--- /dev/null
+//-------------------------------------------------------------------------------------
+// DirectXTex.h
+//
+// DirectX Texture Library
+//
+// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
+// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
+// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
+// PARTICULAR PURPOSE.
+//
+// Copyright (c) Microsoft Corporation. All rights reserved.
+//
+// http://go.microsoft.com/fwlink/?LinkId=248926
+//-------------------------------------------------------------------------------------
+
+#if defined(_MSC_VER) && (_MSC_VER > 1000)
+#pragma once
+#endif
+
+#pragma warning(push)
+#pragma warning(disable : 4005)
+#include <stdint.h>
+#pragma warning(pop)
+
+#include <algorithm>
+
+#include <dxgiformat.h>
+#include <d3d11.h>
+
+#define DIRECTX_TEX_VERSION 100
+
+namespace DirectX
+{
+ //---------------------------------------------------------------------------------
+ // DXGI Format Utilities
+ bool IsValid( _In_ DXGI_FORMAT fmt );
+ bool IsCompressed( _In_ DXGI_FORMAT fmt );
+ bool IsPacked( _In_ DXGI_FORMAT fmt );
+ bool IsVideo( _In_ DXGI_FORMAT fmt );
+ bool IsSRGB( _In_ DXGI_FORMAT fmt );
+ bool IsTypeless( _In_ DXGI_FORMAT fmt );
+
+ size_t BitsPerPixel( _In_ DXGI_FORMAT fmt );
+
+ enum CP_FLAGS
+ {
+ CP_FLAGS_NONE = 0x0, // Normal operation
+ CP_FLAGS_LEGACY_DWORD = 0x1, // Assume pitch is DWORD aligned instead of BYTE aligned
+ CP_FLAGS_24BPP = 0x10000, // Override with a legacy 24 bits-per-pixel format size
+ CP_FLAGS_16BPP = 0x20000, // Override with a legacy 16 bits-per-pixel format size
+ CP_FLAGS_8BPP = 0x40000, // Override with a legacy 8 bits-per-pixel format size
+ };
+
+ void ComputePitch( _In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height,
+ _Out_ size_t& rowPitch, _Out_ size_t& slicePitch, _In_ DWORD flags = CP_FLAGS_NONE );
+
+ size_t ComputeScanlines( _In_ DXGI_FORMAT fmt, _In_ size_t height );
+
+ DXGI_FORMAT MakeSRGB( _In_ DXGI_FORMAT fmt );
+ DXGI_FORMAT MakeTypeless( _In_ DXGI_FORMAT fmt );
+ DXGI_FORMAT MakeTypelessUNORM( _In_ DXGI_FORMAT fmt );
+ DXGI_FORMAT MakeTypelessFLOAT( _In_ DXGI_FORMAT fmt );
+
+ //---------------------------------------------------------------------------------
+ // Texture metadata
+ enum TEX_DIMENSION
+ // Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION
+ {
+ TEX_DIMENSION_TEXTURE1D = 2,
+ TEX_DIMENSION_TEXTURE2D = 3,
+ TEX_DIMENSION_TEXTURE3D = 4,
+ };
+
+ enum TEX_MISC_FLAG
+ // Subset here matches D3D10_RESOURCE_MISC_FLAG and D3D11_RESOURCE_MISC_FLAG
+ {
+ TEX_MISC_TEXTURECUBE = 0x4L,
+ };
+
+ struct TexMetadata
+ {
+ size_t width;
+ size_t height; // Should be 1 for 1D textures
+ size_t depth; // Should be 1 for 1D or 2D textures
+ size_t arraySize; // For cubemap, this is a multiple of 6
+ size_t mipLevels;
+ uint32_t miscFlags;
+ DXGI_FORMAT format;
+ TEX_DIMENSION dimension;
+
+ size_t ComputeIndex( _In_ size_t mip, _In_ size_t item, _In_ size_t slice ) const;
+ // Returns size_t(-1) to indicate an out-of-range error
+ };
+
+ enum DDS_FLAGS
+ {
+ DDS_FLAGS_NONE = 0x0,
+
