GLfragmentShaderATI = Handle("fragmentShaderATI", GLuint)
GLarray = Handle("array", GLuint)
GLregion = Handle("region", GLuint)
-GLmap = Handle("map", GLpointer)
+GLmap = GLpointer
GLpipeline = Handle("pipeline", GLuint)
GLsampler = Handle("sampler", GLuint)
GLfeedback = Handle("feedback", GLuint)