("", X, 1, "GL_DECAL"), # 0x2101
("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
- ("_glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300
+ ("", X, 1, "GL_TEXTURE_ENV"), # 0x2300
("", X, 1, "GL_EYE_LINEAR"), # 0x2400
("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
("", X, 1, "GL_SPHERE_MAP"), # 0x2402
("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D
("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E
("", X, 1, "GL_INDEX"), # 0x8222
- ("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223
- ("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224
("", X, 1, "GL_COMPRESSED_RED"), # 0x8225
("", X, 1, "GL_COMPRESSED_RG"), # 0x8226
("", X, 1, "GL_RG"), # 0x8227
("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458
- ("glGet", F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
+ ("glGet", F, 4, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
- ("glGetTexEnv", E, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
+ ("", X, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
("", X, 1, "GL_COMBINE4_NV"), # 0x8503
("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
- ("", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
- ("", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
+ ("glGet", I, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
#XXX: the list is GL_NUM_COMPRESSED_TEXTURES
#("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
("", X, 1, "GL_HILO8_NV"), # 0x885E
("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
- ("_glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
+ ("glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
- ("glGet", E, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
+ ("glGet", F, 16, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
("", X, 1, "GL_READ_ONLY"), # 0x88B8
("", X, 1, "GL_WRITE_ONLY"), # 0x88B9
("", X, 1, "GL_READ_WRITE"), # 0x88BA
#("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97
#("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98
#("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99
- ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
- ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
+ ("glGet", I, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
+ ("glGet", I, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
#("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C
#("", X, 1, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D
#("", X, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E
("", X, 1, "GL_LOW_INT"), # 0x8DF3
("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
("", X, 1, "GL_HIGH_INT"), # 0x8DF5
- ("", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
- ("", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA
- ("", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
- ("", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
- ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
+ ("glGet", I, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
+ ("glGet", B, 1, "GL_SHADER_COMPILER"), # 0x8DFA
+ ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
+ ("glGet", I, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
+ ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
("", X, 1, "GL_TEXTURE_COVERAGE_SAMPLES_NV"), # 0x9045
("", X, 1, "GL_TEXTURE_COLOR_SAMPLES_NV"), # 0x9046
+ ("glGet", I, 1, "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"), # 0x9047
+ ("glGet", I, 1, "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"), # 0x9048
+ ("glGet", I, 1, "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"), # 0x9049
+ ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"), # 0x904A
+ ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"), # 0x904B
("", X, 1, "GL_IMAGE_1D"), # 0x904C
("", X, 1, "GL_IMAGE_2D"), # 0x904D
("", X, 1, "GL_IMAGE_3D"), # 0x904E