GLlocation = Handle("location", GLint, key=('program', GLhandleARB))
GLlocationARB = Handle("location", GLint, key=('programObj', GLhandleARB))
+contextKey = ('reinterpret_cast<uintptr_t>(glretrace::getCurrentContext())', UIntPtr)
+
GLprogramARB = Handle("programARB", GLuint)
GLframebuffer = Handle("framebuffer", GLuint)
GLrenderbuffer = Handle("renderbuffer", GLuint)
GLfragmentShaderATI = Handle("fragmentShaderATI", GLuint)
-GLarray = Handle("array", GLuint)
+GLarray = Handle("array", GLuint, key=contextKey) # per-context
+GLarrayAPPLE = Handle("arrayAPPLE", GLuint) # shared
GLregion = Handle("region", GLuint)
GLpipeline = Handle("pipeline", GLuint)
GLsampler = Handle("sampler", GLuint)
GLfeedback = Handle("feedback", GLuint)
+GLfence = Handle("fence", GLuint)
# GL mappings are pointers to linear memory regions.
#
"GL_ATOMIC_COUNTER_BARRIER_BIT", # 0x00001000
])
+# GL_ARB_vertex_array_bgra
+size_bgra = FakeEnum(GLint, [
+ "GL_BGRA",
+])