("", X, 1, "GL_RG32UI"), # 0x823C
("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
- ("glGet", B, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242
- ("glGet", I, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243
- ("glGet", P, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244
- ("glGet", P, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245
- ("", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246
- ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247
- ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248
- ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249
- ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A
- ("", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B
- ("", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C
- ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D
- ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E
- ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F
- ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250
- ("", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251
+ ("glGet", B, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS"), # 0x8242
+ ("glGet", I, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"), # 0x8243
+ ("glGet", P, 1, "GL_DEBUG_CALLBACK_FUNCTION"), # 0x8244
+ ("glGet", P, 1, "GL_DEBUG_CALLBACK_USER_PARAM"), # 0x8245
+ ("", X, 1, "GL_DEBUG_SOURCE_API"), # 0x8246
+ ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM"), # 0x8247
+ ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER"), # 0x8248
+ ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY"), # 0x8249
+ ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION"), # 0x824A
+ ("", X, 1, "GL_DEBUG_SOURCE_OTHER"), # 0x824B
+ ("", X, 1, "GL_DEBUG_TYPE_ERROR"), # 0x824C
+ ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"), # 0x824D
+ ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"), # 0x824E
+ ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY"), # 0x824F
+ ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE"), # 0x8250
+ ("", X, 1, "GL_DEBUG_TYPE_OTHER"), # 0x8251
("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252
("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254
("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261
+ ("glGet", I, 1, "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"), # 0x8262
+ ("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"), # 0x8263
+ ("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"), # 0x8264
+ ("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTERS"), # 0x8265
+ ("glGet", I, 1, "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"), # 0x8266
+ ("", X, 1, "GL_COMPUTE_LOCAL_WORK_SIZE"), # 0x8267
+ ("", X, 1, "GL_DEBUG_TYPE_MARKER"), # 0x8268
+ ("", X, 1, "GL_DEBUG_TYPE_PUSH_GROUP"), # 0x8269
+ ("", X, 1, "GL_DEBUG_TYPE_POP_GROUP"), # 0x826A
+ ("", X, 1, "GL_DEBUG_SEVERITY_NOTIFICATION"), # 0x826B
+ ("", X, 1, "GL_MAX_DEBUG_GROUP_STACK_DEPTH"), # 0x826C
+ ("", X, 1, "GL_DEBUG_GROUP_STACK_DEPTH"), # 0x826D
+ ("glGet", I, 1, "GL_MAX_UNIFORM_LOCATIONS"), # 0x826E
+ ("", X, 1, "GL_INTERNALFORMAT_SUPPORTED"), # 0x826F
+ ("", X, 1, "GL_INTERNALFORMAT_PREFERRED"), # 0x8270
+ ("", X, 1, "GL_INTERNALFORMAT_RED_SIZE"), # 0x8271
+ ("", X, 1, "GL_INTERNALFORMAT_GREEN_SIZE"), # 0x8272
+ ("", X, 1, "GL_INTERNALFORMAT_BLUE_SIZE"), # 0x8273
+ ("", X, 1, "GL_INTERNALFORMAT_ALPHA_SIZE"), # 0x8274
+ ("", X, 1, "GL_INTERNALFORMAT_DEPTH_SIZE"), # 0x8275
+ ("", X, 1, "GL_INTERNALFORMAT_STENCIL_SIZE"), # 0x8276
+ ("", X, 1, "GL_INTERNALFORMAT_SHARED_SIZE"), # 0x8277
+ ("", X, 1, "GL_INTERNALFORMAT_RED_TYPE"), # 0x8278
+ ("", X, 1, "GL_INTERNALFORMAT_GREEN_TYPE"), # 0x8279
+ ("", X, 1, "GL_INTERNALFORMAT_BLUE_TYPE"), # 0x827A
+ ("", X, 1, "GL_INTERNALFORMAT_ALPHA_TYPE"), # 0x827B
+ ("", X, 1, "GL_INTERNALFORMAT_DEPTH_TYPE"), # 0x827C
+ ("", X, 1, "GL_INTERNALFORMAT_STENCIL_TYPE"), # 0x827D
+ ("", X, 1, "GL_MAX_WIDTH"), # 0x827E
+ ("", X, 1, "GL_MAX_HEIGHT"), # 0x827F
