notice->u.number);
break;
case RR_NOTICE_POSITION:
- rr_board_position (board, notice->u.position.robot,
- notice->u.position.x, notice->u.position.y);
+ rr_board_position_robot (board, notice->u.position.robot,
+ notice->u.position.x, notice->u.position.y);
gtk_widget_queue_draw (GTK_WIDGET (game->window));
break;
case RR_NOTICE_TURN: