-/* ttt.c - client-server tic-tac-toe game
+/* ttt-server.c - tic-tac-toe game server
*
* Copyright © 2005 Carl Worth
*
* Author: Carl Worth <cworth@cworth.org>
*/
-#include "ttt.h"
+#include "ttt-server.h"
+
+#include "ttt-args.h"
+#include "ttt-client.h"
+#include "ttt-error.h"
#include "ttt-socket.h"
+struct _ttt_server {
+ pthread_mutex_t mutex;
+
+ const char *host;
+ const char *port;
+
+ ttt_client_t **clients;
+ int clients_size;
+ int num_clients;
+};
+
static void
-ttt_dispatch (int connected_socket)
+ttt_server_init (ttt_server_t *server, const char *host, const char *port)
{
-#define BUF_SIZE 1024
+ pthread_mutex_init (&server->mutex, NULL);
- while (1) {
- char buf[BUF_SIZE];
- int cnt;
- cnt = read (connected_socket, buf, BUF_SIZE);
- if (cnt == 0)
- break;
- write (0, buf, cnt);
- write (connected_socket, buf, cnt);
+ server->host = host;
+ server->port = port;
+
+ server->clients = NULL;
+ server->clients_size = 0;
+ server->num_clients = 0;
+}
+
+/* Exported: See ttt-server.h for documentation. */
+ttt_error_t
+ttt_server_register_client (ttt_server_t *server, ttt_client_t *client)
+{
+ int i;
+ ttt_error_t error = TTT_ERROR_NONE;
+ const char *name;
+
+ pthread_mutex_lock (&server->mutex);
+
+ name = ttt_client_get_name (client);
+
+ assert (name != NULL);
+
+ if (name[0] == '\0')
+ return TTT_ERROR_INVALID_NAME;
+
+ for (i = 0; i < server->num_clients; i++) {
+ if (strcmp (ttt_client_get_name (server->clients[i]), name) == 0) {
+ error = TTT_ERROR_INVALID_NAME;
+ goto CLEANUP_LOCK;
+ }
+ }
+
+ printf ("Client %s has joined.\n", name);
+
+ server->num_clients++;
+
+ if (server->num_clients > server->clients_size) {
+ if (server->clients_size == 0)
+ server->clients_size = 1;
+ else
+ server->clients_size *= 2;
+
+ server->clients = xrealloc (server->clients,
+ server->clients_size * sizeof (ttt_client_t *));
}
+
+ server->clients [server->num_clients - 1] = client;
+
+ CLEANUP_LOCK:
+ pthread_mutex_unlock (&server->mutex);
+
+ return error;
+}
+
+/* Exported: See ttt-server.h for documentation. */
+void
+ttt_server_unregister_client (ttt_server_t *server, ttt_client_t *client)
+{
+ int i;
+
+ pthread_mutex_lock (&server->mutex);
+
+ for (i = 0; i < server->num_clients; i++)
+ if (server->clients[i] == client)
+ break;
+
+ assert (i < server->num_clients);
+
+ printf ("Client %s has left.\n", ttt_client_get_name (client));
+
+ memmove (&server->clients[i], &server->clients[i+1],
+ (server->num_clients - i - 1) * sizeof (ttt_client_t *));
+
+ server->num_clients--;
+
+ pthread_mutex_unlock (&server->mutex);
+}
+
+/* Exported: See ttt-server.h for documentation. */
+void
+ttt_server_broadcast (ttt_server_t *server, const char *message)
+{
+ int i;
+
+ pthread_mutex_lock (&server->mutex);
+
+ for (i = 0; i < server->num_clients; i++)
+ ttt_client_send (server->clients[i], message);
+
+ pthread_mutex_unlock (&server->mutex);
+}
+
+/* Exported: See ttt-server.h for documentation. */
+const char*
+ttt_server_who (ttt_server_t *server)
+{
+ int i;
+ char *response;
+
+ pthread_mutex_lock (&server->mutex);
+
+ xasprintf (&response, "WHO");
+
+ for (i = 0; i < server->num_clients; i++)
+ xasprintf (&response, "%s %s", response, ttt_client_get_name(server->clients[i]));
+
+ xasprintf (&response, "%s\n", response);
+
+ pthread_mutex_unlock (&server->mutex);
+
+ return response;
+}
+
+/* Exported: See ttt-server.h for documentation. */
+const char*
+ttt_server_get_host (ttt_server_t *server)
+{
+ return server->host;
+}
+
+/* Exported: See ttt-server.h for documentation. */
+const char*
+ttt_server_get_port (ttt_server_t *server)
+{
+ return server->port;
}
static const char *WELCOME_MESSAGE =
-"Welcome to ttt-server. So far, this program is simply a demonstration\n"
-"of a TCP/IP server that handles one client at a time. The server is\n"
-"currently listening on:\n"
+"Welcome to ttt-server. So far, this program is still a demonstration\n"
+"TCP/IP server, acting something like a rather braindead chat server.\n"
+"The server is currently listening on:\n"
"\n %s:%s\n"
-"\nTo test this program, simply connect a client to that host and port.\n"
+"\nTo test this, simply connect one or more clients to that host and port.\n"
"For example:\n"
"\n telnet %s %s\n"
-"\nOnce you have connected a client, the server will echo any characters\n"
-"it receives back to the client as well as to stdout.\n"
+"\nOnce you have connected a client, the server will send each line of text\n"
+"it receives to all connected clients. The server reports client joins and\n"
+"departures on stdout.\n"
"\nNote that to terminate the telnet client you type Control-], then\n"
"<Enter>, then \"close\" (and <Enter>) at the \"telnet> \" prompt.\n"
"\nHave fun!\n"
"-Carl\n"
-"\nPS. The server handles only one client at a time, but multiple clients\n"
-"may be able to connect simultaneously. Subsequent clients will see no\n"
-"output from the server until all previous clients exit.\n"
-"\nExtending the server to fork a new process for each client would be a fun\n"
-"project for a motivated student (as would writing a custom client program).\n\n";
+"\nPS. At this point we're ready to leave the demonstration phase and to\n"
+"begin implementing TTTP (tic-tac-toe protocol) as well as fixing the\n"
+"protocol specifcation. We don't need a custom client to move forward on\n"
+"the server (that is one of the ideas behind using a telnet-compatible\n"
+"protocol), but a custom client would still be a fine project for a\n"
+"motivated beginning programmer.\n\n";
+
+static void
+_ttt_server_accept (void *closure, int client_socket)
+{
+ ttt_server_t *server = closure;
+
+ ttt_client_new (server, client_socket);
+}
int
main (int argc, char **argv)
{
ttt_args_t args;
+ ttt_server_t server;
int socket;
ttt_args_parse (&args, argc, argv);
printf (WELCOME_MESSAGE, args.host, args.port, args.host, args.port);
+ ttt_server_init (&server, args.host, args.port);
+
while (1)
- ttt_socket_accept (socket, ttt_dispatch);
+ ttt_socket_accept (socket, _ttt_server_accept, &server);
/* We only reach here if something bad happened. */
return 1;