+ ("", X, 1, "GL_MAX_DEPTH"), # 0x8280
+ ("", X, 1, "GL_MAX_LAYERS"), # 0x8281
+ ("", X, 1, "GL_MAX_COMBINED_DIMENSIONS"), # 0x8282
+ ("", X, 1, "GL_COLOR_COMPONENTS"), # 0x8283
+ ("", X, 1, "GL_DEPTH_COMPONENTS"), # 0x8284
+ ("", X, 1, "GL_STENCIL_COMPONENTS"), # 0x8285
+ ("", X, 1, "GL_COLOR_RENDERABLE"), # 0x8286
+ ("", X, 1, "GL_DEPTH_RENDERABLE"), # 0x8287
+ ("", X, 1, "GL_STENCIL_RENDERABLE"), # 0x8288
+ ("", X, 1, "GL_FRAMEBUFFER_RENDERABLE"), # 0x8289
+ ("", X, 1, "GL_FRAMEBUFFER_RENDERABLE_LAYERED"), # 0x828A
+ ("", X, 1, "GL_FRAMEBUFFER_BLEND"), # 0x828B
+ ("", X, 1, "GL_READ_PIXELS"), # 0x828C
+ ("", X, 1, "GL_READ_PIXELS_FORMAT"), # 0x828D
+ ("", X, 1, "GL_READ_PIXELS_TYPE"), # 0x828E
+ ("", X, 1, "GL_TEXTURE_IMAGE_FORMAT"), # 0x828F
+ ("", X, 1, "GL_TEXTURE_IMAGE_TYPE"), # 0x8290
+ ("", X, 1, "GL_GET_TEXTURE_IMAGE_FORMAT"), # 0x8291
+ ("", X, 1, "GL_GET_TEXTURE_IMAGE_TYPE"), # 0x8292
+ ("", X, 1, "GL_MIPMAP"), # 0x8293
+ ("", X, 1, "GL_MANUAL_GENERATE_MIPMAP"), # 0x8294
+ ("", X, 1, "GL_AUTO_GENERATE_MIPMAP"), # 0x8295
+ ("", X, 1, "GL_COLOR_ENCODING"), # 0x8296
+ ("", X, 1, "GL_SRGB_READ"), # 0x8297
+ ("", X, 1, "GL_SRGB_WRITE"), # 0x8298
+ ("", X, 1, "GL_SRGB_DECODE_ARB"), # 0x8299
+ ("", X, 1, "GL_FILTER"), # 0x829A
+ ("", X, 1, "GL_VERTEX_TEXTURE"), # 0x829B
+ ("", X, 1, "GL_TESS_CONTROL_TEXTURE"), # 0x829C
+ ("", X, 1, "GL_TESS_EVALUATION_TEXTURE"), # 0x829D
+ ("", X, 1, "GL_GEOMETRY_TEXTURE"), # 0x829E
+ ("", X, 1, "GL_FRAGMENT_TEXTURE"), # 0x829F
+ ("", X, 1, "GL_COMPUTE_TEXTURE"), # 0x82A0
+ ("", X, 1, "GL_TEXTURE_SHADOW"), # 0x82A1
+ ("", X, 1, "GL_TEXTURE_GATHER"), # 0x82A2
+ ("", X, 1, "GL_TEXTURE_GATHER_SHADOW"), # 0x82A3
+ ("", X, 1, "GL_SHADER_IMAGE_LOAD"), # 0x82A4
+ ("", X, 1, "GL_SHADER_IMAGE_STORE"), # 0x82A5
+ ("", X, 1, "GL_SHADER_IMAGE_ATOMIC"), # 0x82A6
+ ("", X, 1, "GL_IMAGE_TEXEL_SIZE"), # 0x82A7
+ ("", X, 1, "GL_IMAGE_COMPATIBILITY_CLASS"), # 0x82A8
+ ("", X, 1, "GL_IMAGE_PIXEL_FORMAT"), # 0x82A9
+ ("", X, 1, "GL_IMAGE_PIXEL_TYPE"), # 0x82AA
+ ("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"), # 0x82AC
+ ("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"), # 0x82AD
+ ("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"), # 0x82AE
+ ("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"), # 0x82AF
+ ("", X, 1, "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"), # 0x82B1
+ ("", X, 1, "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"), # 0x82B2
+ ("", X, 1, "GL_TEXTURE_COMPRESSED_BLOCK_SIZE"), # 0x82B3
+ ("", X, 1, "GL_CLEAR_BUFFER"), # 0x82B4
+ ("", X, 1, "GL_TEXTURE_VIEW"), # 0x82B5
+ ("", X, 1, "GL_VIEW_COMPATIBILITY_CLASS"), # 0x82B6
+ ("", X, 1, "GL_FULL_SUPPORT"), # 0x82B7
+ ("", X, 1, "GL_CAVEAT_SUPPORT"), # 0x82B8
+ ("", X, 1, "GL_IMAGE_CLASS_4_X_32"), # 0x82B9
+ ("", X, 1, "GL_IMAGE_CLASS_2_X_32"), # 0x82BA
+ ("", X, 1, "GL_IMAGE_CLASS_1_X_32"), # 0x82BB
+ ("", X, 1, "GL_IMAGE_CLASS_4_X_16"), # 0x82BC
+ ("", X, 1, "GL_IMAGE_CLASS_2_X_16"), # 0x82BD
+ ("", X, 1, "GL_IMAGE_CLASS_1_X_16"), # 0x82BE
+ ("", X, 1, "GL_IMAGE_CLASS_4_X_8"), # 0x82BF
+ ("", X, 1, "GL_IMAGE_CLASS_2_X_8"), # 0x82C0
+ ("", X, 1, "GL_IMAGE_CLASS_1_X_8"), # 0x82C1
+ ("", X, 1, "GL_IMAGE_CLASS_11_11_10"), # 0x82C2
+ ("", X, 1, "GL_IMAGE_CLASS_10_10_10_2"), # 0x82C3
+ ("", X, 1, "GL_VIEW_CLASS_128_BITS"), # 0x82C4
+ ("", X, 1, "GL_VIEW_CLASS_96_BITS"), # 0x82C5
+ ("", X, 1, "GL_VIEW_CLASS_64_BITS"), # 0x82C6
+ ("", X, 1, "GL_VIEW_CLASS_48_BITS"), # 0x82C7
+ ("", X, 1, "GL_VIEW_CLASS_32_BITS"), # 0x82C8
+ ("", X, 1, "GL_VIEW_CLASS_24_BITS"), # 0x82C9
+ ("", X, 1, "GL_VIEW_CLASS_16_BITS"), # 0x82CA
+ ("", X, 1, "GL_VIEW_CLASS_8_BITS"), # 0x82CB
+ ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGB"), # 0x82CC
+ ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGBA"), # 0x82CD
+ ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT3_RGBA"), # 0x82CE
+ ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT5_RGBA"), # 0x82CF
+ ("", X, 1, "GL_VIEW_CLASS_RGTC1_RED"), # 0x82D0
