("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
("glGet", I, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
+ ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
- ("", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
- ("", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
+ ("", I, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
+ ("", I, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_OFFSET"), # 0x919D
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_SIZE"), # 0x919E
("glGet", I, 1, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"), # 0x919F
- ("", X, 1, "GL_COMPUTE_SHADER"), # 0x91B9
+ ("glGetProgramPipeline", I, 1, "GL_COMPUTE_SHADER"), # 0x91B9
("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_BLOCKS"), # 0x91BB
("glGet", I, 1, "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"), # 0x91BC
("glGet", I, 1, "GL_MAX_COMPUTE_IMAGE_UNIFORMS"), # 0x91BD
("", X, 1, "GL_PROGRAM_OUTPUT"), # 0x92E4
("", X, 1, "GL_BUFFER_VARIABLE"), # 0x92E5
("", X, 1, "GL_SHADER_STORAGE_BLOCK"), # 0x92E6
- ("", X, 1, "GL_IS_PER_PATCH"), # 0x92E7
+ ("", I, 1, "GL_IS_PER_PATCH"), # 0x92E7
("", X, 1, "GL_VERTEX_SUBROUTINE"), # 0x92E8
("", X, 1, "GL_TESS_CONTROL_SUBROUTINE"), # 0x92E9
("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE"), # 0x92EA
("", X, 1, "GL_FRAGMENT_SUBROUTINE_UNIFORM"), # 0x92F2
("", X, 1, "GL_COMPUTE_SUBROUTINE_UNIFORM"), # 0x92F3
("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING"), # 0x92F4
- ("", X, 1, "GL_ACTIVE_RESOURCES"), # 0x92F5
- ("", X, 1, "GL_MAX_NAME_LENGTH"), # 0x92F6
- ("", X, 1, "GL_MAX_NUM_ACTIVE_VARIABLES"), # 0x92F7
- ("", X, 1, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"), # 0x92F8
- ("", X, 1, "GL_NAME_LENGTH"), # 0x92F9
- ("", X, 1, "GL_TYPE"), # 0x92FA
- ("", X, 1, "GL_ARRAY_SIZE"), # 0x92FB
- ("", X, 1, "GL_OFFSET"), # 0x92FC
- ("", X, 1, "GL_BLOCK_INDEX"), # 0x92FD
- ("", X, 1, "GL_ARRAY_STRIDE"), # 0x92FE
- ("", X, 1, "GL_MATRIX_STRIDE"), # 0x92FF
- ("", X, 1, "GL_IS_ROW_MAJOR"), # 0x9300
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x9301
- ("", X, 1, "GL_BUFFER_BINDING"), # 0x9302
- ("", X, 1, "GL_BUFFER_DATA_SIZE"), # 0x9303
- ("", X, 1, "GL_NUM_ACTIVE_VARIABLES"), # 0x9304
- ("", X, 1, "GL_ACTIVE_VARIABLES"), # 0x9305
- ("", X, 1, "GL_REFERENCED_BY_VERTEX_SHADER"), # 0x9306
- ("", X, 1, "GL_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x9307
- ("", X, 1, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x9308
- ("", X, 1, "GL_REFERENCED_BY_GEOMETRY_SHADER"), # 0x9309
- ("", X, 1, "GL_REFERENCED_BY_FRAGMENT_SHADER"), # 0x930A
- ("", X, 1, "GL_REFERENCED_BY_COMPUTE_SHADER"), # 0x930B
- ("", X, 1, "GL_TOP_LEVEL_ARRAY_SIZE"), # 0x930C
- ("", X, 1, "GL_TOP_LEVEL_ARRAY_STRIDE"), # 0x930D
- ("", X, 1, "GL_LOCATION"), # 0x930E
- ("", X, 1, "GL_LOCATION_INDEX"), # 0x930F
+ ("", I, 1, "GL_ACTIVE_RESOURCES"), # 0x92F5
+ ("", I, 1, "GL_MAX_NAME_LENGTH"), # 0x92F6
+ ("", I, 1, "GL_MAX_NUM_ACTIVE_VARIABLES"), # 0x92F7
+ ("", I, 1, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"), # 0x92F8
+ ("", I, 1, "GL_NAME_LENGTH"), # 0x92F9
+ ("", I, 1, "GL_TYPE"), # 0x92FA
+ ("", I, 1, "GL_ARRAY_SIZE"), # 0x92FB
+ ("", I, 1, "GL_OFFSET"), # 0x92FC
+ ("", I, 1, "GL_BLOCK_INDEX"), # 0x92FD
+ ("", I, 1, "GL_ARRAY_STRIDE"), # 0x92FE
+ ("", I, 1, "GL_MATRIX_STRIDE"), # 0x92FF
+ ("", I, 1, "GL_IS_ROW_MAJOR"), # 0x9300
+ ("", I, 1, "GL_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x9301
+ ("", I, 1, "GL_BUFFER_BINDING"), # 0x9302
+ ("", I, 1, "GL_BUFFER_DATA_SIZE"), # 0x9303
+ ("", I, 1, "GL_NUM_ACTIVE_VARIABLES"), # 0x9304
+ ("", I, 1, "GL_ACTIVE_VARIABLES"), # 0x9305
+ ("", I, 1, "GL_REFERENCED_BY_VERTEX_SHADER"), # 0x9306
+ ("", I, 1, "GL_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x9307
+ ("", I, 1, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x9308
+ ("", I, 1, "GL_REFERENCED_BY_GEOMETRY_SHADER"), # 0x9309
+ ("", I, 1, "GL_REFERENCED_BY_FRAGMENT_SHADER"), # 0x930A
+ ("", I, 1, "GL_REFERENCED_BY_COMPUTE_SHADER"), # 0x930B
+ ("", I, 1, "GL_TOP_LEVEL_ARRAY_SIZE"), # 0x930C
+ ("", I, 1, "GL_TOP_LEVEL_ARRAY_STRIDE"), # 0x930D
+ ("", I, 1, "GL_LOCATION"), # 0x930E
+ ("", I, 1, "GL_LOCATION_INDEX"), # 0x930F
("", I, 1, "GL_FRAMEBUFFER_DEFAULT_WIDTH"), # 0x9310
("", I, 1, "GL_FRAMEBUFFER_DEFAULT_HEIGHT"), # 0x9311
("", I, 1, "GL_FRAMEBUFFER_DEFAULT_LAYERS"), # 0x9312