eval ${player_pid}=$!
}
+# Usage: empathy_player_deactivate <player_name>
+empathy_player_deactivate()
+{
+ player="$1"
+ player_pid=${player}_pid
+ pkill -P ${!player_pid}
+}
+
# Pulls a single named event out of the empathy event stream
#
# Usage: empathy_get_event <player_name> <event_name>
test "$result" != "null"
TEST_END
+# Usage: empathy_players_judging <player_name>
+empathy_players_judging()
+{
+ empathy_get_event $1 game-state | jq .players_judging[]
+}
+
+TEST "Verify active players listed as judging"
+# echo here is to strip newlines
+result=$(echo $(empathy_players_judging alice))
+test "$result" = '"alice" "bob" "charlie"'
+TEST_END
+
TEST "Submit word groups from majority"
empathy_judged alice $prompt_id '[]' >/dev/null
result=$(empathy_judged bob $prompt_id '[]')
test "$result" != "null"
TEST_END
-pkill -P $alice_pid
-pkill -P $bob_pid
-pkill -P $charlie_pid
-pkill -P $dale_pid
+TEST_SUBSECTION "Non players don't affect judging requirements"
+
+TEST "Start 2-player game with 6 registered players"
+empathy_reset
+empathy_player_activate eric
+empathy_player_activate fred
+prompt_id=$(empathy_submit_prompt alice 4 "1 truth or dare" | jq .id)
+empathy_start alice $prompt_id
+empathy_answer alice $prompt_id '"truth"' >/dev/null
+empathy_answer bob $prompt_id '"true"' >/dev/null
+empathy_end_answers alice $prompt_id
+empathy_end_answers bob $prompt_id
+test "$?" = "0"
+TEST_END
+
+TEST "1 player votes for a match"
+empathy_judged alice $prompt_id '[["truth","true"]]' >/dev/null
+result=$(empathy_judged bob $prompt_id '[]')
+test "$result" = '{"valid":true}'
+TEST_END
+
+TEST "Verify the match passed the vote"
+# echo here is to strip newlines
+result=$(echo $(empathy_scores_names_numbers alice))
+test "$result" = '"alice" 2 "bob" 2 "charlie" 0 "dale" 0 "eric" 0 "fred" 0'
+TEST_END
+
+empathy_player_deactivate alice
+empathy_player_deactivate bob
+empathy_player_deactivate charlie
+empathy_player_deactivate dale
+empathy_player_deactivate eric
+empathy_player_deactivate fred
TEST_REPORT