]> git.cworth.org Git - apitrace/blobdiff - specs/gltypes.py
d3d10/d3d11: Correct out pointers.
[apitrace] / specs / gltypes.py
index 2200a88bfeaa972385d46482229327e6bffd58ea..23af3279e54f2e51a33e8ebba9ad6166131a7d36 100644 (file)
@@ -32,7 +32,11 @@ import platform
 from stdapi import *
 
 
-GLboolean = Alias("GLboolean", Bool)
+GLboolean = Enum("GLboolean", [
+    "GL_TRUE",
+    "GL_FALSE",
+])
+
 GLvoid = Alias("GLvoid", Void)
 GLbyte = Alias("GLbyte", SChar)
 GLshort = Alias("GLshort", Short)
@@ -49,11 +53,9 @@ GLfloat = Alias("GLfloat", Float)
 GLclampf = Alias("GLclampf", Float)
 GLdouble = Alias("GLdouble", Double)
 GLclampd = Alias("GLclampd", Double)
-GLchar = Alias("GLchar", SChar)
-GLstring = String("GLchar *")
+GLchar = Alias("GLchar", Char)
 
 GLcharARB = Alias("GLcharARB", SChar)
-GLstringARB = String("GLcharARB *")
 GLintptrARB = Alias("GLintptrARB", Int)
 GLsizeiptrARB = Alias("GLsizeiptrARB", Int)
 GLhandleARB = Handle("handleARB", Alias("GLhandleARB", UInt))
@@ -61,9 +63,15 @@ GLhalfARB = Alias("GLhalfARB", UShort)
 GLhalfNV = Alias("GLhalfNV", UShort)
 GLint64EXT = Alias("GLint64EXT", Int64)
 GLuint64EXT = Alias("GLuint64EXT", UInt64)
+GLDEBUGPROC = Opaque("GLDEBUGPROC")
 GLDEBUGPROCARB = Opaque("GLDEBUGPROCARB")
 GLDEBUGPROCAMD = Opaque("GLDEBUGPROCAMD")
 
+GLstring = String(GLchar)
+GLstringConst = String(Const(GLchar))
+GLstringARB = String(GLcharARB)
+GLstringConstARB = String(Const(GLcharARB))
+
 GLpointer = OpaquePointer(GLvoid)
 GLpointerConst = OpaquePointer(Const(GLvoid))
 
@@ -92,15 +100,19 @@ GLshader = Handle("shader", GLuint)
 GLlocation = Handle("location", GLint, key=('program', GLhandleARB))
 GLlocationARB = Handle("location", GLint, key=('programObj', GLhandleARB))
 
+contextKey = ('reinterpret_cast<uintptr_t>(glretrace::getCurrentContext())', UIntPtr)
+
 GLprogramARB = Handle("programARB", GLuint)
 GLframebuffer = Handle("framebuffer", GLuint)
 GLrenderbuffer = Handle("renderbuffer", GLuint)
 GLfragmentShaderATI = Handle("fragmentShaderATI", GLuint)
-GLarray = Handle("array", GLuint)
+GLarray = Handle("array", GLuint, key=contextKey) # per-context
+GLarrayAPPLE = Handle("arrayAPPLE", GLuint) # shared
 GLregion = Handle("region", GLuint)
 GLpipeline = Handle("pipeline", GLuint)
 GLsampler = Handle("sampler", GLuint)
 GLfeedback = Handle("feedback", GLuint)
+GLfence = Handle("fence", GLuint)
 
 # GL mappings are pointers to linear memory regions.
 #
@@ -188,6 +200,7 @@ GLbitfield_shader = Flags(GLbitfield, [
     "GL_GEOMETRY_SHADER_BIT",                    # 0x00000004
     "GL_TESS_CONTROL_SHADER_BIT",                # 0x00000008
     "GL_TESS_EVALUATION_SHADER_BIT",             # 0x00000010
+    "GL_COMPUTE_SHADER_BIT",                     # 0x00000020
 ])
 
 GLbitfield_access = Flags(GLbitfield, [
@@ -220,3 +233,7 @@ GLbitfield_barrier = Flags(GLbitfield, [
     "GL_ATOMIC_COUNTER_BARRIER_BIT",            # 0x00001000
 ])
 
+# GL_ARB_vertex_array_bgra
+size_bgra = FakeEnum(GLint, [
+    "GL_BGRA",
+])