+ DDS_FLAGS_LEGACY_DWORD = 0x1,
+ // Assume pitch is DWORD aligned instead of BYTE aligned (used by some legacy DDS files)
+
+ DDS_FLAGS_NO_LEGACY_EXPANSION = 0x2,
+ // Do not implicitly convert legacy formats that result in larger pixel sizes (24 bpp, 3:3:2, A8L8, A4L4, P8, A8P8)
+
+ DDS_FLAGS_NO_R10B10G10A2_FIXUP = 0x4,
+ // Do not use work-around for long-standing D3DX DDS file format issue which reversed the 10:10:10:2 color order masks
+
+ DDS_FLAGS_FORCE_RGB = 0x8,
+ // Convert DXGI 1.1 BGR formats to DXGI_FORMAT_R8G8B8A8_UNORM to avoid use of optional WDDM 1.1 formats
+
+ DDS_FLAGS_NO_16BPP = 0x10,
+ // Conversions avoid use of 565, 5551, and 4444 formats and instead expand to 8888 to avoid use of optional WDDM 1.2 formats
+
+ DDS_FLAGS_FORCE_DX10_EXT = 0x10000,
+ // Always use the 'DX10' header extension for DDS writer (i.e. don't try to write DX9 compatible DDS files)
+ };
+
+ enum WIC_FLAGS
+ {
+ WIC_FLAGS_NONE = 0x0,
+
+ WIC_FLAGS_FORCE_RGB = 0x1,
+ // Loads DXGI 1.1 BGR formats as DXGI_FORMAT_R8G8B8A8_UNORM to avoid use of optional WDDM 1.1 formats
+
+ WIC_FLAGS_NO_X2_BIAS = 0x2,
+ // Loads DXGI 1.1 X2 10:10:10:2 format as DXGI_FORMAT_R10G10B10A2_UNORM
+
+ WIC_FLAGS_NO_16BPP = 0x4,
+ // Loads 565, 5551, and 4444 formats as 8888 to avoid use of optional WDDM 1.2 formats
+
+ WIC_FLAGS_ALLOW_MONO = 0x8,
+ // Loads 1-bit monochrome (black & white) as R1_UNORM rather than 8-bit greyscale
+
+ WIC_FLAGS_ALL_FRAMES = 0x10,
+ // Loads all images in a multi-frame file, converting/resizing to match the first frame as needed, defaults to 0th frame otherwise
+
+ WIC_FLAGS_DITHER = 0x10000,
+ // Use ordered 4x4 dithering for any required conversions
+
+ WIC_FLAGS_DITHER_DIFFUSION = 0x20000,
+ // Use error-diffusion dithering for any required conversions
+
+ WIC_FLAGS_FILTER_POINT = 0x100000,
+ WIC_FLAGS_FILTER_LINEAR = 0x200000,
+ WIC_FLAGS_FILTER_CUBIC = 0x300000,
+ WIC_FLAGS_FILTER_FANT = 0x400000, // Combination of Linear and Box filter
+ // Filtering mode to use for any required image resizing (only needed when loading arrays of differently sized images; defaults to Fant)
+ };
+
+ HRESULT GetMetadataFromDDSMemory( _In_bytecount_(size) LPCVOID pSource, _In_ size_t size, _In_ DWORD flags,
+ _Out_ TexMetadata& metadata );
+ HRESULT GetMetadataFromDDSFile( _In_z_ LPCWSTR szFile, DWORD flags,
+ _Out_ TexMetadata& metadata );
+
+ HRESULT GetMetadataFromTGAMemory( _In_bytecount_(size) LPCVOID pSource, _In_ size_t size,
+ _Out_ TexMetadata& metadata );
+ HRESULT GetMetadataFromTGAFile( _In_z_ LPCWSTR szFile,
+ _Out_ TexMetadata& metadata );
+
+ HRESULT GetMetadataFromWICMemory( _In_bytecount_(size) LPCVOID pSource, _In_ size_t size, _In_ DWORD flags,
+ _Out_ TexMetadata& metadata );
+ HRESULT GetMetadataFromWICFile( _In_z_ LPCWSTR szFile, _In_ DWORD flags,
+ _Out_ TexMetadata& metadata );
+
+ //---------------------------------------------------------------------------------
+ // Bitmap image container
+ struct Image
+ {
+ size_t width;
+ size_t height;
+ DXGI_FORMAT format;
+ size_t rowPitch;
+ size_t slicePitch;
+ uint8_t* pixels;
+ };
+
