GLDEBUGPROCARB = Opaque("GLDEBUGPROCARB")
GLDEBUGPROCAMD = Opaque("GLDEBUGPROCAMD")
+GLpointer = OpaquePointer(GLvoid)
+GLpointerConst = OpaquePointer(Const(GLvoid))
+
GLlist = Handle("list", GLuint)
GLtexture = Handle("texture", GLuint)
GLbuffer = Handle("buffer", GLuint)
GLfragmentShaderATI = Handle("fragmentShaderATI", GLuint)
GLarray = Handle("array", GLuint)
GLregion = Handle("region", GLuint)
-GLmap = Handle("map", OpaquePointer(GLvoid))
+GLmap = Handle("map", GLpointer)
GLpipeline = Handle("pipeline", GLuint)
GLsampler = Handle("sampler", GLuint)
GLfeedback = Handle("feedback", GLuint)