+ ("", X, 1, "GL_VIEW_CLASS_RGTC2_RG"), # 0x82D1
+ ("", X, 1, "GL_VIEW_CLASS_BPTC_UNORM"), # 0x82D2
+ ("", X, 1, "GL_VIEW_CLASS_BPTC_FLOAT"), # 0x82D3
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_BINDING"), # 0x82D4
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D5
+ ("", I, 1, "GL_VERTEX_BINDING_DIVISOR"), # 0x82D6
+ ("", I, 1, "GL_VERTEX_BINDING_OFFSET"), # 0x82D7
+ ("", I, 1, "GL_VERTEX_BINDING_STRIDE"), # 0x82D8
+ ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D9
+ ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_BINDINGS"), # 0x82DA
+ ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LEVEL"), # 0x82DB
+ ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LEVELS"), # 0x82DC
+ ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LAYER"), # 0x82DD
+ ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LAYERS"), # 0x82DE
+ ("glGetTexParameter", I, 1, "GL_TEXTURE_IMMUTABLE_LEVELS"), # 0x82DF
+ ("", X, 1, "GL_BUFFER"), # 0x82E0
+ ("", X, 1, "GL_SHADER"), # 0x82E1
+ ("", X, 1, "GL_PROGRAM"), # 0x82E2
+ ("", X, 1, "GL_QUERY"), # 0x82E3
+ ("", X, 1, "GL_PROGRAM_PIPELINE"), # 0x82E4
+ ("", X, 1, "GL_SAMPLER"), # 0x82E6
+ ("", X, 1, "GL_DISPLAY_LIST"), # 0x82E7
+ ("", X, 1, "GL_MAX_LABEL_LENGTH"), # 0x82E8
+ ("", X, 1, "GL_NUM_SHADING_LANGUAGE_VERSIONS"), # 0x82E9
("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
("glGet", I, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
- #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
- #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
+ ("glGet", E, '_glGetInteger(GL_NUM_COMPRESSED_TEXTURE_FORMATS)', "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
- ("", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
- ("", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
+ ("glGet", I, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
+ ("glGet", E, "_glGetInteger(GL_NUM_PROGRAM_BINARY_FORMATS)", "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
- ("", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
("glGet", I, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
+ ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
- #("", X, 1, "GL_POINT_SIZE_ARRAY_TYPE_OES"), # 0x898A
- #("", X, 1, "GL_POINT_SIZE_ARRAY_STRIDE_OES"), # 0x898B
- #("", X, 1, "GL_POINT_SIZE_ARRAY_POINTER_OES"), # 0x898C
- #("", X, 1, "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898D
- #("", X, 1, "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898E
- #("", X, 1, "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898F
+ ("", X, 1, "GL_POINT_SIZE_ARRAY_TYPE_OES"), # 0x898A
+ ("", X, 1, "GL_POINT_SIZE_ARRAY_STRIDE_OES"), # 0x898B
+ ("", X, 1, "GL_POINT_SIZE_ARRAY_POINTER_OES"), # 0x898C
+ ("", X, 1, "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898D
+ ("", X, 1, "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898E
+ ("", X, 1, "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898F
("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
("glGet", S, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
- #("", X, 1, "GL_PALETTE4_RGB8_OES"), # 0x8B90
- #("", X, 1, "GL_PALETTE4_RGBA8_OES"), # 0x8B91
- #("", X, 1, "GL_PALETTE4_R5_G6_B5_OES"), # 0x8B92
- #("", X, 1, "GL_PALETTE4_RGBA4_OES"), # 0x8B93
- #("", X, 1, "GL_PALETTE4_RGB5_A1_OES"), # 0x8B94
- #("", X, 1, "GL_PALETTE8_RGB8_OES"), # 0x8B95
- #("", X, 1, "GL_PALETTE8_RGBA8_OES"), # 0x8B96
- #("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97
- #("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98
- #("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99
+ ("", X, 1, "GL_PALETTE4_RGB8_OES"), # 0x8B90
+ ("", X, 1, "GL_PALETTE4_RGBA8_OES"), # 0x8B91
+ ("", X, 1, "GL_PALETTE4_R5_G6_B5_OES"), # 0x8B92
+ ("", X, 1, "GL_PALETTE4_RGBA4_OES"), # 0x8B93
+ ("", X, 1, "GL_PALETTE4_RGB5_A1_OES"), # 0x8B94
+ ("", X, 1, "GL_PALETTE8_RGB8_OES"), # 0x8B95
+ ("", X, 1, "GL_PALETTE8_RGBA8_OES"), # 0x8B96
+ ("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97
