("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
- ("", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
- ("", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
+ ("glGet", I, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
#XXX: the list is GL_NUM_COMPRESSED_TEXTURES
#("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
#("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97
#("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98
#("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99
- ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
- ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
+ ("glGet", I, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
+ ("glGet", I, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
#("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C
#("", X, 1, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D
#("", X, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E
("", X, 1, "GL_LOW_INT"), # 0x8DF3
("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
("", X, 1, "GL_HIGH_INT"), # 0x8DF5
- ("", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
- ("", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA
- ("", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
- ("", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
- ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
+ ("glGet", I, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
+ ("glGet", B, 1, "GL_SHADER_COMPILER"), # 0x8DFA
+ ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
+ ("glGet", I, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
+ ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
("", X, 1, "GL_TEXTURE_COVERAGE_SAMPLES_NV"), # 0x9045
("", X, 1, "GL_TEXTURE_COLOR_SAMPLES_NV"), # 0x9046
+ ("glGet", I, 1, "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"), # 0x9047
+ ("glGet", I, 1, "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"), # 0x9048
+ ("glGet", I, 1, "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"), # 0x9049
+ ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"), # 0x904A
+ ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"), # 0x904B
("", X, 1, "GL_IMAGE_1D"), # 0x904C
("", X, 1, "GL_IMAGE_2D"), # 0x904D
("", X, 1, "GL_IMAGE_3D"), # 0x904E