_ETC1_RGB8_OES"), # 0x8D64
+ ("", X, 1, "GL_TEXTURE_EXTERNAL_OES"), # 0x8D65
+ ("", X, 1, "GL_SAMPLER_EXTERNAL_OES"), # 0x8D66
+ ("", X, 1, "GL_TEXTURE_BINDING_EXTERNAL_OES"), # 0x8D67
+ ("", X, 1, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"), # 0x8D68
("", B, 1, "GL_PRIMITIVE_RESTART_FIXED_INDEX"), # 0x8D69
("", X, 1, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"), # 0x8D6A
("glGet", I, 1, "GL_MAX_ELEMENT_INDEX"), # 0x8D6B
- #("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"), # 0x8D6C
+ ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"), # 0x8D6C
("", X, 1, "GL_RGBA32UI"), # 0x8D70
("", X, 1, "GL_RGB32UI"), # 0x8D71
("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
- #("", X, 1, "GL_MALI_SHADER_BINARY_ARM"), # 0x8F60
+ ("", X, 1, "GL_MALI_SHADER_BINARY_ARM"), # 0x8F60
("", X, 1, "GL_RED_SNORM"), # 0x8F90
("", X, 1, "GL_RG_SNORM"), # 0x8F91
("", X, 1, "GL_RGB_SNORM"), # 0x8F92
("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
#("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS"), # 0x8F9F
- #("", X, 1, "GL_PERFMON_GLOBAL_MODE_QCOM"), # 0x8FA0
- #("", X, 1, "GL_SHADER_BINARY_VIV"), # 0x8FC4
+ ("", X, 1, "GL_PERFMON_GLOBAL_MODE_QCOM"), # 0x8FA0
+ ("", X, 1, "GL_SHADER_BINARY_VIV"), # 0x8FC4
("", X, 1, "GL_INT8_NV"), # 0x8FE0
("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
("", X, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D
("", X, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E
("", X, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
- #("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130
- #("", X, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133
- #("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134
- #("", X, 1, "GL_MAX_SAMPLES_IMG"), # 0x9135
- #("", X, 1, "GL_TEXTURE_SAMPLES_IMG"), # 0x9136
+ ("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130
+ ("", X, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134
+ ("", X, 1, "GL_MAX_SAMPLES_IMG"), # 0x9135
+ ("", X, 1, "GL_TEXTURE_SAMPLES_IMG"), # 0x9136
("glGet", I, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH"), # 0x9143
("glGet", I, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES"), # 0x9144
("glGet", I, 1, "GL_DEBUG_LOGGED_MESSAGES"), # 0x9145
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"), # 0x93DB
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"), # 0x93DC
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"), # 0x93DD
- #("", X, 1, "GL_RESTART_PATH_NV"), # 0xF0
- #("", X, 1, "GL_DUP_FIRST_CUBIC_CURVE_TO_NV"), # 0xF2
- #("", X, 1, "GL_DUP_LAST_CUBIC_CURVE_TO_NV"), # 0xF4
- #("", X, 1, "GL_RECT_NV"), # 0xF6
- #("", X, 1, "GL_CIRCULAR_CCW_ARC_TO_NV"), # 0xF8
- #("", X, 1, "GL_CIRCULAR_CW_ARC_TO_NV"), # 0xFA
- #("", X, 1, "GL_CIRCULAR_TANGENT_ARC_TO_NV"), # 0xFC
- #("", X, 1, "GL_ARC_TO_NV"), # 0xFE
+ ("", X, 1, "GL_RESTART_PATH_NV"), # 0xF0
+ ("", X, 1, "GL_DUP_FIRST_CUBIC_CURVE_TO_NV"), # 0xF2
+ ("", X, 1, "GL_DUP_LAST_CUBIC_CURVE_TO_NV"), # 0xF4
+ ("", X, 1, "GL_RECT_NV"), # 0xF6
+ ("", X, 1, "GL_CIRCULAR_CCW_ARC_TO_NV"), # 0xF8
+ ("", X, 1, "GL_CIRCULAR_CW_ARC_TO_NV"), # 0xFA
+ ("", X, 1, "GL_CIRCULAR_TANGENT_ARC_TO_NV"), # 0xFC
+ ("", X, 1, "GL_ARC_TO_NV"), # 0xFE
#("", X, 1, "GL_TIMEOUT_IGNORED"), # 0xFFFFFFFFFFFFFFFFull
("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
]