+ class ScratchImage
+ {
+ public:
+ ScratchImage() : _nimages(0), _size(0), _image(0), _memory(0) {}
+ ~ScratchImage() { Release(); }
+
+ HRESULT Initialize( _In_ const TexMetadata& mdata );
+
+ HRESULT Initialize1D( _In_ DXGI_FORMAT fmt, _In_ size_t length, _In_ size_t arraySize, _In_ size_t mipLevels );
+ HRESULT Initialize2D( _In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height, _In_ size_t arraySize, _In_ size_t mipLevels );
+ HRESULT Initialize3D( _In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height, _In_ size_t depth, _In_ size_t mipLevels );
+ HRESULT InitializeCube( _In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height, _In_ size_t nCubes, _In_ size_t mipLevels );
+
+ HRESULT InitializeFromImage( _In_ const Image& srcImage, _In_ bool allow1D = false );
+ HRESULT InitializeArrayFromImages( _In_count_(nImages) const Image* images, _In_ size_t nImages, _In_ bool allow1D = false );
+ HRESULT InitializeCubeFromImages( _In_count_(nImages) const Image* images, _In_ size_t nImages );
+ HRESULT Initialize3DFromImages( _In_count_(depth) const Image* images, _In_ size_t depth );
+
+ void Release();
+
+ bool OverrideFormat( _In_ DXGI_FORMAT f );
+
+ const TexMetadata& GetMetadata() const { return _metadata; }
+ const Image* GetImage(_In_ size_t mip, _In_ size_t item, _In_ size_t slice) const;
+
+ const Image* GetImages() const { return _image; }
+ size_t GetImageCount() const { return _nimages; }
+
+ uint8_t* GetPixels() const { return _memory; }
+ size_t GetPixelsSize() const { return _size; }
+
+ private:
+ size_t _nimages;
+ size_t _size;
+ TexMetadata _metadata;
+ Image* _image;
+ uint8_t* _memory;
+
+ // Hide copy constructor and assignment operator
+ ScratchImage( const ScratchImage& );
+ ScratchImage& operator=( const ScratchImage& );
+ };
+
+ //---------------------------------------------------------------------------------
+ // Memory blob (allocated buffer pointer is always 16-byte aligned)
+ class Blob
+ {
+ public:
+ Blob() : _buffer(0), _size(0) {}
+ ~Blob() { Release(); }
+
+ HRESULT Initialize( _In_ size_t size );
+
+ void Release();
+
+ void *GetBufferPointer() const { return _buffer; }
+ size_t GetBufferSize() const { return _size; }
+
+ private:
+ void* _buffer;
+ size_t _size;
+
+ // Hide copy constructor and assignment operator
+ Blob( const Blob& );
+ Blob& operator=( const Blob& );
+ };
+
+ //---------------------------------------------------------------------------------
+ // Image I/O
+
+ // DDS operations
+ HRESULT LoadFromDDSMemory( _In_bytecount_(size) LPCVOID pSource, _In_ size_t size, _In_ DWORD flags,
+ _Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
+ HRESULT LoadFromDDSFile( _In_z_ LPCWSTR szFile, _In_ DWORD flags,
+ _Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
+
+ HRESULT SaveToDDSMemory( _In_ const Image& image, _In_ DWORD flags,
+ _Out_ Blob& blob );
+ HRESULT SaveToDDSMemory( _In_count_(nimages) const Image* images, _In_ size_t nimages, _In_ const TexMetadata& metadata, _In_ DWORD flags,
+ _Out_ Blob& blob );
+