+ ("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98
+ ("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99
("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
- #("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C
- #("", X, 1, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D
- #("", X, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E
- #("", X, 1, "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"), # 0x8B9F
+ ("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C
+ ("glGetTexParameter", I, 4, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D
+ ("", X, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E
+ ("", X, 1, "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"), # 0x8B9F
#("", X, 1, "GL_FRAGMENT_PROGRAM_POSITION_MESA"), # 0x8BB0
#("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_MESA"), # 0x8BB1
#("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB2
("_glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
- ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
- ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
("glGet", I, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
("glGet", I, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
- ("", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
+ ("glGet", B, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
- #("", X, 1, "GL_ATC_RGB_AMD"), # 0x8C92
- #("", X, 1, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"), # 0x8C93
+ ("", X, 1, "GL_ATC_RGB_AMD"), # 0x8C92
+ ("", X, 1, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"), # 0x8C93
("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
- #("", X, 1, "GL_TEXTURE_GEN_STR_OES"), # 0x8D60
- #("", X, 1, "GL_HALF_FLOAT_OES"), # 0x8D61
- #("", X, 1, "GL_RGB565_OES"), # 0x8D62
- #("", X, 1, "GL_ETC1_RGB8_OES"), # 0x8D64
- #("", X, 1, "GL_TEXTURE_EXTERNAL_OES"), # 0x8D65
- #("", X, 1, "GL_SAMPLER_EXTERNAL_OES"), # 0x8D66
- #("", X, 1, "GL_TEXTURE_BINDING_EXTERNAL_OES"), # 0x8D67
- #("", X, 1, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"), # 0x8D68
+ ("", X, 1, "GL_TEXTURE_GEN_STR_OES"), # 0x8D60
+ ("", X, 1, "GL_HALF_FLOAT_OES"), # 0x8D61
+ ("", X, 1, "GL_RGB565_OES"), # 0x8D62
+ ("", X, 1, "GL_ETC1_RGB8_OES"), # 0x8D64
+ ("", X, 1, "GL_TEXTURE_EXTERNAL_OES"), # 0x8D65
+ ("", X, 1, "GL_SAMPLER_EXTERNAL_OES"), # 0x8D66
+ ("", X, 1, "GL_TEXTURE_BINDING_EXTERNAL_OES"), # 0x8D67
+ ("", X, 1, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"), # 0x8D68
+ ("", B, 1, "GL_PRIMITIVE_RESTART_FIXED_INDEX"), # 0x8D69
+ ("", X, 1, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"), # 0x8D6A
+ ("glGet", I, 1, "GL_MAX_ELEMENT_INDEX"), # 0x8D6B
+ ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"), # 0x8D6C
("", X, 1, "GL_RGBA32UI"), # 0x8D70
("", X, 1, "GL_RGB32UI"), # 0x8D71
("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
- ("", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
- ("", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
+ ("", I, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
+ ("", I, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
- #("", X, 1, "GL_MALI_SHADER_BINARY_ARM"), # 0x8F60
+ ("", X, 1, "GL_MALI_SHADER_BINARY_ARM"), # 0x8F60
("", X, 1, "GL_RED_SNORM"), # 0x8F90
("", X, 1, "GL_RG_SNORM"), # 0x8F91
("", X, 1, "GL_RGB_SNORM"), # 0x8F92
("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
#("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS"), # 0x8F9F
- #("", X, 1, "GL_PERFMON_GLOBAL_MODE_QCOM"), # 0x8FA0
- #("", X, 1, "GL_SHADER_BINARY_VIV"), # 0x8FC4
+ ("", X, 1, "GL_PERFMON_GLOBAL_MODE_QCOM"), # 0x8FA0
+ ("", X, 1, "GL_SHADER_BINARY_VIV"), # 0x8FC4
("", X, 1, "GL_INT8_NV"), # 0x8FE0
("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
("", X, 1, "GL_MAX_IMAGE_SAMPLES"), # 0x906D
("", X, 1, "GL_IMAGE_BINDING_FORMAT"), # 0x906E
("", X, 1, "GL_RGB10_A2UI"), # 0x906F
+ ("", X, 1, "GL_PATH_FORMAT_SVG_NV"), # 0x9070
+ ("", X, 1, "GL_PATH_FORMAT_PS_NV"), # 0x9071
