* 3|4|5
* 6|7|8
*
- * Returns: 1 if a move is made succesfully. O if a move is invalid
- * (the given cell is not empty).
- *
- * Bugs: Currently this function always places X for all moves. So,
- * yeah, we'll need to fix that.
+ * Returns: TTT_ERROR_NONE if a move is made succesfully. TTT_ERROR_NOT_VALID_MOVE
+ * if a move is invalid (the given cell is not empty).
*/
-
ttt_error_t ttt_board_make_move (ttt_board_t *board, int move)
{
- if (board->cells[move] != '_')
- {
- return(TTT_ERROR_NOT_VALID_MOVE);
- }
+ if (board->cells[move] != TTT_CELL_EMPTY)
+ return TTT_ERROR_NOT_VALID_MOVE;
+
+ board->cells[move] = board->current_player;
if (board->current_player == TTT_CELL_X)
- {
- board->cells[move] = 'X';
+ {
+ ttt_board_is_won (board);
board->current_player = TTT_CELL_O;
}
else
{
- board->cells[move] = 'O';
+ ttt_board_is_won (board);
board->current_player = TTT_CELL_X;
}
- return(TTT_ERROR_NONE);
+ return TTT_ERROR_NONE;
}