+ HRESULT SaveToDDSFile( _In_ const Image& image, _In_ DWORD flags, _In_z_ LPCWSTR szFile );
+ HRESULT SaveToDDSFile( _In_count_(nimages) const Image* images, _In_ size_t nimages, _In_ const TexMetadata& metadata, _In_ DWORD flags, _In_z_ LPCWSTR szFile );
+
+ // TGA operations
+ HRESULT LoadFromTGAMemory( _In_bytecount_(size) LPCVOID pSource, _In_ size_t size,
+ _Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
+ HRESULT LoadFromTGAFile( _In_z_ LPCWSTR szFile,
+ _Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
+
+ HRESULT SaveToTGAMemory( _In_ const Image& image, _Out_ Blob& blob );
+ HRESULT SaveToTGAFile( _In_ const Image& image, _In_z_ LPCWSTR szFile );
+
+ // WIC operations
+ HRESULT LoadFromWICMemory( _In_bytecount_(size) LPCVOID pSource, _In_ size_t size, _In_ DWORD flags,
+ _Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
+ HRESULT LoadFromWICFile( _In_z_ LPCWSTR szFile, _In_ DWORD flags,
+ _Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image );
+
+ HRESULT SaveToWICMemory( _In_ const Image& image, _In_ DWORD flags, _In_ REFGUID guidContainerFormat,
+ _Out_ Blob& blob, _In_opt_ const GUID* targetFormat = nullptr );
+ HRESULT SaveToWICMemory( _In_count_(nimages) const Image* images, _In_ size_t nimages, _In_ DWORD flags, _In_ REFGUID guidContainerFormat,
+ _Out_ Blob& blob, _In_opt_ const GUID* targetFormat = nullptr );
+
+ HRESULT SaveToWICFile( _In_ const Image& image, _In_ DWORD flags, _In_ REFGUID guidContainerFormat,
+ _In_z_ LPCWSTR szFile, _In_opt_ const GUID* targetFormat = nullptr );
+ HRESULT SaveToWICFile( _In_count_(nimages) const Image* images, _In_ size_t nimages, _In_ DWORD flags, _In_ REFGUID guidContainerFormat,
+ _In_z_ LPCWSTR szFile, _In_opt_ const GUID* targetFormat = nullptr );
+
+ enum WICCodecs
+ {
+ WIC_CODEC_BMP =1, // Windows Bitmap (.bmp)
+ WIC_CODEC_JPEG, // Joint Photographic Experts Group (.jpg, .jpeg)
+ WIC_CODEC_PNG, // Portable Network Graphics (.png)
+ WIC_CODEC_TIFF, // Tagged Image File Format (.tif, .tiff)
+ WIC_CODEC_GIF, // Graphics Interchange Format (.gif)
+ WIC_CODEC_WMP, // Windows Media Photo / HD Photo / JPEG XR (.hdp, .jxr, .wdp)
+ WIC_CODEC_ICO, // Windows Icon (.ico)
+ };
+
+ REFGUID GetWICCodec( _In_ WICCodecs codec );
+
+ //---------------------------------------------------------------------------------
+ // Texture conversion, resizing, mipmap generation, and block compression
+
+ enum TEX_FR_FLAGS
+ {
+ TEX_FR_ROTATE0 = 0x0,
+ TEX_FR_ROTATE90 = 0x1,
+ TEX_FR_ROTATE180 = 0x2,
+ TEX_FR_ROTATE270 = 0x3,
+ TEX_FR_FLIP_HORIZONTAL = 0x08,
+ TEX_FR_FLIP_VERTICAL = 0x10,
+ };
+
+ HRESULT FlipRotate( _In_ const Image& srcImage, _In_ DWORD flags, _Out_ ScratchImage& image );
+ HRESULT FlipRotate( _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
+ _In_ DWORD flags, _Out_ ScratchImage& result );
+ // Flip and/or rotate image
+
+ enum TEX_FILTER_FLAGS
+ {
+ TEX_FILTER_DEFAULT = 0,
+
+ // Clamp filtering only
+
+ TEX_FILTER_SEPARATE_ALPHA = 0x100,
+ // Resize color and alpha channel independently
+
+ TEX_FILTER_DITHER = 0x10000,
+ // Use ordered 4x4 dithering for any required conversions