+ ("", X, 1, "GL_STANDARD_FONT_NAME_NV"), # 0x9072
+ ("", X, 1, "GL_SYSTEM_FONT_NAME_NV"), # 0x9073
+ ("", X, 1, "GL_FILE_NAME_NV"), # 0x9074
+ ("", X, 1, "GL_PATH_STROKE_WIDTH_NV"), # 0x9075
+ ("", X, 1, "GL_PATH_END_CAPS_NV"), # 0x9076
+ ("", X, 1, "GL_PATH_INITIAL_END_CAP_NV"), # 0x9077
+ ("", X, 1, "GL_PATH_TERMINAL_END_CAP_NV"), # 0x9078
+ ("", X, 1, "GL_PATH_JOIN_STYLE_NV"), # 0x9079
+ ("", X, 1, "GL_PATH_MITER_LIMIT_NV"), # 0x907A
+ ("", X, 1, "GL_PATH_DASH_CAPS_NV"), # 0x907B
+ ("", X, 1, "GL_PATH_INITIAL_DASH_CAP_NV"), # 0x907C
+ ("", X, 1, "GL_PATH_TERMINAL_DASH_CAP_NV"), # 0x907D
+ ("", X, 1, "GL_PATH_DASH_OFFSET_NV"), # 0x907E
+ ("", X, 1, "GL_PATH_CLIENT_LENGTH_NV"), # 0x907F
+ ("", X, 1, "GL_PATH_FILL_MODE_NV"), # 0x9080
+ ("", X, 1, "GL_PATH_FILL_MASK_NV"), # 0x9081
+ ("", X, 1, "GL_PATH_FILL_COVER_MODE_NV"), # 0x9082
+ ("", X, 1, "GL_PATH_STROKE_COVER_MODE_NV"), # 0x9083
+ ("", X, 1, "GL_PATH_STROKE_MASK_NV"), # 0x9084
+ ("", X, 1, "GL_PATH_SAMPLE_QUALITY_NV"), # 0x9085
+ ("", X, 1, "GL_PATH_STROKE_BOUND_NV"), # 0x9086
+ ("", X, 1, "GL_PATH_STROKE_OVERSAMPLE_COUNT_NV"), # 0x9087
+ ("", X, 1, "GL_COUNT_UP_NV"), # 0x9088
+ ("", X, 1, "GL_COUNT_DOWN_NV"), # 0x9089
+ ("", X, 1, "GL_PATH_OBJECT_BOUNDING_BOX_NV"), # 0x908A
+ ("", X, 1, "GL_CONVEX_HULL_NV"), # 0x908B
+ ("", X, 1, "GL_MULTI_HULLS_NV"), # 0x908C
+ ("", X, 1, "GL_BOUNDING_BOX_NV"), # 0x908D
+ ("", X, 1, "GL_TRANSLATE_X_NV"), # 0x908E
+ ("", X, 1, "GL_TRANSLATE_Y_NV"), # 0x908F
+ ("", X, 1, "GL_TRANSLATE_2D_NV"), # 0x9090
+ ("", X, 1, "GL_TRANSLATE_3D_NV"), # 0x9091
+ ("", X, 1, "GL_AFFINE_2D_NV"), # 0x9092
+ ("", X, 1, "GL_PROJECTIVE_2D_NV"), # 0x9093
+ ("", X, 1, "GL_AFFINE_3D_NV"), # 0x9094
+ ("", X, 1, "GL_PROJECTIVE_3D_NV"), # 0x9095
+ ("", X, 1, "GL_TRANSPOSE_AFFINE_2D_NV"), # 0x9096
+ ("", X, 1, "GL_TRANSPOSE_PROJECTIVE_2D_NV"), # 0x9097
+ ("", X, 1, "GL_TRANSPOSE_AFFINE_3D_NV"), # 0x9098
+ ("", X, 1, "GL_TRANSPOSE_PROJECTIVE_3D_NV"), # 0x9099
+ ("", X, 1, "GL_UTF8_NV"), # 0x909A
+ ("", X, 1, "GL_UTF16_NV"), # 0x909B
+ ("", X, 1, "GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"), # 0x909C
+ ("", X, 1, "GL_PATH_COMMAND_COUNT_NV"), # 0x909D
+ ("", X, 1, "GL_PATH_COORD_COUNT_NV"), # 0x909E
+ ("", X, 1, "GL_PATH_DASH_ARRAY_COUNT_NV"), # 0x909F
+ ("", X, 1, "GL_PATH_COMPUTED_LENGTH_NV"), # 0x90A0
+ ("", X, 1, "GL_PATH_FILL_BOUNDING_BOX_NV"), # 0x90A1
+ ("", X, 1, "GL_PATH_STROKE_BOUNDING_BOX_NV"), # 0x90A2
+ ("", X, 1, "GL_SQUARE_NV"), # 0x90A3
+ ("", X, 1, "GL_ROUND_NV"), # 0x90A4
+ ("", X, 1, "GL_TRIANGULAR_NV"), # 0x90A5
+ ("", X, 1, "GL_BEVEL_NV"), # 0x90A6
+ ("", X, 1, "GL_MITER_REVERT_NV"), # 0x90A7
+ ("", X, 1, "GL_MITER_TRUNCATE_NV"), # 0x90A8
+ ("", X, 1, "GL_SKIP_MISSING_GLYPH_NV"), # 0x90A9
+ ("", X, 1, "GL_USE_MISSING_GLYPH_NV"), # 0x90AA
+ ("", X, 1, "GL_PATH_ERROR_POSITION_NV"), # 0x90AB
+ ("", X, 1, "GL_PATH_FOG_GEN_MODE_NV"), # 0x90AC
+ ("", X, 1, "GL_ACCUM_ADJACENT_PAIRS_NV"), # 0x90AD
+ ("", X, 1, "GL_ADJACENT_PAIRS_NV"), # 0x90AE
+ ("", X, 1, "GL_FIRST_TO_REST_NV"), # 0x90AF
+ ("", X, 1, "GL_PATH_GEN_MODE_NV"), # 0x90B0
+ ("", X, 1, "GL_PATH_GEN_COEFF_NV"), # 0x90B1
+ ("", X, 1, "GL_PATH_GEN_COLOR_FORMAT_NV"), # 0x90B2
+ ("", X, 1, "GL_PATH_GEN_COMPONENTS_NV"), # 0x90B3
+ ("", X, 1, "GL_PATH_DASH_OFFSET_RESET_NV"), # 0x90B4
+ ("", X, 1, "GL_MOVE_TO_RESETS_NV"), # 0x90B5
+ ("", X, 1, "GL_MOVE_TO_CONTINUES_NV"), # 0x90B6
+ ("", X, 1, "GL_PATH_STENCIL_FUNC_NV"), # 0x90B7
+ ("", X, 1, "GL_PATH_STENCIL_REF_NV"), # 0x90B8
+ ("", X, 1, "GL_PATH_STENCIL_VALUE_MASK_NV"), # 0x90B9
("", X, 1, "GL_SCALED_RESOLVE_FASTEST_EXT"), # 0x90BA
("", X, 1, "GL_SCALED_RESOLVE_NICEST_EXT"), # 0x90BB
("", X, 1, "GL_MIN_MAP_BUFFER_ALIGNMENT"), # 0x90BC
+ ("", X, 1, "GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"), # 0x90BD
+ ("", X, 1, "GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"), # 0x90BE
+ ("", X, 1, "GL_PATH_COVER_DEPTH_FUNC_NV"), # 0x90BF
("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"), # 0x90C7
("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"), # 0x90C8
("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"), # 0x90C9
("", X, 1, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"), # 0x90CD
("", X, 1, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"), # 0x90CE
("", X, 1, "GL_MAX_COMBINED_IMAGE_UNIFORMS"), # 0x90CF
+ ("", I, 1, "GL_SHADER_STORAGE_BUFFER"), # 0x90D2
+ ("", I, 1, "GL_SHADER_STORAGE_BUFFER_BINDING"), # 0x90D3
+ ("", I, 1, "GL_SHADER_STORAGE_BUFFER_START"), # 0x90D4
+ ("", I, 1, "GL_SHADER_STORAGE_BUFFER_SIZE"), # 0x90D5
+ ("", I, 1, "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"), # 0x90D6
+ ("", I, 1, "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"), # 0x90D7
+ ("", I, 1, "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"), # 0x90D8
+ ("", I, 1, "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"), # 0x90D9
+ ("", I, 1, "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"), # 0x90DA
+ ("glGet", I, 1, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"), # 0x90DB
+ ("", I, 1, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"), # 0x90DC
+ ("", I, 1, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"), # 0x90DD
+ ("", I, 1, "GL_MAX_SHADER_STORAGE_BLOCK_SIZE"), # 0x90DE
+ ("", X, 1, "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"), # 0x90DF
("", X, 1, "GL_SYNC_X11_FENCE_EXT"), # 0x90E1
+ ("glGetTexParameter", E, 1, "GL_DEPTH_STENCIL_TEXTURE_MODE"), # 0x90EA
+ ("glGet", I, 1, "GL_MAX_COMPUTE_LOCAL_INVOCATIONS"), # 0x90EB
+ ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"), # 0x90EC
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"), # 0x90ED
+ ("", X, 1, "GL_DISPATCH_INDIRECT_BUFFER"), # 0x90EE
+ ("glGet", I, 1, "GL_DISPATCH_INDIRECT_BUFFER_BINDING"), # 0x90EF
("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E
- ("", X, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
- #("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130
- #("", X, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133
- #("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134
- #("", X, 1, "GL_MAX_SAMPLES_IMG"), # 0x9135
- #("", X, 1, "GL_TEXTURE_SAMPLES_IMG"), # 0x9136
- ("glGet", I, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143
- ("glGet", I, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144
- ("glGet", I, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145
- ("", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146
- ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147
- ("", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148
+ ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127
+ ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128
+ ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129
+ ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A
+ ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B
+ ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C
+ ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D
+ ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E
+ ("glGetTexParameter", B, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
+ ("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130
+ ("", X, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134
+ ("", X, 1, "GL_MAX_SAMPLES_IMG"), # 0x9135
+ ("", X, 1, "GL_TEXTURE_SAMPLES_IMG"), # 0x9136
+ ("glGet", I, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH"), # 0x9143
+ ("glGet", I, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES"), # 0x9144
+ ("glGet", I, 1, "GL_DEBUG_LOGGED_MESSAGES"), # 0x9145
+ ("", X, 1, "GL_DEBUG_SEVERITY_HIGH"), # 0x9146
+ ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM"), # 0x9147
+ ("", X, 1, "GL_DEBUG_SEVERITY_LOW"), # 0x9148
("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
- ("", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151
+ ("", X, 1, "GL_BUFFER_OBJECT_EXT"), # 0x9151
("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
- ("", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153
- ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154
+ ("", X, 1, "GL_QUERY_OBJECT_EXT"), # 0x9153
+ ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_EXT"), # 0x9154
("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
- #("", X, 1, "GL_SHADER_BINARY_DMP"), # 0x9250
+ ("", X, 1, "GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"), # 0x9160
+ ("", X, 1, "GL_QUERY_BUFFER_AMD"), # 0x9192
+ ("", X, 1, "GL_QUERY_BUFFER_BINDING_AMD"), # 0x9193
+ ("", X, 1, "GL_QUERY_RESULT_NO_WAIT_AMD"), # 0x9194
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_OFFSET"), # 0x919D
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_SIZE"), # 0x919E
+ ("glGet", I, 1, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"), # 0x919F
+ ("glGetProgramPipeline", I, 1, "GL_COMPUTE_SHADER"), # 0x91B9
+ ("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_BLOCKS"), # 0x91BB
+ ("glGet", I, 1, "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"), # 0x91BC
+ ("glGet", I, 1, "GL_MAX_COMPUTE_IMAGE_UNIFORMS"), # 0x91BD
+ ("glGet", I, 3, "GL_MAX_COMPUTE_WORK_GROUP_COUNT"), # 0x91BE
+ ("glGet", I, 3, "GL_MAX_COMPUTE_WORK_GROUP_SIZE"), # 0x91BF
+ ("", X, 1, "GL_SHADER_BINARY_DMP"), # 0x9250
+ #("", X, 1, "GL_GCCSO_SHADER_BINARY_FJ"), # 0x9260
+ ("", X, 1, "GL_COMPRESSED_R11_EAC"), # 0x9270
+ ("", X, 1, "GL_COMPRESSED_SIGNED_R11_EAC"), # 0x9271
+ ("", X, 1, "GL_COMPRESSED_RG11_EAC"), # 0x9272
+ ("", X, 1, "GL_COMPRESSED_SIGNED_RG11_EAC"), # 0x9273
+ ("", X, 1, "GL_COMPRESSED_RGB8_ETC2"), # 0x9274
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ETC2"), # 0x9275
+ ("", X, 1, "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"), # 0x9276
+ ("", X, 1, "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"), # 0x9277
+ ("", X, 1, "GL_COMPRESSED_RGBA8_ETC2_EAC"), # 0x9278
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"), # 0x9279
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER"), # 0x92C0
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_BINDING"), # 0x92C1
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_START"), # 0x92C2
("", X, 1, "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x92DA
("", X, 1, "GL_UNSIGNED_INT_ATOMIC_COUNTER"), # 0x92DB
("", X, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"), # 0x92DC
+ ("glGet", B, 1, "GL_DEBUG_OUTPUT"), # 0x92E0
+ ("", X, 1, "GL_UNIFORM"), # 0x92E1
+ ("", X, 1, "GL_UNIFORM_BLOCK"), # 0x92E2
+ ("", X, 1, "GL_PROGRAM_INPUT"), # 0x92E3
+ ("", X, 1, "GL_PROGRAM_OUTPUT"), # 0x92E4
+ ("", X, 1, "GL_BUFFER_VARIABLE"), # 0x92E5
+ ("", X, 1, "GL_SHADER_STORAGE_BLOCK"), # 0x92E6
+ ("", I, 1, "GL_IS_PER_PATCH"), # 0x92E7
+ ("", X, 1, "GL_VERTEX_SUBROUTINE"), # 0x92E8
+ ("", X, 1, "GL_TESS_CONTROL_SUBROUTINE"), # 0x92E9
+ ("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE"), # 0x92EA
+ ("", X, 1, "GL_GEOMETRY_SUBROUTINE"), # 0x92EB
+ ("", X, 1, "GL_FRAGMENT_SUBROUTINE"), # 0x92EC
+ ("", X, 1, "GL_COMPUTE_SUBROUTINE"), # 0x92ED
+ ("", X, 1, "GL_VERTEX_SUBROUTINE_UNIFORM"), # 0x92EE
+ ("", X, 1, "GL_TESS_CONTROL_SUBROUTINE_UNIFORM"), # 0x92EF
+ ("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"), # 0x92F0
+ ("", X, 1, "GL_GEOMETRY_SUBROUTINE_UNIFORM"), # 0x92F1
+ ("", X, 1, "GL_FRAGMENT_SUBROUTINE_UNIFORM"), # 0x92F2
+ ("", X, 1, "GL_COMPUTE_SUBROUTINE_UNIFORM"), # 0x92F3
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING"), # 0x92F4
+ ("", I, 1, "GL_ACTIVE_RESOURCES"), # 0x92F5
+ ("", I, 1, "GL_MAX_NAME_LENGTH"), # 0x92F6
+ ("", I, 1, "GL_MAX_NUM_ACTIVE_VARIABLES"), # 0x92F7
+ ("", I, 1, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"), # 0x92F8
+ ("", I, 1, "GL_NAME_LENGTH"), # 0x92F9
+ ("", I, 1, "GL_TYPE"), # 0x92FA
+ ("", I, 1, "GL_ARRAY_SIZE"), # 0x92FB
+ ("", I, 1, "GL_OFFSET"), # 0x92FC
+ ("", I, 1, "GL_BLOCK_INDEX"), # 0x92FD
+ ("", I, 1, "GL_ARRAY_STRIDE"), # 0x92FE
+ ("", I, 1, "GL_MATRIX_STRIDE"), # 0x92FF
+ ("", I, 1, "GL_IS_ROW_MAJOR"), # 0x9300
+ ("", I, 1, "GL_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x9301
