transform: scale(30);
}
}
- .zoom-now {
+ .zoom-tardis {
animation-name: zoom;
animation-duration: 2s;
animation-timing-function: ease-in;
animation-fill-mode: forwards;
}
+ @keyframes fade {
+ from {
+ opacity: 100%;
+ }
+ to {
+ opacity: 0%;
+ }
+ }
+ .fade-out {
+ animation-name: fade;
+ animation-duration: 0.8s;
+ animation-timing-function: ease-in;
+ animation-fill-mode: forwards;
+ }
#welcome {
position: fixed;
width: 100%;
</p>
</div>
- <p id="welcome-message">
- Waiting to enter Tardis.
+ <div id="welcome-message">
+ <div id="timer_div" style="visibility: hidden">
+ Entering TARDIS in <span id="timer"></span> seconds.
+ </div>
<br>
Companions present: <span id="companions">1</span>/4
- </p>
+ </div>
</div>
- <div id="game" style="display: none">
- <h1 id="step">Step 1: Calibrate the Trans-Dimensional Field Accelerator</h1>
+ <div id="game" style="visibility: hidden">
+ <h1 id="level"></h1>
<div id="word">
- What
+
</div>
<div id="interface">
<input id="input">
</div>
</div>
+
+ <script src="/socket.io/socket.io.js"></script>
+ <script>
+ const socket = io("/tardis");
+
+ const welcome = document.getElementById("welcome");
+ const game = document.getElementById("game");
+ const level_div = document.getElementById("level");
+ const word_div = document.getElementById("word");
+ const header = document.getElementById("header");
+ const companions = document.getElementById("companions");
+ const timer_div = document.getElementById("timer_div");
+ const timer = document.getElementById("timer");
+ const welcome_message = document.getElementById("welcome-message");
+
+ socket.on('companions', (count) => {
+ companions.textContent = count.toString();
+ });
+
+ socket.on('timer', (value) => {
+ console.log("Receiving timer value of " + value);
+ timer_div.style.visibility = "visible";
+ timer.textContent = value.toString();
+
+ if (value === 0) {
+ welcome_message.style.visibility = "hidden";
+ timer_div.style.visibility = "hidden";
+ header.className = "zoom-tardis";
+ }
+ });
+
+ socket.on('state', (state) => {
+ if (state === "game") {
+ welcome.style.visibility = "hidden";
+ game.style.visibility = "visible";
+ }
+ });
+
+ socket.on('level', (level) => {
+ level_div.textContent = level;
+ });
+
+ socket.on('show-word', (word) => {
+ word_div.textContent = word;
+ word_div.style.opacity = "100%";
+ word_div.className = "fade-out";
+ // Arrange to clear the class name when the animation is over
+ // This will allow for it to be restarted on the next word.
+ setTimeout(() => {
+ word_div.style.opacity = "0%";
+ word_div.className = "";
+ }, 900);
+ });
+
+ </script>
</body>
</html>