+ TEX_FILTER_DITHER_DIFFUSION = 0x20000,
+ // Use error-diffusion dithering for any required conversions
+
+ TEX_FILTER_POINT = 0x100000,
+ TEX_FILTER_LINEAR = 0x200000,
+ TEX_FILTER_CUBIC = 0x300000,
+ TEX_FILTER_FANT = 0x400000, // Equiv to Box filtering for mipmap generation
+ // Filtering mode to use for any required image resizing
+
+ TEX_FILTER_SRGB_IN = 0x1000000,
+ TEX_FILTER_SRGB_OUT = 0x2000000,
+ TEX_FILTER_SRGB = 0x3000000,
+ // sRGB <-> RGB for use in conversion operations
+ // if the input format type is IsSRGB(), then SRGB_IN is on by default
+ // if the output format type is IsSRGB(), then SRGB_OUT is on by default
+ };
+
+ HRESULT Resize( _In_ const Image& srcImage, _In_ size_t width, _In_ size_t height, _In_ DWORD filter,
+ _Out_ ScratchImage& image );
+ HRESULT Resize( _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
+ _In_ size_t width, _In_ size_t height, _In_ DWORD filter, _Out_ ScratchImage& result );
+ // Resize the image to width x height. Defaults to Fant filtering.
+ // Note for a complex resize, the result will always have mipLevels == 1
+
+ HRESULT Convert( _In_ const Image& srcImage, _In_ DXGI_FORMAT format, _In_ DWORD filter, _In_ float threshold,
+ _Out_ ScratchImage& image );
+ HRESULT Convert( _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
+ _In_ DXGI_FORMAT format, _In_ DWORD filter, _In_ float threshold, _Out_ ScratchImage& result );
+ // Convert the image to a new format
+
+ HRESULT GenerateMipMaps( _In_ const Image& baseImage, _In_ DWORD filter, _In_ size_t levels,
+ _Out_ ScratchImage& mipChain, bool allow1D = false );
+ HRESULT GenerateMipMaps( _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
+ _In_ DWORD filter, _In_ size_t levels, _Out_ ScratchImage& mipChain );
+ // levels of '0' indicates a full mipchain, otherwise is generates that number of total levels (including the source base image)
+ // Defaults to Fant filtering which is equivalent to a box filter
+
+ HRESULT GenerateMipMaps3D( _In_count_(depth) const Image* baseImages, _In_ size_t depth, _In_ DWORD filter, _In_ size_t levels,
+ _Out_ ScratchImage& mipChain );
+ HRESULT GenerateMipMaps3D( _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
+ _In_ DWORD filter, _In_ size_t levels, _Out_ ScratchImage& mipChain );
+ // levels of '0' indicates a full mipchain, otherwise is generates that number of total levels (including the source base image)
+ // Defaults to Fant filtering which is equivalent to a box filter
+
+ enum TEX_COMPRESS_FLAGS
+ {
+ TEX_COMPRESS_DEFAULT = 0,
+
+ TEX_COMPRESS_RGB_DITHER = 0x10000,
+ // Enables dithering RGB colors for BC1-3 compression
+
+ TEX_COMPRESS_A_DITHER = 0x20000,
+ // Enables dithering alpha for BC1-3 compression
+
+ TEX_COMPRESS_DITHER = 0x30000,
+ // Enables both RGB and alpha dithering for BC1-3 compression
+
+ TEX_COMPRESS_UNIFORM = 0x40000,
+ // Uniform color weighting for BC1-3 compression; by default uses perceptual weighting
+
+ TEX_COMPRESS_PARALLEL = 0x10000000,
+ // Compress is free to use multithreading to improve performance (by default it does not use multithreading)
