#include "rrsolve.h"
-#define HOST "localhost"
-#define PORT "5252"
-#define USER "rrsolve"
-#define GAME "game"
-
/* Tuning this can reduce excess reallocs */
#define RRS_BRANCHING_FACTOR_ESTIMATE 10
rrs_state_t solution_state,
rrs_solution_t *solution);
-char TOUGH[] = "\n"
-" === === === === === === === === === === === === === === === === \n"
-"|... ... ... ...|r.. ... ... ... ... ... ... ...|... ... ... ...|\n"
-" === \n"
-"|... ... ... ... ... ... ... ... ... ... ... ... ...|.rs Y.. ...|\n"
-" \n"
-"|... ... ... ... ... .bo|... ... ... .bt|... ... ... ... ... ...|\n"
-" === === \n"
-"|... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...|\n"
-" === \n"
-"|... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...|\n"
-" === \n"
-"|... ... .gc|... ... ... ...|.rt ... ... ... ... ... ...|.go ...|\n"
-" === === === === \n"
-"|... ... ... ... ... ... ... ... ... ... ... .yc|... ... ... ...|\n"
-" === === === \n"
-"|...|.YS ... ... ... ... ...|... ...|... ... ... ... ... ... ...|\n"
-" === \n"
-"|... ... ... ... ... ... ...|... ...|... ... ...|.ww ... ... ...|\n"
-" === === === === \n"
-"|... .yo|... ... ...|bbs ... ... ... ...|.bc ... ... ... ... ...|\n"
-" === \n"
-"|... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...|\n"
-" === === \n"
-"|... ... ... ... ... ... ... ... ... .yt|... ... ... ... ... ...|\n"
-" === === \n"
-"|... ... ... ... ... ... .rc|... ... ... ... ... ... ... .gs|...|\n"
-" === \n"
-"|... ... ... ... ... ... ... ... ... ... ... ... ... ... ... g..|\n"
-" === \n"
-"|... ...|.gt ... ... ... ... ... ... ... ... ... ...|.ro ... ...|\n"
-" === \n"
-"|... ... ... ... ... ...|... ... ... ... ...|... ... ... ... ...|\n"
-" === === === === === === === === === === === === === === === === ";
-/*
-Move #1 generated 11 new states.
-Move #2 generated 59 new states.
-Move #3 generated 216 new states.
-Move #4 generated 640 new states.
-Move #5 generated 1701 new states.
-Move #6 generated 4239 new states.
-Move #7 generated 10041 new states.
-Move #8 generated 22678 new states.
-Move #9 generated 49103 new states.
-Move #10 generated 102154 new states.
-Move #11 generated 204086 new states.
-Move #12 generated 391534 new states.
-Move #13 generated 722808 new states.
-Move #14 generated 1285932 new states.
-Move #15 generated 2204971 new states.
-Found solution of 16 moves in 3694.8 seconds.
-Traced solution in 0.052438 seconds.
-Solution (16 moves):
- Move #0: yellow east, south, west
-Move #3: green south, west, north
-Move #6: blue east, north, west, south
-Move #10: yellow south, east, south
-Move #13: green west
-Move #14: yellow north
-*/
-
int
main (int argc, char *argv[])
{
args_parse (&args, argc, argv);
- client = rr_client_create (args.host, args.port, args.user);
- if (client == NULL) {
- fprintf (stderr, "Failed connecting to %s:%s as %s\n",
- args.host, args.port, args.user);
- return 1;
- }
+ if (args.files) {
+ int i;
+ rr_board_t *board;
+ rrs_solution_t solution;
- status = rr_client_join (client, GAME);
- if (status == RR_STATUS_NO_GAME)
- status = rr_client_new (client, GAME);
- if (status) {
- fprintf (stderr, "Error joining or creating game: %s\n", rr_status_str (status));
- return 1;
- }
+ for (i = 0; args.files[i]; i++) {
+ board = rr_board_create_from_file (args.files[i]);
+ if (board == NULL)
+ continue;
+ rrs_solution_init (&solution);
+ solve_board (board, &solution);
+ rrs_solution_print (&solution);
+ rrs_solution_fini (&solution);
+ rr_board_destroy (board);
+ }
+ } else {
+ client = rr_client_create (args.host, args.port, args.user);
+ if (client == NULL) {
+ fprintf (stderr, "Failed connecting to %s:%s as %s\n",
+ args.host, args.port, args.user);
+ return 1;
+ }
+
+ status = rr_client_join (client, args.game);
+ if (status == RR_STATUS_NO_GAME)
+ status = rr_client_new (client, args.game);
+ if (status) {
+ fprintf (stderr, "Error joining or creating game: %s\n", rr_status_str (status));
+ return 1;
+ }
- handle_events (client);
+ handle_events (client);
- rr_client_destroy (client);
+ rr_client_destroy (client);
+ }
return 0;
}
rrs_solution_init (&solution);
solve_board (board, &solution);
rr_client_bid (client, solution.num_moves);
+ rr_client_nobid (client);
}
while (1) {
rrs_solution_init (&solution);
solve_board (board, &solution);
rr_client_bid (client, solution.num_moves);
+ rr_client_nobid (client);
break;
case RR_NOTICE_ACTIVATE:
for (i = 0; i < solution.num_moves; i++) {