+ ("", I, 1, "GL_BUFFER_BINDING"), # 0x9302
+ ("", I, 1, "GL_BUFFER_DATA_SIZE"), # 0x9303
+ ("", I, 1, "GL_NUM_ACTIVE_VARIABLES"), # 0x9304
+ ("", I, 1, "GL_ACTIVE_VARIABLES"), # 0x9305
+ ("", I, 1, "GL_REFERENCED_BY_VERTEX_SHADER"), # 0x9306
+ ("", I, 1, "GL_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x9307
+ ("", I, 1, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x9308
+ ("", I, 1, "GL_REFERENCED_BY_GEOMETRY_SHADER"), # 0x9309
+ ("", I, 1, "GL_REFERENCED_BY_FRAGMENT_SHADER"), # 0x930A
+ ("", I, 1, "GL_REFERENCED_BY_COMPUTE_SHADER"), # 0x930B
+ ("", I, 1, "GL_TOP_LEVEL_ARRAY_SIZE"), # 0x930C
+ ("", I, 1, "GL_TOP_LEVEL_ARRAY_STRIDE"), # 0x930D
+ ("", I, 1, "GL_LOCATION"), # 0x930E
+ ("", I, 1, "GL_LOCATION_INDEX"), # 0x930F
+ ("", I, 1, "GL_FRAMEBUFFER_DEFAULT_WIDTH"), # 0x9310
+ ("", I, 1, "GL_FRAMEBUFFER_DEFAULT_HEIGHT"), # 0x9311
+ ("", I, 1, "GL_FRAMEBUFFER_DEFAULT_LAYERS"), # 0x9312
+ ("", I, 1, "GL_FRAMEBUFFER_DEFAULT_SAMPLES"), # 0x9313
+ ("", B, 1, "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"), # 0x9314
+ ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_WIDTH"), # 0x9315
+ ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_HEIGHT"), # 0x9316
+ ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_LAYERS"), # 0x9317
+ ("glGet", I, 1, "GL_MAX_FRAMEBUFFER_SAMPLES"), # 0x9318
("", X, 1, "GL_NUM_SAMPLE_COUNTS"), # 0x9380
+ ("", X, 1, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"), # 0x93A0
+ ("", X, 1, "GL_TEXTURE_USAGE_ANGLE"), # 0x93A2
+ ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"), # 0x93A3
+ ("", X, 1, "GL_PACK_REVERSE_ROW_ORDER_ANGLE"), # 0x93A4
+ ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"), # 0x93B0
+ ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"), # 0x93B1
+ ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"), # 0x93B2
+ ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"), # 0x93B3
+ ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"), # 0x93B4
+ ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"), # 0x93B5
+ ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"), # 0x93B6
+ ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"), # 0x93B7
+ ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"), # 0x93B8
+ ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"), # 0x93B9
+ ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"), # 0x93BA
+ ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"), # 0x93BB
+ ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"), # 0x93BC
+ ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"), # 0x93BD
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"), # 0x93D0
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"), # 0x93D1
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"), # 0x93D2
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"), # 0x93D3
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"), # 0x93D4
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"), # 0x93D5
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"), # 0x93D6
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"), # 0x93D7
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"), # 0x93D8
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"), # 0x93D9
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"), # 0x93DA
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"), # 0x93DB
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"), # 0x93DC
+ ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"), # 0x93DD
+ ("", X, 1, "GL_RESTART_PATH_NV"), # 0xF0
+ ("", X, 1, "GL_DUP_FIRST_CUBIC_CURVE_TO_NV"), # 0xF2
+ ("", X, 1, "GL_DUP_LAST_CUBIC_CURVE_TO_NV"), # 0xF4
+ ("", X, 1, "GL_RECT_NV"), # 0xF6
+ ("", X, 1, "GL_CIRCULAR_CCW_ARC_TO_NV"), # 0xF8
+ ("", X, 1, "GL_CIRCULAR_CW_ARC_TO_NV"), # 0xFA
+ ("", X, 1, "GL_CIRCULAR_TANGENT_ARC_TO_NV"), # 0xFC
+ ("", X, 1, "GL_ARC_TO_NV"), # 0xFE
+ #("", X, 1, "GL_TIMEOUT_IGNORED"), # 0xFFFFFFFFFFFFFFFFull
("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
]