("", X, 1, "GL_VIEW_CLASS_RGTC2_RG"), # 0x82D1
("", X, 1, "GL_VIEW_CLASS_BPTC_UNORM"), # 0x82D2
("", X, 1, "GL_VIEW_CLASS_BPTC_FLOAT"), # 0x82D3
- ("", I, 1, "GL_VERTEX_ATTRIB_BINDING"), # 0x82D4
- ("", I, 1, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D5
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_BINDING"), # 0x82D4
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D5
("", I, 1, "GL_VERTEX_BINDING_DIVISOR"), # 0x82D6
("", I, 1, "GL_VERTEX_BINDING_OFFSET"), # 0x82D7
("", I, 1, "GL_VERTEX_BINDING_STRIDE"), # 0x82D8
- ("", I, 1, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D9
- ("", I, 1, "GL_MAX_VERTEX_ATTRIB_BINDINGS"), # 0x82DA
+ ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D9
+ ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_BINDINGS"), # 0x82DA
("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LEVEL"), # 0x82DB
("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LEVELS"), # 0x82DC
("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LAYER"), # 0x82DD
("_glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
- ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
- ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
("glGet", I, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
("glGet", I, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E
- ("", X, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
+ ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127
+ ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128
+ ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129
+ ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A
+ ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B
+ ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C
+ ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D
+ ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E
+ ("glGetTexParameter", B, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130
("", X, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133
("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134