("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
("glGet", I, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
+ ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_OFFSET"), # 0x919D
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_SIZE"), # 0x919E
("glGet", I, 1, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"), # 0x919F
- ("", X, 1, "GL_COMPUTE_SHADER"), # 0x91B9
+ ("glGetProgramPipeline", I, 1, "GL_COMPUTE_SHADER"), # 0x91B9
("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_BLOCKS"), # 0x91BB
("glGet", I, 1, "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"), # 0x91BC
("glGet", I, 1, "GL_MAX_COMPUTE_IMAGE_UNIFORMS"), # 0x91BD