from stdapi import *
-GLboolean = Alias("GLboolean", Bool)
+GLboolean = Enum("GLboolean", [
+ "GL_TRUE",
+ "GL_FALSE",
+])
+
GLvoid = Alias("GLvoid", Void)
GLbyte = Alias("GLbyte", SChar)
GLshort = Alias("GLshort", Short)
GLfragmentShaderATI = Handle("fragmentShaderATI", GLuint)
GLarray = Handle("array", GLuint)
GLregion = Handle("region", GLuint)
-GLmap = GLpointer
GLpipeline = Handle("pipeline", GLuint)
GLsampler = Handle("sampler", GLuint)
GLfeedback = Handle("feedback", GLuint)
-GLsync_ = Opaque("GLsync")
-GLsync = Handle("sync", GLsync_)
+# GL mappings are pointers to linear memory regions.
+#
+# The map length is not always available in the function prototype, and must be
+# reconstructed from other state.
+GLmap = LinearPointer(GLvoid, "length")
+
+GLsync = Handle("sync", IntPointer("GLsync"))
GLenum = Enum("GLenum", [
# Parameters are added later from glparams.py's parameter table
])
# Some functions take GLenum disguised as GLint, and need special treatment so
-# that symbolic names are traced correctly. Apple noticed and fixed it in the
-# gl.h header, which further complicates things. C++ typechecking rules force
-# the wrappers to match the prototype precisely, so the precise type is defined
-# in glimports.hpp
-GLenum_int = Alias("GLenum_int", GLenum)
+# that symbolic names are traced correctly.
+GLenum_int = Alias("GLint", GLenum)
GLenum_mode = FakeEnum(GLenum, [
"GL_POINTS", # 0x0000