]> git.cworth.org Git - apitrace/blobdiff - specs/glparams.py
Trace all d3d10.dll functions.
[apitrace] / specs / glparams.py
index 1641f2abc36e6b4a4ff05b7459dffa7b010c8197..acd8a22d6cbbe3c5d200cb03eefd29f04c5ff6e7 100644 (file)
@@ -1118,7 +1118,7 @@ parameters = [
     ("",       X,      1,      "GL_FOG_COORD_ARRAY_POINTER"),  # 0x8456
     ("glGet",  B,      1,      "GL_FOG_COORD_ARRAY"),  # 0x8457
     ("glGet",  B,      1,      "GL_COLOR_SUM"),        # 0x8458
-    ("glGet",  F,      3,      "GL_CURRENT_SECONDARY_COLOR"),  # 0x8459
+    ("glGet",  F,      4,      "GL_CURRENT_SECONDARY_COLOR"),  # 0x8459
     ("glGet",  I,      1,      "GL_SECONDARY_COLOR_ARRAY_SIZE"),       # 0x845A
     ("glGet",  E,      1,      "GL_SECONDARY_COLOR_ARRAY_TYPE"),       # 0x845B
     ("glGet",  I,      1,      "GL_SECONDARY_COLOR_ARRAY_STRIDE"),     # 0x845C
@@ -1446,9 +1446,9 @@ parameters = [
     ("",       X,      1,      "GL_MAP2_VERTEX_ATTRIB13_4_NV"),        # 0x867D
     ("",       X,      1,      "GL_MAP2_VERTEX_ATTRIB14_4_NV"),        # 0x867E
     ("",       X,      1,      "GL_MAP2_VERTEX_ATTRIB15_4_NV"),        # 0x867F
-    ("",       X,      1,      "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"),    # 0x86A0
+    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"),    # 0x86A0
     ("glGetTexLevelParameter", B,      1,      "GL_TEXTURE_COMPRESSED"),       # 0x86A1
-    ("",       X,      1,      "GL_NUM_COMPRESSED_TEXTURE_FORMATS"),   # 0x86A2
+    ("glGet",  I,      1,      "GL_NUM_COMPRESSED_TEXTURE_FORMATS"),   # 0x86A2
     #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
     #("glGet", E,      1,      "GL_COMPRESSED_TEXTURE_FORMATS"),       # 0x86A3
     ("glGet",  I,      1,      "GL_MAX_VERTEX_UNITS_ARB"),     # 0x86A4
@@ -1927,7 +1927,7 @@ parameters = [
     ("glGetProgramARB",        I,      1,      "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
     ("glGetProgramARB",        I,      1,      "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"),   # 0x88B5
     ("glGetProgramARB",        B,      1,      "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"),  # 0x88B6
-    ("glGet",  E,      1,      "GL_TRANSPOSE_CURRENT_MATRIX_ARB"),     # 0x88B7
+    ("glGet",  F,      16,     "GL_TRANSPOSE_CURRENT_MATRIX_ARB"),     # 0x88B7
     ("",       X,      1,      "GL_READ_ONLY"),        # 0x88B8
     ("",       X,      1,      "GL_WRITE_ONLY"),       # 0x88B9
     ("",       X,      1,      "GL_READ_WRITE"),       # 0x88BA
@@ -2248,8 +2248,8 @@ parameters = [
     #("",      X,      1,      "GL_PALETTE8_R5_G6_B5_OES"),    # 0x8B97
     #("",      X,      1,      "GL_PALETTE8_RGBA4_OES"),       # 0x8B98
     #("",      X,      1,      "GL_PALETTE8_RGB5_A1_OES"),     # 0x8B99
-    ("",       X,      1,      "GL_IMPLEMENTATION_COLOR_READ_TYPE"),   # 0x8B9A
-    ("",       X,      1,      "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
+    ("glGet",  I,      1,      "GL_IMPLEMENTATION_COLOR_READ_TYPE"),   # 0x8B9A
+    ("glGet",  I,      1,      "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
     #("",      X,      1,      "GL_POINT_SIZE_ARRAY_OES"),     # 0x8B9C
     #("",      X,      1,      "GL_TEXTURE_CROP_RECT_OES"),    # 0x8B9D
     #("",      X,      1,      "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"),    # 0x8B9E
@@ -2566,11 +2566,11 @@ parameters = [
     ("",       X,      1,      "GL_LOW_INT"),  # 0x8DF3
     ("",       X,      1,      "GL_MEDIUM_INT"),       # 0x8DF4
     ("",       X,      1,      "GL_HIGH_INT"), # 0x8DF5
-    ("",       X,      1,      "GL_NUM_SHADER_BINARY_FORMATS"),        # 0x8DF9
-    ("",       X,      1,      "GL_SHADER_COMPILER"),  # 0x8DFA
-    ("",       X,      1,      "GL_MAX_VERTEX_UNIFORM_VECTORS"),       # 0x8DFB
-    ("",       X,      1,      "GL_MAX_VARYING_VECTORS"),      # 0x8DFC
-    ("",       X,      1,      "GL_MAX_FRAGMENT_UNIFORM_VECTORS"),     # 0x8DFD
+    ("glGet",  I,      1,      "GL_NUM_SHADER_BINARY_FORMATS"),        # 0x8DF9
+    ("glGet",  B,      1,      "GL_SHADER_COMPILER"),  # 0x8DFA
+    ("glGet",  I,      1,      "GL_MAX_VERTEX_UNIFORM_VECTORS"),       # 0x8DFB
+    ("glGet",  I,      1,      "GL_MAX_VARYING_VECTORS"),      # 0x8DFC
+    ("glGet",  I,      1,      "GL_MAX_FRAGMENT_UNIFORM_VECTORS"),     # 0x8DFD
     ("",       X,      1,      "GL_RENDERBUFFER_COLOR_SAMPLES_NV"),    # 0x8E10
     ("",       X,      1,      "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"),        # 0x8E11
     ("",       X,      1,      "GL_MULTISAMPLE_COVERAGE_MODES_NV"),    # 0x8E12
@@ -2822,6 +2822,11 @@ parameters = [
     ("",       X,      1,      "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"),  # 0x903C
     ("",       X,      1,      "GL_TEXTURE_COVERAGE_SAMPLES_NV"),      # 0x9045
     ("",       X,      1,      "GL_TEXTURE_COLOR_SAMPLES_NV"), # 0x9046
+    ("glGet",  I,      1,      "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"), # 0x9047
+    ("glGet",  I,      1,      "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"), # 0x9048
+    ("glGet",  I,      1,      "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"), # 0x9049
+    ("glGet",  I,      1,      "GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"), # 0x904A
+    ("glGet",  I,      1,      "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"), # 0x904B
     ("",       X,      1,      "GL_IMAGE_1D"), # 0x904C
     ("",       X,      1,      "GL_IMAGE_2D"), # 0x904D
     ("",       X,      1,      "GL_IMAGE_3D"), # 0x904E