+ };
+
+ HRESULT Compress( _In_ const Image& srcImage, _In_ DXGI_FORMAT format, _In_ DWORD compress, _In_ float alphaRef,
+ _Out_ ScratchImage& cImage );
+ HRESULT Compress( _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
+ _In_ DXGI_FORMAT format, _In_ DWORD compress, _In_ float alphaRef, _Out_ ScratchImage& cImages );
+ // Note that alphaRef is only used by BC1. 0.5f is a typical value to use
+
+ HRESULT Decompress( _In_ const Image& cImage, _In_ DXGI_FORMAT format, _Out_ ScratchImage& image );
+ HRESULT Decompress( _In_count_(nimages) const Image* cImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
+ _In_ DXGI_FORMAT format, _Out_ ScratchImage& images );
+
+ //---------------------------------------------------------------------------------
+ // Normal map operations
+
+ enum CNMAP_FLAGS
+ {
+ CNMAP_DEFAULT = 0,
+
+ CNMAP_CHANNEL_RED = 0x1,
+ CNMAP_CHANNEL_GREEN = 0x2,
+ CNMAP_CHANNEL_BLUE = 0x3,
+ CNMAP_CHANNEL_ALPHA = 0x4,
+ CNMAP_CHANNEL_LUMINANCE = 0x5,
+ // Channel selection when evaluting color value for height
+ // Luminance is a combination of red, green, and blue
+
+ CNMAP_MIRROR_U = 0x1000,
+ CNMAP_MIRROR_V = 0x2000,
+ CNMAP_MIRROR = 0x3000,
+ // Use mirror semantics for scanline references (defaults to wrap)
+
+ CNMAP_INVERT_SIGN = 0x4000,
+ // Inverts normal sign
+
+ CNMAP_COMPUTE_OCCLUSION = 0x8000,
+ // Computes a crude occlusion term stored in the alpha channel
+ };
+
+ HRESULT ComputeNormalMap( _In_ const Image& srcImage, _In_ DWORD flags, _In_ float amplitude,
+ _In_ DXGI_FORMAT format, _Out_ ScratchImage& normalMap );
+ HRESULT ComputeNormalMap( _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
+ _In_ DWORD flags, _In_ float amplitude, _In_ DXGI_FORMAT format, _Out_ ScratchImage& normalMaps );
+
+ //---------------------------------------------------------------------------------
+ // Misc image operations
+ struct Rect
+ {
+ size_t x;
+ size_t y;
+ size_t w;
+ size_t h;
+
+ Rect() {}
+ Rect( size_t _x, size_t _y, size_t _w, size_t _h ) : x(_x), y(_y), w(_w), h(_h) {}
+ };
+
+ HRESULT CopyRectangle( _In_ const Image& srcImage, _In_ const Rect& srcRect, _In_ const Image& dstImage,
+ _In_ DWORD filter, _In_ size_t xOffset, _In_ size_t yOffset );
+
+ HRESULT ComputeMSE( _In_ const Image& image1, _In_ const Image& image2, _Out_ float& mse, _Out_opt_cap_c_(4) float* mseV );
+
+ //---------------------------------------------------------------------------------
+ // Direct3D 11 functions
+ bool IsSupportedTexture( _In_ ID3D11Device* pDevice, _In_ const TexMetadata& metadata );
+
+ HRESULT CreateTexture( _In_ ID3D11Device* pDevice, _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
+ _Deref_out_ ID3D11Resource** ppResource );
+
+ HRESULT CreateShaderResourceView( _In_ ID3D11Device* pDevice, _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
+ _Deref_out_ ID3D11ShaderResourceView** ppSRV );
+
+ HRESULT CaptureTexture( _In_ ID3D11Device* pDevice, _In_ ID3D11DeviceContext* pContext, _In_ ID3D11Resource* pSource, _Out_ ScratchImage& result );
+
+#include "DirectXTex.inl"
+
+}; // namespace